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Clown Car Grave: Difference between revisions

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** Not to mention it gets worse in the 3D installments, especially as in some levels the monster spawning huts' doors clearly lead NOWHERE, yet reinforcements continue to pour through.
* Some versions of ''[[Nethack]]'' would allow the player to spawn an infinite number of ghouls by repeatedly attempting to engrave on a headstone. (''You disturb the undead!'')
* [[Play StationPlayStation]] 2 version of ''[[Baldur's Gate]]: Dark Alliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.
* ''[[Baldur's Gate]] 1'' had a cave containing 2 flesh golems. If you try to sleep in the cave, 95% of the time, you'll be "Awakened by stomping feet approaching", and discover a golem is attacking. Said golems are extremely easy to kill with summons.
* All playable undead characters in ''[[World of Warcraft]]'' rise from the same exact plot of dirt. Then again, it has been indicated that the Forsaken are collecting potential recruits and storing them in the crypt to see whether they're friendly or not.
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