Jump to content

BioShock (series): Difference between revisions

m
delink camelcase: McEdition
m (revise quote template spacing)
m (delink camelcase: McEdition)
Line 130:
* [[Fun with Acronyms]]: Averted with ADAM and EVE, which, despite being always written out in all caps, are never revealed to stand for anything.
* [[Gameplay and Story Segregation]]: In the story, ADAM is used to activate and maintain one's ability to splice; in the game it's treated more like a form of currency for plasmids and upgrades that are otherwise available free of charge.
** In the [[Apocalyptic Log|Audio Diary]] "Today's Raid," Diane [[Mc Clintock]]McClintock mentions having "snagged 31 rounds of buckshot, 4 frag grenades, a shotgun, and 34 ADAM." It may have implied 34 ''units of'' ADAM, and this (even the low number is noteworthy), combined with its market value, indicates that ADAM was a very high commodity for barter [[Gameplay and Story Integration|in the story as well as in gameplay]]. Andrew Ryan offers 1000 Adam to the splicer who kills Jack.
** In fact, [[What Could Have Been|the original plan]] (which even made it to an early gameplay demo) was to have ADAM be the main currency of the game, before they decided to replace it with Rapture Dollars for everything but plasmids.
** The Splicers ignore vials of Adam just lying around, the player doesn't. this might be fridge brilliance, given what Andrew Ryan does to looters. The Big Daddies never respond to other splicers with the hostility they do to you. Even when it's scripted the lights do not change from Yellow to Red. Even when attacked by accident they simply posture and scream, if you attack them by accident.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.