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The All-Seeing AI: Difference between revisions

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* If you kill a baby or eat an egg in [[Spore]], the ''entire'' species ''[[Attack! Attack! Attack!|will]]'' [[This Is Unforgivable!|know.]] Always.
* An example that can be turned to the player's advantage; if you give any party members a "Foe: <Element>-weak" gambit in [[Final Fantasy XII]], your allies will always know when the enemy is weak to that element, even if the enemy has immunity from the Libra effect (that reveals weaknesses).
** Inverted in ''[[Final Fantasy Tactics a 2A2]]'': the player can see enemies' reaction abilities, but the AI can't. This leads to the AI wasting turns by doing things like using normal attacks on units whose reaction ability makes them always dodge normal attacks.
** ''[[Final Fantasy IV]]'' has an enemy called the Li'l Murderer (or Tricker in the SNES version), and it scans itself. Thus you know [[Schmuck Bait|it's weak against lightning]]. But if you use lightning on it, it will start casting high-powered lightning spells on all of you, whereas otherwise, it would just scan itself until it died.
* In ''[[Transcendence]]'', if you're being hit by blinder cannon while shields are down, your visual will turn static, signifying that it's being damaged. If the enemy got hit? It does absolutely nothing.
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** In particular, this made the card Magical Hats utterly useless; the AI would always attack the monster you were trying to protect!
* The ''[[Supreme Commander]]'' AI doesn't need radars or radar-equipped units to spot a cloaked ACU and blow it to hell with two tactical missiles (which aren't even homing, yet the AI always hits dead-on).
* ''[[The Elder Scrolls]]'' games are notorious for this. Along with the all-seeing enemies that home in on you as soon as you're within 500 yards of them ([[The Elder Scrolls II: Daggerfall|Daggerfall]] even let enemies see you through entire floors and closed doors), there's the all-knowing guards. Any time you kill someone even in the same general area of a guard, regardless of whether or not they see or hear you, you get a bounty on your head. Even if you're completely invisible, they'll still know you did it. Fortunately, their pathfinding in their attempts to arrest you doesn't benefit from this clairvoyance in [[Oblivion]].
** It's not quite as bad in Oblivion; enemies actually have to see you, and there has to be a witness to the murder for you to get a bounty.
*** ...Except for a special condition for both of those. Enemies know exactly where you are even if you 1-shotted their friend with a Stealth shot from a bow (even if they were looking away from you and their friend AND there's no way they could see your hiding spot), and killing a guard gets you an automatic bounty even without a witness.
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