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We Win Because You Did Not: Difference between revisions

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** Some of the [[So Last Season|older armies]], such as the [[Fragile Speedster|Eldar]], practically live off stunts like this, and would not survive the [[Lensman Arms Race|codex creep]] were it not for their ability to pull it off on command.
** Because of how objectives work in 5th edition <ref>only Troops choices within 3", barring vehicles and other specific exceptions can take objectives, but ''any enemy unit'' within 3" can deny a claim to them</ref>, many objective-based games can end in draws. The "Capture and Control" mission of 5th edition is especially egregious for this because there are a total of two objectives on the table which must be placed one in each player's deployment zone, but without any other restrictions (so long as both objectives are 18" away from each other). It took power gamers all of about two seconds to realize [[Scrappy Mechanic|they could park their objective on their board edge]]. Five to seven turns later, barring utter annihilation of one player, these games just about always end in draws.
** This is all far less of a problem for [[Warhammer Fantasy Battle|Warhammer Fantasy]] because Fantasy uses a Victory Points system for everything, whereas 40k [[Dummied Out|almost never does]].
 
 
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