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** Killmails are used as exactly this, but very bare-bones by the standards of an AAR.
* [[AI Is a Crapshoot]]: Rogue Drones. The Gallenteans have historically been innovators in artificial intelligence, with their society relying heavily on automation and ubiquitous computing. As such, the trend towards increasing autonomy and plurifunctionality of space-based remote drone technology seemed a given; however, when a few prototype drones escaped their research environments and managed to hitch a ride in passing starships, reprogramming the ships' own drone compliments with their new software before taking them over and reproducing advanced copies of themselves, a galaxy-wide pest problem was result. CONCORD treaties now ban research on superintelligent autonomous AI, and the trend in research has moved towards interfacing artificial intelligence with human intelligence, such as Capsuleers.
* [[Allegedly Free Game]]: ''DUST 514'' will be a free-to-play game.<ref>read this as "[[Cash Cow Franchise|a lot of money from EVE]]"</ref> It was initially considered to be as a regular CD (think [[Electronic Arts]]' latest games having an "Online Pass"), but was scrapped along development. Instead, this will have microtransactions, like some new maps.
* [[Alternative Calendar]]: Played with: the game uses a modified Gregorian calendar called YC (Yulai Conference), with a zero point slightly over 100 years in the game's past, the year in which the empires formed CONCORD and the calendar standardized. 2011 corresponds to the in-game year 113.
* [[An Entrepreneur Is You]]: The economy of Eve is entirely player run. Players can form corporations which make money from activities as varied as trade (both selling long and hauling), manufacturing, mercenary work and even banking.
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{{quote|Narcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.}}
* [[Ascended Glitch]]: Individualized videos in captain's quarters.
* [[Ascended Meme]]: Caldari ECM ship the Falcon was long viewed as overpowered and "Because of Falcon" became a stock phrase explaining why things went wrong among the EVE Community. CCP recognised this in two sets of patch notes:
{{quote|''"A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON."''
-- '''CCP''', ''Patchnotes for Apocrypha 1.1''
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* [[Back From the Dead]]: Jamyl Sarum and Sansha Kuvakei, as well as anyone else with a clone.
** Cloning tech is usually described as not something you can just wear as a backpack, but breaks from this exist; it also makes killing off background characters difficult.
* [[The Battlestar]]: The few ships capable of carrying manned<ref>...well, manned in the fluff, anyway.</ref> fighters really don't qualify<ref>Carriers and Supercarriers don't have any turret or missile hardpoints. Most fits make heavy use of defensive, logistics, and EWAR modules, with direct offensive weaponry being limited to one or two smartbombs.</ref>. A number of subcapitals are borderline cases; a fair number of ships are specifically designed to use both drones and turrets, but they're borderline cases at best- only five drones can be deployed and active at any time.
** Pretty much played straight in the case of the Guardian-Vexor, a Gallente cruiser special edition ship that can field up to 10 drones at once. Also, a certain skill used to allow control of extra drones up to 10 total drones at once, though this has since been changed to a 20% per level damage bonus.
* [[Beam Spam]]: Specialty of the Amarr.
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** [[In-Universe]], the manufacture of drugs, including combat boosters, is a trade that a few players have taken up. CONCORD is allowed to shoot you for carrying contraband (but actually detecting them is chancy). Most pirate factions have fingers in the black market and Intaki Syndicate, though not pirates, depend on the black market for their livelihood since when they were kicked out of the Federation, they were forbidden to settle planets.
* [[Blue and Orange Morality]]: Because they treat bodies as little more than shells and wield spaceships capable of killing tens of thousands of people in a few minutes, any capsuleer who claims to have moral standards will almost inevitably end up like this, even if they don't realize it. A lot of capsuleers avoid this problem by simply not even trying.
** Nuclear ammunition for projectile and missile weapons exists in the game, and capsuleers of the same corporation will occasionally fire on or destroy each other "[[It Amused Me|for the lulz]]" or as training. Consider what this means in terms you may be more familiar with: capsuleers will use ''nuclear weapons'' for ''entertainment''.
** Goonfleet's rules seem to be something like this. Do whatever you want to the "pubbies" and the enemies, but '''''God help you''''' if you fuck with another goon.
** The Jove also qualify. Completely isolated, equipped with technology far beyond anything possessed by the empires, and they have altered themselves so thoroughly that they are no longer naturally aggressive.
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* [[Call a Rabbit a Smeerp|Call A Player A "Capsuleer"]]
* [[Can Only Move the Eyes]] How Sansha's nation abducts planetary population. Nanites attack the motor neurons in the neck, causing the victim to walk out into the open where they are scooped up by tractor beams. Victims can, and probably do, scream all the while this is happening.
* [[Cap]]: [[Averted Trope|Averted]] on the area of player population by CCP's design, having no (theoretical) limit on the number of players that can be connected to the single server, and allowing an arbitrary number of players to be present in any given system. They did make a single exception for the Jita system, a very popular trade hub in CONCORD-protected space due to its popularity occasionally overloading the server, but the cap is so high and the server has been better optimized since the cap was placed that it is rarely a consideration.
* [[Humans Are Cthulhu|Capsuleers Are Cthulhu]]: Capsuleers are primarily considered inscrutable, godlike beings with [[Orange and Blue Morality|completely incomprehensible motives]] by planetside populations.
* [[Chronic Backstabbing Disorder]]: The Ammatar seem to suffer from this. They were originally the seventh tribe of the Minmatar, the Nefantar. Historically, their collusion with the Amarrian subjugation of the other tribes earned them the contempt and enmity of their former brethren - then, recently, a large number of them stabbed ''the Amarr'' in the back to save the remnants of ''another'' tribe. Then, some of the turncoats switch sides ''again'' and rejoined the Ammatar who had remained loyal.
