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Asheron's Call: Difference between revisions

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* [[Arrows on Fire]]: And frozen, and electrifying...
* [[Ascended Fanboy]]: Magaritte de Jacquette and Ned The Clever are N.P.Cs stand-ins for notable players Maggie The Jackcat and Ned Cleversun. Maggie The Jackcat ran for many years a [http://www.thejackcat.com/ famous reference site for the game]. Ned Cleversun was her vassal (an ''Asheron Call'' unique game mechanic, basically a guild member who generates experience points for another guild member), and he passed away in late 2008. (Maggie retired from the game after Ned's passing.)
* [[Attack of the 50 -Foot Whatever]]: {{smallcaps|TREMENDOUS}} monougas.
* [[Authority Equals Asskicking]]: Elysa Strathelair won her crown by slaying the Olthoi queen. Also, pretty much every ruler of every faction.
* [[A Wizard Did It]]: Basic mechanics like lifestones, the PK switch, and even the burst of light that accompanies a level up are explained as being "Asheron's Magic"
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* [[Bug War]]: The ongoing, never-ending war against the Olthoi.
* [[The Caligula]]: One of the later villains turns out to be the rich son of the former king, who intentionally screwed up Asheron's portal experiments in an attempt to get him killed. [[Complete Monster|This resulted in the deaths of 95% of the population, the only ones surviving being the ones Asheron managed to trap in stasis between dimensions.]] He's not amused that Asheron managed to survive and that the majority of "his" subjects are trapped in stasis.
* [[Canon Dis ContinuityDiscontinuity]]: By [[Word of God]], some or all of lore and future history told in ''Asheron's Call'' 2 might not be canon anymore.
* [[Cast From Hit Points]]: A Life Magic spell lets you turn your hit points into mana. The other routes are also available -- Mana to Health, Stamina to Health, et cetera. This is a primary reason for taking Life Magic, as it allows a mage to cast magic effectively nonstop.
* [[Character Level]]: Interestingly, it's almost entirely cosmetic, due to the [[Point Buy System]]. Level only affects the ability to enter certain areas, use certain items, and turn in certain quests.
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* [[Order Versus Chaos]]: Virindi and Shadows.
* [[Our Dragons Are Different]]: They were called Gromnatrosses. It is implied that they left Auberean for parts unknown because of a curse that made their offspring dumb animals (what players know as gromnies).
* [[Our Dwarves Are All the Same]]: Lugians fit the traditional dwarf niche... but they are 9-feet tall hairless marsupials (although the marsupial part might be [[Canon Dis ContinuityDiscontinuity]] now).
* [[Our Monsters Are Different]]: And how! There are ''no'' typical monsters in Dereth. 3 eyed ogres, giant cat... bunny... things... hordes of rabid guinea pigs... Giant monkeys with 1' long feet and 12' long arms... 2' tall flightless dragons... three-legged land sharks... The only thing that is remotely normal is the Undead.
** Averted with a very small number of individual monsters. The elementals are fantasy stock (except the ones that mix 2 elements together). Most of the mice, chickens, cows and rabbits could pass for normal in real life.
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