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Artificial Stupidity: Difference between revisions

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* Analytical, or Responsive — the computer chooses a move based on the situation; the ghosts in ''[[Pac-Man]]'' fall into this category, which in 1980 was considered impressive.
 
It is in this third group that [[Artificial Stupidity]] can be found. AS is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is very rarely included on purpose as a balancing factor, such as to balance out the fact that [[The Computer Is a Cheating Bastard]], Artificial Stupidity is often a result of [[Idiot Programming (Darth Wiki)|poor programming]]; the programmers simply didn't program the AI not to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that [[The Computer Is a Cheating Bastard]] will be introduced to compensate for [[Artificial Stupidity]] rather than the other way round.)
 
[[Artificial Stupidity]] is particularly visible in [[Role Playing Games]], be they turn-based games like the majority of the ''[[Final Fantasy]]'' and ''[[Dragon Quest]]'' series, or strategy-based games like ''[[Final Fantasy Tactics]]'' and ''[[Disgaea]]'', simply because it is in these types of games that the decision-making process is the most important, and therefore, the most visible. It can potentially exist in any game involving an analytical or responsive AI, though, and the more analytical the game, the easier it is to get an AI that's, well, stupid. For instance, even good chess games can suffer from a version of this, called the "horizon effect".
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*** Some characters, like Mr. Game and Watch and Yoshi were particularly dumb, as they'd invariably approach you by performing a dashing attack or grab that would whiff if you just stood still, leaving themselves wide open for an attack. Therefore, it was possible to beat them ''without even moving''.
*** Also, characters with an ascending Up B attack like Captain Falcon and Mario, would almost always use that move if you jumped directly above them from a distance. This would either leave them wide open for a retaliatory attack, or if they were standing at the edge of the level, potentially send them flying to their doom.
** In Brawl, the AI can navigate custom stages fairly well...unless it has spikes. [[CP Us]]CPUs don't quite seem to get the idea that spikes are bad, and it's not uncommon to see a CPU work his damage up hundreds higher than normal just bouncing on spikes.
*** Trampolines also. If you're on one side of a wall and the CPU is on the other, it will spend tons of time trying to jump over the wall, even if it's too high, despite there being a spring behind it which it could use to jump over the wall.
*** It has trouble with the falling blocks, too - it doesn't seem to have any foresight, so it will often remain standing on a block until it's too low to reach the rest of the stage.
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** Use the Student Witch attack on him, so that he spends the remainder of the battle trying to throw cats at you.
*** This is actually a bit of a [[Guide Dang It]], since the game never tells you about the trick outright (sure, he visibly steals his primary attack from a Malachi, but there's no indication it's ''automatic'') - and if you don't know it, the fight is tough. (It's also tough in Julius Mode - turns out that power works on ''subweapons'', too. Sure, you can give him Yoko's "power palm", but if you forget about it and hit him with an axe?)
* The enemy AI in the ''[[Armored Core]]'' games, especially on the [[PS 1]] and [[Play StationPlayStation 2]], are capable of truly staggering feats of incompetence. Choose to fight AC's in the right arena and they will:
{{quote|A) Attempt to get at you by futilely trying to phase through solid matter.
B) [[Department of Redundancy Department|Attempt to get at you by futilely trying to phase through solid matter]] while emptying all of their weapons into a 10 meter wide concrete wall.<br />
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* In [[Epic Games]]'s [http://udn.epicgames.com/Three/AIOverview.html documentation] of the ''Unreal Development Kit'''s AI, they state that, in their games, (the [[Unreal]] series and [[Gears of War]]) they have to balance artificial stupidity and artificial intelligence to make their bots feel human; too much intelligence and it's obvious you're playing against a flawless machine ("Perfect aim is easy, but missing like a human player is hard."), too much stupidity, even if it would be realistic for a human player, and people think the AI is just dumb. They said that, during the playtesting for ''[[Unreal Tournament 3|Unreal Tournament III]]'', one of their designers complained about how poorly the AI was faring on a particular map, not realising he'd been facing humans.
* [[Played for Laughs]] by the annual Baca Robo Contest [http://io9.com/5685852/heres-a-highlight-reel-from-the-worlds-stupidest-robot-competition that in 2010 took place in Budapest]. The goal for the participants is to create the most ridiculous robotic creation possible, and the one that gets the most laughs from the audience wins a €2,000 prize. Of course, here the Artificial Stupidity is quite intentional.
* Norton Antivirus. Which, according to the [[Idiot Programming (Darth Wiki)|Idiot Programming]] page, has been known to classify ''itself'' as a virus. [[Hilarity Ensues|Hilarity, and digital suicide, ensues]].
* Probably the worst [[Epic Fail]] in the history of computer chess occurred in the game played by COKO III against GENIE in the 1971 ACM North American Computer Chess Championship. COKO had captured all the Black pieces, trapped the Black king and was all set to checkmate. But COKO overlooked mate in one for seven moves in a row, instead shuffling the White king back and forth. GENIE's response to this indecisiveness was to push its Black pawns until one became a queen, which it exchanged for all the White pieces and a couple of pawns. By the time Black was about to queen another pawn, COKO's programmers resigned.
* The Grammar checker in Microsoft Word is always drawing green lines under your sentences, but the suggestions it makes (if any) to resolve the problem almost never make any kind of sense in context or scan in a way that would sound right to a native English speaker. And then there's [[Stop Helping Me!|Clippy]]... Oh [[The Scrappy|Clippy]]...
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