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Paranoia (game): Difference between revisions

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* Players, in theory, had [[In and Out of Character|no knowledge]] of the rules, so anyone [[Metagame|metagaming]] ("I get plus one for being behind cover") could be executed for it. (If they ''did'' look, they should simply factor the rules into their schemes without admitting they know, because it's [[Not Cheating Unless You Get Caught]])
 
Be aware that if you make any mention of a [[Suspiciously Specific Denial|published-in-1995 "Fifth Edition"]] of the game, you are referring to an Official [[Canon Dis ContinuityDiscontinuity|UnProduct]], and Friend Computer does not like people referring to [[Orwellian Retcon|things which never existed.]]
 
Anyone interested in RPG design should have a look at the brilliant concept of Perversity Points, first introduced in the "XP" edition of the game. Basically, they're given out for being [[Rule of Fun|entertaining]] when playing your character instead of just boringly efficient, and spent to improve your dice rolls or (this being ''Paranoia'') screw up someone else's, with the GM [[Hand Wave|handwaving]] some appropriate in-character circumstance.
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* [[Canned Orders Over Loudspeaker]]
* [[Cannon Fodder]]
* [[Canon Dis ContinuityDiscontinuity]]
* [[Choose Your Own Adventure]]
* [[Chronic Backstabbing Disorder]]: Really, the actual adventure often takes a back seat to the creative ways the PCs can screw each other over.
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