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* If you kill a baby or eat an egg in [[Spore]], the ''entire'' species ''[[Attack! Attack! Attack!|will]]'' [[This Is Unforgivable!|know.]] Always.
* An example that can be turned to the player's advantage; if you give any party members a "Foe: <Element>-weak" gambit in [[Final Fantasy XII]], your allies will always know when the enemy is weak to that element, even if the enemy has immunity from the Libra effect (that reveals weaknesses).
** Inverted in ''[[Final Fantasy Tactics
** ''[[Final Fantasy IV]]'' has an enemy called the Li'l Murderer (or Tricker in the SNES version), and it scans itself. Thus you know [[Schmuck Bait|it's weak against lightning]]. But if you use lightning on it, it will start casting high-powered lightning spells on all of you, whereas otherwise, it would just scan itself until it died.
* In ''[[Transcendence]]'', if you're being hit by blinder cannon while shields are down, your visual will turn static, signifying that it's being damaged. If the enemy got hit? It does absolutely nothing.
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** In particular, this made the card Magical Hats utterly useless; the AI would always attack the monster you were trying to protect!
* The ''[[Supreme Commander]]'' AI doesn't need radars or radar-equipped units to spot a cloaked ACU and blow it to hell with two tactical missiles (which aren't even homing, yet the AI always hits dead-on).
* ''[[The Elder Scrolls]]'' games are notorious for this. Along with the all-seeing enemies that home in on you as soon as you're within 500 yards of them ([[The Elder Scrolls II: Daggerfall|Daggerfall]] even let enemies see you through entire floors and closed doors), there's the all-knowing guards. Any time you kill someone even in the same general area of a guard, regardless of whether or not they see or hear you, you get a bounty on your head. Even if you're completely invisible, they'll still know you did it. Fortunately, their pathfinding in their attempts to arrest you doesn't benefit from this clairvoyance in [[Oblivion]].
** It's not quite as bad in Oblivion; enemies actually have to see you, and there has to be a witness to the murder for you to get a bounty.
*** ...Except for a special condition for both of those. Enemies know exactly where you are even if you 1-shotted their friend with a Stealth shot from a bow (even if they were looking away from you and their friend AND there's no way they could see your hiding spot), and killing a guard gets you an automatic bounty even without a witness.
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