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Super Smash Bros./Headscratchers: Difference between revisions

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*** Samus is only 90 pounds? '''Bullshit'''. If she was 90 lbs and over 6 feet tall, she would look like a stick.
* I know this sounds stupid, but why, in a game that's supposed to celebrate all the different things Nintendo did, does everything seem so [[The Theme Park Version|flat and shallow?]]. All [[Metroid]] stages just seem to be floating platforms over lava with either Brinstar or Zebes slapped on them. [[Star Fox (series)|Star Fox]] stages are just on spaceships when we all know that there were far more interesting locations no thanks to ''Adventures'' and ''Assault''. Onett and New Pork City look nothing like they do in the games. Mario stages just seem like they're just modeled after either the NES or N64 games. Everything it seems about [[Pokémon]] is mostly from the cartoons... Why? I understand there's only so much you can do with a game, but seriously, it just seems everything's all too shallow and misrepresented, especially considering Sakurai and crew had all the games and references readily available (or so it would seem). Could anyone explain this?
** Also take into account that a lot of stages are based on the most popular game of a series or the most recent game at the time ([[Star Fox (series)|Star Fox]] especially, the [[Star Fox (series)|Star Fox]] 64 versions of Great Fox, the Arwings and the Wolfens are ''everywhere'', and even the Landmaster combines the ''Assault'' look with the ''64'' look. Especially egregious in Lylat Cruise, where we go from the Cornerian Fleet vs Venomian Fleet using ''Assault''-style models to the Star Fox/Star Wolf dogfight using the ''64'' models). But, on the other hand, not everything is "shallow". Yoshi got stages based on [[Super Mario World (video game)|Super Mario World]], [[YoshisYoshi's Story]] and [[YoshisYoshi's Island|Super Mario World 2: Yoshi's Island]]; Donkey Kong has 75m, Link has a stage from ''Legend of Zelda II: The Adventures of Link''; and all of the Pokemon stages (except for Poke Floats) are from the games (remember the [[Pokémon Stadium]] games?).
** I think it's a matter of capturing the atmosphere of each series while putting just enough detail to make you smile. [[Americans Hate Tingle|And we all know NCL doesn't give a crap about Metroid.]] Also, what do you mean New Pork City looks "nothing like [it] did in the games?" It looks EXACTLY like it did in the games (aside from the rocket propulsion thing), [[Sprite Polygon Mix|to the point of being ridiculous.]]
* Why does Marth have dialogue like "There's no way I can lose" and "Everyone look at me"? In [[Fire Emblem Akaneia|his games]] he's characterized as an [[Incorruptible Pure Pureness|almost disgustingly nice]] [[The Messiah|Messiah]] type who never acts condescending and he is often unsure of himself.
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** Because both her and Sheik's teleport moves are blocked by terrain. The walls of the cage would have stopped her anyway.
** She doesn't transform into Sheik because if she did, ''[[Clark Kenting|everyone would know her secret identity!]]''
* How the hell did Pit beat out Little Joe ? Who thought Pit was more suited than an actual boxer, and where on earth is [[Kid Icarus]] even a fraction as a popular as [[Punch -Out!!]]? I say Punchout to ANYONE who owns a NES, we get a nostalgic conversation. I say "Kid Icarus" and they have no idea what I'm on about. And apparently Kid Icarus wasn't popular enough to get a Wii remake but Punchout was. Or did this game need a characther with a super spam attack of doom?
** You mean Little ''Mac''? My best guess is because he'd have such a limited moveset, since boxers by definition can only punch. It's not like R.O.B. or Captain Falcon, where the developers can just make new moves up.
*** Yeah, that's true. With characters like Pit, you can hand him new weapons, but it wouldn't make sense to suddenly give a regular 'ol boxer a sword or a laser gun or flaming fists.
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