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Dungeon Keeper: Difference between revisions

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{{quote| "Your nocturnal perseverance has unlocked a hidden gaming tip: GO TO BED!"}}
* [[All There in the Manual]] / [[Guide Dang It]]: The Prima guides contain a lot of the establishing fiction and monster characterisation.
* [[Armless Biped]]: Inverted. Bile demons are so fat that their legs have atrophied and they scoot forward on their hands and bottom.
* [[Artificial Stupidity]]: The first game has quite a bit of this:
** Unpatched, the AI as a whole has issues, including every assistant AI (with the potential exception of the "Move-Only" AI, which does a good job of keeping creatures where they are most productive).
** The first non-tutorial level, Snuggledell, is the peak of this, as a [[Game FAQs]] walkthrough and [http://www.youtube.com/watch?v=Gy8WZlmlxN4 a playthrough video] both note that the AI has a particular tendency to not build any sort of army. Indeed, by the time you reach the enemy keeper, they'll most likely only have an imp and a fly. [[Idiot Ball|That's right, the enemy keeper expects to win with a level 1 fly and a level 1 imp]].
** The first game's method of trap and door production is horrendous and unpredictable. The sequel massively remedies this, along with other complaints.
* [[Awesome but Impractical]]:
* [[Awesome but Impractical]]:* Horned Reapers (In DK1). [[Lightning Bruiser|Incredibly fast, monstrously powerful]], and [[Game Breaker|capable of reducing all but the mightiest of heroes to shreds]], but he's so damn ''[[Hair-Trigger Temper|touchy]]'' that he's every bit as likely to [[Turned Against Their Masters|turn on you]], kill your other minions and start trashin' your dungeon if you do anything, ''anything'' to annoy him.
** [[Our Angels Are Different|Dark Angels]] in DK 2. Again, they're [[Lightning Bruiser|fast and powerful]], with an arsenal of deadly and destructive spells at their disposal, but they only appear when you build a 5 by 5 temple, which is ''incredibly'' expensive, and what's more it only summons two of 'em. You need to build ''more'' incredibly expensive temples to get any more. Also, the temple's large water pool has a tendency to trap imps and other creatures which regularly traffic through the area. It seems they are 'pushed in' when there are too many people around, but I can't really explain it - it just happens.
* [[Badass Bookworm]]: Wizards and Warlocks are ineffectual and squishy at Level 1. They are amazingly powerful ranged support units once they reach the later levels.
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