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Press X to Not Die: Difference between revisions

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* The ''[[Mighty Morphin Power Rangers]]'' game on the Sega CD was constructed around the trope. All you did in the game was tap the buttons on the screen while watching a random mishmash of action scenes from the series in the background.
* Despite ''[[Shenmue]]'' being ''[[Trope Codifier|the origin]]'' of the term "Quick Time Event", there was one notable [[Inverted Trope|inversion]] in ''Shenmue II''. A barber tried to intimidate the player character into making a wrong move by holding a razor to his neck during what looked like a routine haircut. If the player followed the normal Quick Time Event prompt, the scene ended in failure; the trick was to ''[[Just Ignore It|ignore]]'' [[Just Ignore It|the button prompt]] and [[Press X to Die|not press anything.]]
** Also subverted in general. Many of the [[QT Es]]QTEs actually have several routes through them, meaning you can mess up a button press or two and still be fine.
* The Wii version of ''[[Pirates of the Caribbean]]'', being a [[The Problem with Licensed Games|licensed game]], is fairly awful, and includes a lot of these. The required ones, fortunately, just start again if you miss a button (or Wiimote waggle), but lots of sidequest ones become [[Lost Forever]] if failed.
* This appears in the licensed game for the 2007 ''[[Teenage Mutant Ninja Turtles]]'' film. Losing all your health results in your character falling on one knee. Here you have to repeatedly hit the button that shows up onscreen to save him. If you're playing in a level where the Turtle is solo, this helps him slowly get back up - once he does, his health is restored. If it's a level where the other Turtles are in reserve, one appears when your Turtle falls and starts to help him up. Once successful, he replaces the injured Turtle in battle. Doing nothing in either case causes the afflicted Turtle to collapse and die, to reappear at the last checkpoint.
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