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Corridor Cubbyhole Run: Difference between revisions

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** In the original [[Half Life]], the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** And lampshaded in [[Freemans Mind]].
{{quote| ''"Whoa. You can feel that passing. That'll knock your head off [[Buffy-Speak|like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''}}
* ''[[Left 4 Dead]]'' has a strategy that involves everyone on the team dashing from one cubbyhole to the next, dealing with zombies while safely behind cover. Works well, if you can find a well-organized group of random players who all follow orders well.
* The level "Escape from Trondheim" in ''[[Medal of Honor]]: Allied Assault'' features a long corridor with [[Respawning Enemies]] at the end, thus you must run from alcove to alcove while advancing and fighting them off.
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== [[Web Original]] ==
* [[Evil Overlord List]]:
{{quote| 63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.}}
 
== [[Western Animation]] ==
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