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** The "WHUMP-PACHING" sound you got placing a government building in 4.
* [[Nightmare Fuel]]: The Obliterate City option in 4 allows players to wipe a region free of all traces of civilization, letting them keep hard terraforming work and whatnot in case they make an irreperable mistake in city design. [[Guilt Based Gaming|Invoking said power is no minor affair, though]]: the winds begin to howl, the sky begins to flash, the ground begins to tremble and roar, and motes of light begin to rise from the surface of the Earth. The screen finally turns a blinding white, and from within the noise emerges a wail, a ''scream'', of something Sim and yet not. All goes silent, the blinding light subsides, and all traces of Simkind are gone.
{{quote| ''[[Loading Screen|Busy wiping out city.]]''}}
** Not to mention the radioactivity issues in various instalments, but especially the way they're portrayed in ''3000''; if a nuclear reactor is destroyed in a disaster or explodes from overuse (one could argue this reflects poorly on the realism with which nuclear power is portrayed, but that's another story) then a large area surrounding the remains of the reactor is littered with these strange radioactivity symbols implying radiation poisoning, in which case the whole area becomes abandoned, and if you zoom in on it you hear [[Hell Is That Noise|an errie high-pitched noise]] accompanied by the clicking of a geiger counter.
* [[Porting Disaster]]: Any of the console/handheld ports of ''2000'', including the DS' SimCity 2000-disguised-as-3000. Poor control response and slow gamesave loading times are to blame.
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