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** The same case with stations which air locally-produced "daytime shows" which are barely disguised [[Infomercial|Infomercials]] for local businesses and fully scripted. Literally only the person in the station's control room may be watching, but the station gets the money from the sponsor even if the show has no ratings to speak of, so the rest of the station's market has to suffer through it because it gives said businesses "exposure".
*** This is, of course, the exact same reason that those stations also run [[Infomercial|infomercials]] in the dead of night.
* In a cross-over with [[Network Decay]], the [[
** Which is interesting considering Australia's SyFy is usually chock-a-block full of ''[[Stargate]]'' and its spinoffs.
* [[MTV]] has lived and breathed this trope throughout its entire existence. Those who recall the endless ''[[The Real World]]''/''[[Road Rules]]'' marathons from the '90s might find their later ''[[The Hills]]'' spin off marathons warmly nostalgic.
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** Can these stack? Because it seems that if you turn on Spike at any given time, you'll stumble across a UFC fight.
** Pretty much anything that airs on [[Spike TV]] is seen in a day-long marathon, ''without exception''. This includes ''[[CSI]]'', ''[[CSI New York]]'', ''[[1000 Ways to Die]]'', ''[[Auction Hunters]]'', [[Jail]], the ''[[Star Wars]]'' series, or a UFC Fight.
* When ''[[Caprica]]'' first began, the [[
** You called it. ''Caprica'' has been canceled after a year and a half. Its replacement: another ''[[Battlestar Galactica Reimagined|Battlestar Galactica]]'' spin off.
* The UK's Channel One regularly aired five or six episodes of ''[[Star Trek]]'' (''The Next Generation'', ''Deep Space Nine'', ''Voyager'' and ''Enterprise'') on a typical day, with one or two being repeats. The catch-ups they did on Saturdays meant each episode of ''Voyager'' was broadcast on ''three'' occasions. Since then, the channel slot is Sky Atlantic, and it's ''still'' filling the daytime schedule with ''[[Star Trek]]''.
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** Blizzard Entertainment was seen to suffer from this as well, as they worked on various ''[[Warcraft]]'' games for almost a decade straight before ''[[Starcraft II]]'' and ''[[Diablo III]]'' were announced. (The one [[Starcraft]] product in the making, [[Star Craft Ghost]], became [[Vaporware]].)
* [[Square Enix]] seems to be fond of ''[[Final Fantasy]]'', ''[[Final Fantasy VII]]'' in particular.
** As well as ''[[Final Fantasy I]]'' and ''[[Final Fantasy II]]'', which have been ported or remade for [[MSX 2]], [[Wonder Swan]] Color, [[
*** There is also the fact that Final Fantasy I and II are the most simple games of the saga. They include little to no plot (which means there is no translation), few enemies (for a final fantasy game), few classes (5 in FFI, none in FFII) and the game mechanics in general are simple. The fact that they have so many ports is most likely due to how cheap making said port actually is. More complex games (except for FFIV/FFVII) hardly ever see the light, most likely since they are not as easy to make as FFI/FFII but not as popular as FFIV/FFVII. This would explain why FFIII is the game with less ports in all the saga.
** ''[[Final Fantasy IV]]'' is another example, it being ported or remade for [[
** Understandably, ''[[Final Fantasy]]'' is a [[Cash Cow Franchise]] for Square, and justly widely enjoyed. However, true to this effect, it has a habit of overshadowing other efforts that the company occasionally puts forth. The game ''[[Xenogears]]'' was hit particularly hard by this, when its budget and production schedule slashed in favor of the soon-to-be-released ''[[Final Fantasy VIII]]'', resulting in a sharp decrease in quality and quantity of gameplay in the second half of the game.
* With that logic, one could make the same case with [[Ubisoft]] and ''[[Rayman]] 2'', which was originally released on PC and [[Nintendo 64]], then ported to the [[
* ''[[Tales of Phantasia]]'' for the Super Famicom has gotten four remakes: first for the [[
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