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Prismatic Solid: Difference between revisions

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{{quote|A forced [[Shoot'Em Up|rail shooter]] [[Exactly What It Says on the Tin|with simple and stylish graphic spaces]] consistent of [[Sinister Geometry|primitive and solid figures]]. Numerous amount of particles and [[Bullet Hell|tremendous amount of projectiles]] will thrill you.|'''[[Word of God|heloli]]''', the description of ''Prismatic Solid''}}
 
'''''Prismatic Solid''''' is an indie vertically-scrolling [[Shoot'Em Up]] for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "YO1 KOMORI"), a former [[Square Enix|Sqaresoft]] programmer who also worked on ''[[Bushido Blade]]'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original [[Play StationPlayStation]] back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of [[Sinister Geometry]]. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
 
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school style of [[Bullet Hell]] Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect several [[Power-Up|Power-Ups]] and a few [[One Up|1-Ups]] along the way. Thankfully some of the game's [[Fake Difficulty]] has been averted by ship's options, which may shield your ship from certain doom, but remains challenging throughout the game. There's also [[Cosmetic Award|Stars]] to earn along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[No Damage Run|without getting hit]].
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