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** Late in ''[[Kingdom Hearts (video game)|Kingdom Hearts]]'', Sora loses the Keyblade and must fight through Hollow Bastion using only a toy wooden sword. This is eased, however, by having [[Beauty and the Beast|the Beast]] fighting alongside him. You can cast spells too, but that might not help so much if you're one of those who specialized in combat and since the Keyblade also enhances your magic, that ends up weakened as well.
** Happens again in ''[[Kingdom Hearts: 358 Days Over 2|358/2 Days]]''. Xion can't remember how to use her keyblade, so you give her yours for a mission. What do you use? A stick.
** And again, in ''[[Kingdom Heartscoded|Kingdom Hearts coded]]'', when {{spoiler|Maleficent breaks Data Sora's Keyblade}}, to the point of it being a [[Mythology Gag]] now.
* Happens in ''[[Fable]]'', as well. Your character ends up in a prison cell with nothing but his undies. Thankfully, you get your equipment back about ten minutes later.
** And again in the sequel, though it's a bit more complicated the second time around.
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* ''[[Chrono Trigger]]'' has one of these, along with an earlier imprisonment that for some reason ''didn't'' dequip you. In at least one case, you indeed lose all your weapons (and all other items) and have to avoid the guards until you get them back, since your characters can't even defend themselves without a weapon equipped. Apparently, you can't cast magic or use tonics without a sword or gun. On the other hand, if your active party includes the [[Badass Normal]] cavewoman who [[Good Old Fisticuffs|laughs at such silly ideas as weapons]], she can go to town on them from the get-go.
* This can appear in dungeon adventure games as well. In some of the harder levels of ''Pokémon Mystery Dungeon'', you are not only stripped of your current items, but also reduced to Level 1. Ouch.
* In ''[[Breath of Fire: Dragon Quarter]]'', going into the [[Bonus Dungeon]] sets your level to one (temporarily, thankfully); it doesn't take your equipment, though, and it can be circumvented with Party [[Experience Points|XP]], which can be applied at will (and isn't restricted in said bonus dungeon).
* Early in ''[[Tales of Phantasia]]'', you are stripped of your weapons and tossed in jail, but quickly (and morbidly) retrieve a replacement Long Sword from the body of another prisoner who helps you escape with her last breath. You probably just replaced your starting Long Sword, so it's not too bad... but woe to the gamer too clever for his own good who got the very nice Knight's Saber before triggering the jail scene.
* In ''[[Ultima VII Part IITwo]]: Serpent Isle]],'' you are stripped of all your weapons early on by uncontrolled teleportation magic, but quickly scrape up at least serviceable weaponry. Later on, you are thrown into prison for a crime you may or may not have chosen to actually commit and stripped of all your weapons -- only to discover that THIS is where the previous game's [[Infinity+1 Sword]] was teleported at the start! The weapon retains all its previous power. Your windfall doesn't last you long, though: To escape the prison, you must destroy the gem in your sword, rendering it powerless -- with the demon contained within killing the [[Big Bad]] of the prison in a rather gory fashion, letting you escape. You still get some other loot in this sequence, meaning that when you get your existing equipment back you end up the richer for having been imprisoned.
** Played straight in ''[[Ultima IX]]'', which sends the Avatar into Deceit with no weapons or spells at all. Not only do you have to escape the dungeon without them, you have to complete the island's adventures before your equipment is recovered.
* ''[[Neverwinter Nights]]'': Hordes of the Underdark does this at the beginning of the expansion. Not terribly annoying if you start a new character for it, but if you use a character that you used in the original campaign you lose all the gear it had for most of the first chapter. One favourite part of the "Hordes of the Underdark" expansion of ''[[Neverwinter Nights]]'' is the zero-magic area of the Beholder Caverns: all of the magical equipment and potions and scrolls and everything else you never realised your epic-level character relied on are reduced to its nonmagical equivalent. This includes the enhancement bonuses and healing items. And what do they throw at you? Level 3 to 5 [[Goddamned Bats]]. (Actually, non-demonic spiders, but still...) It's a refreshingly, unexpectedly NOT-scrappy level... unless you're a caster, but at that point, you're on the [[Quadratic Wizards Linear Warriors|quadratic]] end of the equation anyway.
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