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Breaking the Fourth Wall/Video Games: Difference between revisions

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** The first Pixl, Thoreau explains his controls, and when Mario asks what the '1' button is, he says "Don't worry, the great being who watches will understand."
* The ''[[X-Men (Comic Book)|X-Men]]'' game for the [[Sega Genesis]] asked the player to "Reset the Computer" to finish the Danger Room level. With no in-game switches or controls to operate, usually the player would be stumped... as it turned out, it meant resetting the game console itself.
* ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' has a scene where Bowser is launched into the air, and lands on the "monitor" of the Game Boy Advance, leaving cracks and sliding off.
* At one point in ''[[Paper Mario: theThe Thousand -Year Door]]'', Professor Frankly tells players to pay attention to his explanation. Also, in another part, "Four-Eyes" warns us not to reveal his real identity ({{spoiler|Lord Crump}}) to Mario, even though he ''himself'' admits that it's probably [[Paper-Thin Disguise|pretty obvious to us who he really is]].
** Goombella also does it when describing certain enemies and characters. "Oops, I just broke through the fourth wall there, didn't I?"
** In the second part of the string of final battles, Bowser inexplicably falls through the roof of the final dungeon and decides to fight Mario because he's there. To comment on the fight's [[Giant Space Flea From Nowhere]] quality, he says: "Gwar har har har har har! What's a finale without a Bowser appearance, huh? A cruddy finale, that's what!"
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** [[Christian]]'s RTWM in 2011 has a scene where [[Edge]] says he acted the way he did the previous week to "pull one over on the player" when Christian asks him about this player Edge says "That weirdo sitting right in front of the TV" WHILE POINTING RIGHT AT YOU.
* In all three ''[[Animal Crossing]]'' games, if you turn the system off without saving, Mr. Resetti will appear every time you restart and give you increasingly longer lectures about how resetting the game is cheating. ''City Folk'' pulls a fake-out the first time you save - Resetti shows up, gives a (relatively) short lecture on the need for saving, then says you saved correctly this time if he showed up.
* Weirdly/brilliantly deconstructed in ''[[The Elder Scrolls III: Morrowind]]'' - it's heavily implied through the in-game literature that {{spoiler|Vivec}} attained godhood by realizing that he was in a video game and using that knowledge to edit the situation around him through a process he calls CHIM. The books he wrote directly reference the player (The ruling king who only he can address as an equal), glitches in past games, saving and reloading, etc. It's all covered up in symbols and the dense writing style he uses, though, so it can be incredibly easy to miss.
* ''[[Earthbound]]'' takes this to a whole new level in that you actually defeat Giygas's last form by breaking the fourth wall. {{spoiler|It uses the player name that you give to the game when you use Paula's Pray command for the ninth time, saying that the player prays for the kids' safety even though he (or she) has never met them before.}}
** In ''[[Mother 3]]'', some characters attempt to cheesily describe how to perform a certain command (i.e. looking at the map or dashing), and then simply describe it in terms of the game's controls. Sparrows, on the other hand, will simply cut to the point. Then there's the Save Frogs, who talk about preserving one's own memories, which they call "saving." Finally, when you pray at the sanctuary for the first time, {{spoiler|you, the player, are addressed directly and are asked to input your name.}}
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* The flash game ''Escape from Rhetundo Island'' has one huge breach for a difficult puzzle. On level 11 you will see flames in top left corner and will immediately attempt to do something with them, while they move in insane patterns. Turns out that {{spoiler|they're mouse-controlled, if you don't move your mouse, the flames won't move either. So if you let the guy walk in between two of the flames and slowly drag your mouse to the right, you're safe.}}
* In ''[[Tales of Symphonia]]'', there is a large tower called the Tower of Mana, which the protagonists have to unlock as they climb. It can take a while, especially since the group is split into two teams. Eventually, the group have to climb the tower again. Whilst climbing in the second time, a skit is available where Regal comments on the doors being unlocked already. This prompts [[Idiot Hero|Lloyd]] to complain about having to climb the tower again, wondering why they can't use the "Quick Jump" option, leaving Raine and Regal thoroughly confused as to what he's talking about.
** [[Deadpan Snarker|Tenebrae]] makes this complaint again, in ''[[Tales of Symphonia: Dawn of the New World]]'', in reference to [[Tales of Symphonia|the first game]].
*** The "Quick Jump" option (for those unfamiliar with the game/series), is simply an option that allows you to skip a part of an area that you have already completed, that may be tedious to get through.
* In ''[[Tales of Phantasia]]'', a soldier in the castle of the future talks about how lazy it is to use the same music for (the [[Time Travel|entire time]] taken in account) 150 years.
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*** ''[[Space Quest]] 6'' also has several instances of Roger and the narrator talking to each other. And at one point Stellar Santiago also appears to hear the narrator, only Roger tells her it's nothing.
* If you die a certain way in ''[[Leisure Suit Larry]]'', Larry's body gets dumped into the programmer's bit bucket and recycled for future adventure games.
* ''[[Star Ocean: Till the End of Time]]'' arguably breaks the 3.5th wall as part of its plot {{spoiler|when your party discovers that their entire universe isn't real and they are all actually exist in a video game created by being from the 4th dimension. They then proceed to break out into "reality" and kick their own creators' asses.}}
* Happens quite a bit in ''[[Shadow Hearts]]: Covenant''. Early in the game, the party runs into a [[Large Ham]] masked bandit named "Grand Papillon" (who turns out to be Joachim, one of the playable characters). He boasts about how he's fighting for truth and justice and then the camera cuts to his face, then his chest, ''then his butt'', and finally Yuri standing in front of and facing the camera, holding his arms out in disgust.
** And near the end of the game, Joachim is asked by his mentor if he and the party can participate in the "Man Festival". Yuri quickly responds with, "Not in a clean, mega-hit RPG such as this!" After clearing the 50th (?) floor, the quest jumps to the final eight fights. Anastasia comments, "Didn't we just skip about 30 or so floors?"
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