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Chasing Your Tail: Difference between revisions

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* Jackle from ''[[Ni GHTS]]'' into Dreams backed away, throwing cards at you, and you would have to dodge the cards to get to him and throw him out of his mantle.
* A strange version of this can occur in ''[[Bushido Blade]] 2''. The boss in one of the story modes has nearly impenetrable armor, and you spend most of the fight running around in tight circles so you can get a perfect shot at his back while he tries to catch up to you by rapidly turning in place.
* The first battle with the Sphinx-like [[Spell My Name with an "S"|Bourban/Bolban]] in ''[[Bomberman]] Hero'', where his front end is protected and his tail is his weakness. In the second battle, both his frontal shield and his breath weapon are disabled, but his missiles are harder to avoid because you're fighting him [[No Sidepaths, No Exploration, No Freedom|in an underwater tunnel]].
* One of the many complaints with the "NGE" addition to ''[[Star Wars Galaxies]]'' was the changes in AI behaviour that made EVERY SINGLE FIGHT with a ranged attacker an example of this trope. The AI would inexplicably start running around your character in circles, forcing you to constantly scroll the screen with your mouse to try and keep them in sight.
* The first boss fight in ''[[Bully (video game)|Bully]]'' is partially this trope, and part [[Spam Attack|spamming him with your slingshot]].
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