Jump to content

Teleport Interdiction: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 57:
** It also helps that said white gel (and it's implied the tiles too) are made from a substance not readily obtainable, which becomes a plot point later. {{spoiler|They're made from Moon dust!}}
* ''[[Runescape]]'' has all sorts of ways to block teleportation. The most obvious one is the "Teleblock" spell, which, when cast on another player, temporarily prevents them from teleporting. There's also some areas, notably the Wilderness, where teleportation is either limited or completely disabled.
* In ''[[The Elder Scrolls III: Morrowind]]'', the [[Big Bad]] uses teleport jamming to stop you from teleporting away from his hall.
* The [[Myst]] series plays with this heavily. Books are tools for teleporting - touching the linking panel in a linking book will transport you to the target world or "Age". Several of the games feature the landing points being contained in order to trap or quarantine new arrivals. Sometimes characters have been trapped by destroying all linking book leading out of an Age. In one extremely clever exploitation {{spoiler|an ancient master of the Art created an Age that a person would link to, then link out to a corridor, and link back in to find that each trip would bring them to the same Age, but much older, moving forward in time each trip, eventually returning to the "present". It turns out the master had created an enormous rotating system of four contained spheres, each holding a version of the "Age". While the visitor is travelling down the corridor, the next, older looking sphere is rotated into place over the spot where they would arrive, creating a convincing illusion of time travel.}}
* In ''[[Baldur's Gate]] II: Throne of Bhaal'', the siege of Saradush is complemented by a magic field that blocks teleportation out of the city. Certain special means bypass this, including the [[Player Character]]'s ability to shift to another plane. But even the player's party is limited by this, because they can only shift back to the Material Plane inside Saradush or at a considerable distance from it; the time it takes for them to approach it from the outside becomes a plot point.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.