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** Now that Planeswalker is a card type, you can witness this yourself. Unlike creatures, which have power and toughness, planeswalkers only have a loyalty stat, which can be increased or decreased by using printed abilities. They can also be attacked, directly, like players. Now, most planeswalkers have an ability that uses up a large amount of loyalty for one big effect, but leaves them open to being [[Cherry Tapping|cherry-tapped]] by a lowly 1/1 goblin. [http://magiccards.info/zen/en/120.html Here] [http://magiccards.info/ddf/en/1.html are] [http://magiccards.info/m11/en/102.html a] [http://magiccards.info/zen/en/170.html few] [http://magiccards.info/m11/en/58.html examples].
* ''[[Seventh Sea]]'' has the (nigh-extinct) El Fuego Adentro ("The Fire Within") school of Sorcery. It allow the character to start, control, and feed fires, even when there is no logical fuel present. However, using said Sorcery, especially the ''Feed'' knack, damages the Sorceror constantly. This is more severe than normal [[Cast From Hit Points]] because healing is much trickier in ''[[Seventh Sea]]'' than in most games, as there is no healing magic and surgery is invasive and time-consuming.
* Happens more than a few times in the ''[[Warhammer Fantasy Battle]]/[[Warhammer 40000]]'' worlds, but tends to be more villainous than heroic, being as only the [[Grey and Black Morality|evil]] races tend to be willing to risk body and soul for victory, especially when victory entails simply keeping body and soul. Notable examples are Dark Eldar combat drugs that run the risk of ravaging the user's system, Slaaneshi spells that cause enhanced performance at the cost of bodily shutdown, and a whole swathe of Skaven items and spells that give bonuses in exchange for members of the unit simply dropping dead afterwards.
** Yriel, Grand Admiral of Craftworld Iyanden, defeated the Tyranid horde that was ravaging his Craftworld by grabbing a cursed spear out of stasis and using it to drop the Norn Queen at the heart of the swarm. Unfortunately, the spear is now slowly killing him.
* In ''[[Exalted]]'' one of the Charms for the Air Aspect Immaculate Monks is Hurricane Combat Method, which gives you a boost to attack power, but chews up your health.
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* A constant risk of the Phazon mode in ''[[Metroid Prime]] 3: Corruption''.
** [[The Corruption|Oh, that's just the]] ''[[Face Heel Turn|start]]''...
* ''[[Metal Gear Solid 4: Guns of the Patriots]]'' makes it clear from the start that Solid Snake is running on sheer willpower and nothing else. His health is in a constant state of deterioration, but it doesn't really hit him until the fifth act. After fighting off the last of the Beauty and the Beast Corp. and a squad of [[Elite Mooks]], Snake finally hits his limit all at once and collapses just outside the entrance to the microwave corridor, with enemies moving in for the kill. Thank goodness [[Big Damn Heroes|Raiden catches up with him.]]
* Limiter Release mode from ''[[Armored Core]] 2''. When activated, your AC is provided with unlimited energy for about 50 seconds. But once those 50 seconds are up the generator goes into low power mode for about a minute to a minute and a half, which prevents you from being able to dodge effectively or use energy weaponry. Death usually follows if your enemies were not wiped from the field during your assault.
* D-Dive mode in ''[[Breath of Fire]]: Dragon Quarter''. Keep this going too long, and your game automatically ends.
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* Humans are capable of using only one-third of their muscles' potential strength (even when hyped up on steroids) due to a biologically implemented mental block. Only a few people have gone past this with even fewer reaching full potential. Every one of those situations was a life or death situation, when hormones are able to allow us to override the block. The reason the brain has this limit is that any amount of exertion above the one-third limit causes our muscles (and even tendons) to tear themselves from the bone, rip themselves apart, or even start to '''liquefy'''. Of course, the severity of the damage depends on how far beyond the limits one goes, and for how long.
* Some athletes that use "blood doping" (i.e. removing blood, then putting it back in later) to raise their red blood cell count (and thus provide more oxygen to their muscles) have simply keeled over dead because thickening the blood like that greatly increases the risk of clot-related complications such as heart attacks, pulmonary embolisms, and strokes.
* [[James K. Polk]] worked himself into an early grave due to the fact that he didn't like to delegate work to other people.
* One of the theories behind [[Red October|Lenin's]] early death. It took an attempted assassination and three strokes to bring him down. Even after his second and third strokes he would work ''continually'', despite being unable to talk or feed himself properly.
* Some say that creative overwork was the death of composer and organ virtuoso Max Reger. He was found in full rigor mortis at the writing desk in his hotel room while on tour, performing; he had been up to the wee hours of the morning writing music and his heart failed around 2 AM.
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