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Screwed by the Network: Difference between revisions

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* [[Sonic the Hedgehog]] fans will defend this to great lengths. Right before the ''[[Sonic the Hedgehog 2006 (video game)|Sonic 2006]]'' release, SEGA had undergone a major corporate retool. SEGA’s plan was to disband the Sonic Team all together, and release Sonic games every so often with no running plot or continuity. While Sonic Team didn’t disband, [[Waggle|the]] [[Camera Screw|games]] [[Art Evolution|continued]] [[Press X to Not Die|to]] [[No Sidepaths, No Exploration, No Freedom|go]] [[Porting Disaster|down]] [[Good Bad Bugs|hill]] (until November 2010), they have only '''very''' subtle continuity, are no where near as promoted as they once were, and characters have been forgotten (Rouge, Omega, Jet, Big, Espio, Charmy) or just plain cut (Wave, Storm, Eggman Nega, Chaos, Tikal) from games. Also, the Sonic Central website was not updated for over 4 years until it was gotten rid of.
** Yes and no. Sonic Central has been ignored and demolished in 2011, but there are numerous other official websites to promote the games, usually now with each new game getting its own site. Furthermore Sega have been utilising its fanbase to promote the games, with some [[Big Name Fan|Big Name Fans]] now actively working for Sega to promote the games usually in the places most Sonic fans are likely to find out about the new games. The franchise as a whole is still constantly promoted, but not in the same places it used to be. Nowadays ads are more likely to be found in magazines read by 6-10 year olds, not the 15-30's who read more mature videogame magazines. Furthermore, while the consistency and lack of overarching plots has lead to several standalone games, with missing characters and less intricate (and thus debatably worse plots), the quality of the gameplay itself has improved, something most the fanbase, and critics alike have been crying out for. Sega have been promoting Sonic, just in a different way, to try and appease some of there [[Unpleasable Fanbase]].
*** Sega's non Sonic [[I Ps]]IPs have it even worse. See ''[[Golden Axe (series)|Golden Axe]]'' for example. ''Beast Rider'' was the last straw: poorly coded and poorly marketed.
* ''[[Ever Quest]]''. Oh man. They took the profits from it and created something like seven different games...which all failed. They refuse to spend any money improving ''[[Ever Quest]]'' itself or advertising it. The graphics are ancient and the server and client software is a mess of code. Apparently the idea of investing in a winner to make it even better is beyond them. They are currently spending more money on a new game ''[[Ever Quest]] Next'' (working title) instead of fixing ''[[Ever Quest]]''.
* ''[[Lego Island]] 2'' was going to be far more than what it turned out to be. However, anybody who actually wanted quality left the game, and everybody else said "Hurry up and finish the game so we can make money." We ended up with a [[Contested Sequel]].
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