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Quest for Identity: Difference between revisions

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* Many players on MU* s create characters of this sort, often because they save the player the trouble of having to do the real work of assembling a character, leading some MU* s forbid characters of this sort out right.
** Those that haven't forbidden it have put it on the "Overdone" list, which generally includes concepts that a player will have to be ''very'' convincing - and probably have to hand in essay-length bios - to justify them getting such a character. To quote (or at least paraphrase; it's been a while) a review of one such (incredibly terrible) app:
{{quote| "Your character's past might be mysterious, but you and the staff should still damn well know what that "mysterious past" is."}}
* ''[[Geneforge|Geneforge 5]]'': The player character suffered the backlash of [[With Great Power Comes Great Insanity]] and for several years had mental functionality like that of a rather clever sheepdog. The game starts with you returning to sentience with almost no memories. Throughout the game you meet several people who seem to recognize you, and ultimately {{spoiler|you never find out and just decide to make a new life for yourself.}}
* ''[[Prototype (video game)|Prototype]]'' involves the player character, Alex Mercer, attempting to remember who he is and who caused the Manhattan [[Zombie Apocalypse]]. He does this by [[I'm a Humanitarian|eating people]]. {{spoiler|And y'know who caused the outbreak? ''Alex Mercer'', and the character we're playing isn't the real Alex, just a viral mutant who ate the original and thought it was him.}}
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