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That One Achievement: Difference between revisions

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** [[Final Fantasy XIII]]-2 also has its share of annoying achievements; Finishing Fragmented (getting all fragments) meant fighting a number of monsters that appeared only in ''very'' specific circumstances that no-one would ever encounter unless they where looking for them to get one of the fragments that requires you to get every enemy in your bestiary: this also includes a boss with multiple forms, all of which can only be fought if you exhaust the entire [[Dialogue Tree]] between each battle before you pick the one that stops him from respawning and advances the story, and a very specific encounter in the final dungeon that can contain 1 or 2 different monsters, all 3 of which you need to fight and none of which respawn, forcing you to do the entire platforming puzzle-ridden dungeon at very least twice. Then there's Clock Stopper, which is easy but tedious, and has an annoying habit of the smaller monsters going under the attack you needed for a pre-emptive strike and thus breaking your chain, although thankfully you can save as often as you want between battles and can also repeat the same battle by selecting Retry to eliminate the chance of spawning enemies that attack you as soon as they spawn. Lastly, there's Giant's Fist, which can be difficult to get if you're aiming for it specifically and aren't fully aware of all the gameplay elements, but chances are that you'll get it without trying when trying to get any of the achievements involving any of the stronger enemies you need to kill.
* ''[[Ryu ga Gotoku|Yakuza 3]]'' has the aptly named Minigame Master. To get this, you need to meet the clear conditions in all the minigames. The game has 16 minigames in the western version and 20 in the Japanese one. Clear conditions go from 'easy as pie' for some gambling minigames to '[[The Computer Is a Cheating Bastard]]' for some of the skill minigames, like darts and pool where you have to beat in ALL sub-games all computer players. Including the one able to hit double-bull (or any other point of the dartboard) with over 90% accuracy, and the guy able to bunk with distance of an inch and completing the minigame without missing a shot (or even on the first one). It's a very long, very hard, very varied endurance test. In a game that's basically a sandbox brawler.
* ''[[Star Ocean: theThe Last Hope]]'' has achievements for getting certain percentages of available Battle Trophies, including one for getting 100% of them. Taking even just a quick look at [http://wikicheats.gametrailers.com/Star_Ocean:_The_Last_Hope_-_XB360/Battle_Trophies this list of the Battle Trophies] (warning: some spoilers) reveals how utterly insane the 100% (or, for that matter, even the 50%) achievement is.
** ''[[Star Ocean the Second Story]]'' had another one, which was in some ways much more painful, and that was the Voices. To achieve 100% completion of the voice board, you had to obtain every character, use every possible skill every character could learn, and have every single character obtain high enough relationship values with every other character that they would shout their names upon dying. You can only obtain six optional characters per game. Getting certain characters makes it impossible to get others. Playing with one main character means certain characters won't join. Yeah, getting 100% involves playing through the entire game many times, and worse still, you have to actually listen to the voices.
* ''[[Fable III]]'' has an achievement called "You can't bring me down", which requires you to go through the entire game without once being knocked out by any enemy. If you're playing the game before you travel to {{spoiler|Aurora}} and are thinking, "Ha! I've managed it up to now!", wait until you encounter a {{spoiler|Sentinel, big enemies with the power to use the darkness against you in the form of demon shadows and crows spurting from the ground.}}. And there's no way to avoid fighting one, because they appear at the point where {{spoiler|Walter Beck goes blind.}} and {{spoiler|on the bridge in Bowerstone Market during the fight against the crawler.}}
* ''[[Trinity Universe (video game)|Trinity Universe]]'''s trophies aren't exactly that hard to complete. Except for that 1,000,000 Evaluation Points Trophy where you have to walk through dungeons, over and over again just so you can clear out the debris. It would not be so bad, if it weren't for the fact that each dungeon clear you do (includes destroying the gravity core, defeating the boss, and defeating the Lurker) only nets you 3000 evaluation points.
* In numerous ''[[Tales (series)|Tales Of]]'' games, trying to get every single title feels like this because it means [[Hundred-Percent Completion|100% completion]], often involving multiple playthroughs. Especially in the most recent games which actually have an achievement/trophy system.
* For quite a while, "Oblivion Walker" in ''[[The Elder Scrolls V: Skyrim]]'' (awarded for getting all fifteen daedric artifacts) required [[Save Scumming]], [[Blown Across the Room|"Fus Ro Dah"]], and luck, because of an otherwise quest-breaking [[Artificial Stupidity|pathfinding bug]] in Vaermina's quest. Early in the quest, your companion [[The Atoner|Erandur]] would go halfway up a staircase and get stuck. The only way to get him unstuck was to use your Unrelenting Force shout to blow him the rest of the way up the stairs and hope he lands in the correct position to open a [[Plot Lock]]. As of the 1.5 patch, this bug finally seems to be fixed.
* [[Fallout]] 3 has the "Alien Archivist" achivement. You have to find all the alien recordings aboard Mothership Zeta in one go. Missing even one means its [[Lost Forever]] and you'll have to start over from scratch.
 
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