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Alien vs. Predator (franchise): Difference between revisions

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** The Runner alien in the RTS has such an attack. Can be upgraded to inject the target with toxic spores on impact, fun.
* [[Deadpan Snarker]]: One funny moment of this in the Japanese version of the Arcade [[Beat'Em Up]] on the malfunctioning elevator:
{{quote| '''Dutch:''' ''Jeez, stuck again. What a rickety old junk...''<br />
'''Predator Warrior:''' ''You mean yourself?'' }}
* [[Degraded Boss]]: In the Capcom beat-em-up, the Chrysalis and Power Loader bosses return (in pairs) during the final stage.
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** Shows up in the RTS, with radioactive ammo. Also, the exosuit has 2.
* [[Genre Savvy]]: [[Redshirt Army|The marines]] in the second game seem rather pessimistic about their chances of surviving even before the mission begins, but other than some offhand griping, simply roll with the punches of it knowing that complaining would be futile.
{{quote| "Gee, thanks [[Deadpan Snarker|Duke]], now I know whose tail to pull out of the fire first when [[It Gets Worse|everything goes to hell]]."}}
* [[Genre Shift]]: The three different campaigns were all surprisingly different genre-shifts of the same game: the Predator campaign felt almost like a hunting [[Pun|game]], whether the prey be Alien or human with his cloaking device, thermal and EM vision modes and unique equipment. The Marine campaign was an incredibly creepy horror shooter, while the air vent-scuttling, wall-crawling Alien campaign was a unique [[Stealth Based Game|stealth-based game]] interspersed with extreme and bloody violence.
* [[Glass Cannon]]: Typically, Marines have the heaviest weaponry, but also the lowest durability. This was especially true in the first PC game, where even on Normal difficulty you died after only a handful of hits. They're quite a bit tougher in [[AVP 2]] and have regenerating health in the 2010 AVP, though.
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* [[Only Six Faces]]: While the 2010 game has several different Marine character models, they do tend to recycle a bit if you play for a while. Most notably, one of the female marines uses the exact same character and face model as main female character Tequila, only with slightly different color hair. It's a bit jarring to go through much of the Marine campaign saving her, then performing gruesome finishing moves on marines that look exactly like her in the Alien campaign.
* [[Optional Character Scene]]: In the Arcade [[Beat'Em Up]], depending on number of players and chosen characters: Example (based on Japanese version) at the start of stage 5, when the human soldiers are attacking the party:
{{quote| '''Linn:''' ''There shouldn't be any other military units left besides us!''<br />
'''Dutch:''' [[Shout-Out|''Christ...we were disposable!'']]<br />
'''Predator Hunter:''' ''So you are throwaway cyborgs... how miserable...''<br />
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* [[Outside the Box Tactic]]: Most of the bosses in the 2010 game are relatively easily killed with one particular weapon, and almost impossible to kill with any other weapon. I.E. The Praetorian laughs off scoped rifle shots and automatic weapons fire, but goes down after only a few shotgun blasts, while the Predator is fairly easily sniped with the scoped rifle, while a full magazine from the [[BFG|Smartgun]] will barely tickle him.
* [[Percussive Maintenance]]: In the Arcade Beat em up, our heroes arrive at the malfunctioning cargo elevator.
{{quote| '''Dutch:''' ''I know how to handle this. (punches the terminal, elevator stars moving) See? American Know-How.''}}
** Lampshaded in the multiplayer:
{{quote| '''Linn:''' ''You guys do nothing but smash...''}}
* [[Pistol-Whipping]]: In the first PC game, marines who ran out of all their ammo could wield their Pulse Rifle like a club. Generally, if things came down to that, you were screwed. In the 2010 game, the marine can fairly competently stun Aliens in close quarters, but it's hardly suitable to be your primary tactic.
* [[Plot Hole]]:
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* [[Versus Title]]
* [[Video Game Flamethrowers Suck]]: AvP '99 has a flamethrower that will light up aliens in a heartbeat, but won't actually kill them until long after they've both set you on fire ''and'' torn you to shreds. Averted with the second installment, where the flamethrower deals high direct damage and can kill aliens very quickly (the offset being that the fire physics are much simpler than in the 1999 game). To quote the WY training manual:
{{quote| "The flamethrower is an effective weapon in all battlefield situations but especially so when confronting xenomorph, not only because of its high stopping power, but also because of the barrier of flame it puts between a containment officer and an offending specimen."}}
** The one in the RTS is decent. It's good for crowd control and can cancel out regeneration abilities. Using it on Alien runners or Predator Spearmasters is a BAD idea though.
* [[Villain Protagonist]]: Averted to an extent; typically the actual ''bad guys'' are humans and the Alien and Predator characters are often the ''subject'' of their villainy.
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