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Revenue Enhancing Devices: Difference between revisions

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== Collectible Card Games ==
* In [[Collectible Card Game|Collectible Card Games]], the cards you get in a pack will be randomized, with certain cards more common than others -- for instance, ''<nowiki>~[[Magic: The Gathering~]]</nowiki>'' packs have eleven commons, three uncommons, and a rare (with the possibility that the rare could be mythic, and one of the commons could be replaced by a foil card). Therefore, to get a specific card, you either have to keep buying packs until you chance upon it, trade with someone for it, or go buy it from the secondary market, while hoping the Standard tournament rules haven't rotated the cards out of play in the meantime. <br /><br />To make things worse, there tend to be as many or more different rare cards than commons or uncommons in each set. Add to the the fact that most games have a hard limit to the number of copies of any card that can be in a deck. In order to get a full playset of rares by booster packs, the player will likely have 10 or more FULL SETS of the commons, of which only one set can be used in a deck.
* The ''[[World of Warcraft]]'' spinoff trading card game has special "Loot Cards" which have codes on them that can get you vanity items for your ingame character. Anything from a rideable turtle to a pet gorilla, but nothing that will give your character an actual combat advantage. Pretty much the sole reason for these loot cards is to sell more booster packs.
* Some [[Collectible Card Game|Collectible Card Games]] ''are'' [[Revenue Enhancing Devices]]. The fourth ''[[Star Wars]]'' game didn't even ''try'' to hide the fact that you were going to lose if you weren't willing to shell out enough money to get cards like Anakin, Count Dooku and other ''Episode II'' stars.
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* In ''[[Mortal Kombat]] 2'', there is an audit on a information screen called "Kano Transformations" as well as a random end game text message that says "Where is Kano/Sonya/Goro?" This is only there to con players into trying to find a secret that doesn't exist (selling [[Guide Dang It|guides]] to sucker kids was big business back when ''MK'' was huge and the Internet was not the infinite font of free information it is now; some of the sillier inclusions in ''Mortal Kombat 3'' such as animalities and brutalities were made for the same reason).
* ''[[Furcadia]]'' has [[Revenue Enhancing Devices]] called Digos, which let players walk around with winged characters or even play as dragons and whatnot. They make ALL their money this way.
* ''[[Soul Calibur]] 4'' and ''[[Ace Combat]] 6'' are clearly making money via DLCs. The former lets you buy additional tracks, characters and character equipment (including weapons ''which can be unlocked in-game without the DLC'', but it's specified in its description before you buy it, both on [[X BoxXbox]] Live or [[Play StationPlayStation]] Network) while the latter offers special planes and custom paintjobs for them (including several [[The Idolmaster (video game)|Idolmaster]]-themed and [[Call Back|Call Backs]] to earlier games).
* ''[[Fallout 3]]'' is an odd example. The DLC actually adds a fair bit of content into the game, but the only way to carry on playing after the storyline finishes is to buy the ''Broken Steel'' DLC. In most games, "playing after the story finishes" would be seen as a bonus, but Fallout 3 is ostensibly an open-world sandbox game (like ''[[The Elder Scrolls Four|Oblivion]]'') and the original ending is ''incredibly'' contrived; at least one of your companions in ''Broken Steel'' actively lampshades how stupid the original ending was. ''Fallout 3'' and ''Oblivion'' are also particularly odd as they were made with the expectation that they would gather a large mod community, meaning that any DLC released has to include a relatively significant amount of content in order to be worthwhile. After all, why buy horse armour DLC when the mod community can do an even better job for free?
* The Mann Co. store in ''[[Team Fortress 2]]'' allows players to buy in-game items with real money. Many of these are hats which doesn't really do anything. They can, in theory, be found for free [[Randomly Drops|if you play long enough]]. [http://www.halolz.com/wp-content/uploads/2011/04/halolz-dot-com-teamfortress2-combearison.jpg This is starting to get a TAD ridiculous.]
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