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* [[Cloning Gambit]]: The players. After getting podded a player's consciousness (or at least some of the memories) is transferred to a new clone body.
* [[The Coconut Effect]]: See [[Space Is Noisy]] below.
* [[Color Coded for Your Convenience]]: Each faction has a color scheme for all their ships. The thumbnails for each ship even use a nebula background of the ship's faction's color.
** For icons and nebulae: Gallente are green, Caldari are blue, Minmatar are maroon, and Amarr are gold.
** For ships: Caldari ships are grey, Minmatar a dirty brown, Amarr shiny gold/tan, and Gallente light grey with dark tinted detailing, Jovians are green (but rarely seen and not accessible to players). Tech 2 variants are typically color-coded based on the NPC manufacturer, while faction ships are usually in some form of camo pattern.
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* [[The Con]]: A capsuleer named Cally set up the EVE Investment Bank, complete with capsuleer employees, and took deposits from other players. The Bank eventually had liquid assets of over 700 ''billion'' ISK... which Cally proceeded to steal. He bought himself a fully-upgraded war ship, placed a bounty on his own head, and retreated into deep space.
* [[Copy and Paste Environments]]: The station environments are precisely the same for ''every station'' belonging to a particular race - even to that race's assigned pirate faction.
** Space is also like this. The nebulae and starfields seen in the background of each system don't change much. Which makes sense, they're probably the same ones.
*** Notably used to good effect in the Crucible expansion. Each Empire region has it's own nebula, and a pilot familiar with them can navigate almost solely based on how far away each is.
* [[Corralled Cosmos]]: The limitations inherent in star gate technology keep the faction neatly herded in and at each other's throats.
* [[Corrupt Corporate Executive]]: In many ways, EVE is essentially ''[[Corrupt Corporate Executive]]: The Video Game''. Not just the (numerous) NPC examples, the player-run corporations are generally filled to the brim with internal politics.
* [[Crapsack World]]: Although not nearly as bad as some, billions are enslaved by the Amarr Empire and there is nothing anyone can do about it. In the Caldari State you are born into a megacorporation, and if you get fired or quit you will starve to death because no way are you getting another job and they're not too keen on the idea of welfare. The Minmatar Republic has a standard of living comparable to Mexico. Things ain't looking too peachy in the Gallente Federation anymore either since the start of the Empyrian War, between enemy Titans threatening their home system, the rise of a [[Secret Police]] to guard loyalty, a brief threat of civil war and dictatorship on the horizon of possibilities and the in-story effect of the Caldari occupying much of their low security systems currently. And ''god help you'' if you live on a ship or in capsuleer controlled space, because you now have a life expectancy of about five minutes.
** "[N]ot nearly as bad as some"? Virtually every bit of lore that isn't purely informational is there to show just how terrible life in New Eden is. Whether you're the voice of the tutorial or a clown entertaining children, you still can't escape the [[Dark and Troubled Past|tragic past]]. (Or, perhaps, a tragic death.) Special mention for having a series of short stories just on how each empire likes to torture people... and an ''entire book'' to really show off this trope.
* [[Critical Existence Failure]] (Ships can and have survived a direct hit from a [[Wave Motion Gun|Doomsday Device]] only to get spanked with a couple of light missiles and die)
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* [[Earthshattering Kaboom]]: The [[Lost Technology]] device that opened wormholes in ''Apocrypha'' destroyed Seyllin I along with 2 billion inhabitants as a ''side effect''.
* [[The Empire]]: The Amarr Empire -- aforementioned Catholic megalomaniacs with a serious hard-on for colonialism. Emperor Heiderran tried to tone it down (writing the Pax Amaria celebrating the Empire's opportunities to affect peace) and was awarded a prestigious Gallentean peace prize for it, but after his death from old age he's been replaced by a series of expansionists.
* [[The End of the World as We Know It]]: Some players and groups attempt to bring about the an end to the game via killing every other player, destroying every other ship and generally acting like an [[Omnicidal Maniac]]. In theory they can actually succeed in this, but the game designers aren't worried as most people who try this get distracted by the game itself or get bored with it once the massive amount of time and effort required starts to sinks in.
** Militas have declared temporary truces and even 0.0 alliances have partcipated...though in their case typically for the lulz.
* [[Even Evil Has Standards]]: Normally, scamming, griefing and general malice are positively encouraged, but it's completely forbidden to scam or grief CCP's charity fundraiser events.
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** And so it was.
* [[Evilutionary Biologist]]: {{spoiler|1=The researcher in ''[http://www.eveonline.com/background/potw/default.asp?cid=04-05-10 Extinction Burst].''}}
* [[Explosions in Space]]: While the explosion particle effects actually look like the zero-G description the trope's page provides, many explosions also include a [[Planar Shockwave]].
* [[Explosive Overclocking]]: Pilots with the "Thermodynamics" skill are able to overheat active ship equipment, gaining percentage boosts to functionality at the expense of the modules taking heat damage over time, eventually rendering them inoperable.
** As of this update (June 2009), any individual modules, or an entire "rack", can be overloaded. In addition to increasing heat to dangerous levels, it also drains the [[Mana|capacitor]] faster, and incrementally damages the module affected.
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** The Blood Raiders name all their NPCs after religious titles and ghosts.
** The Angel Cartel names all its ships after...[[Our Angels Are Different|Angels]] of course.
* [[Fan Nickname]]: Numerous contractions or respellings of ship names and classes, alliances, and other things. An example can be seen in the entry for [[City Guards]] above in relation to being attacked by CONCORD; another version is "Concordoken" based on [[Memetic Mutation]] from ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]''.
* [[Faster-Than-Light Travel]]: Both through intersystem Jump Gates and intrasystem Warp Drive.
* [[The Federation]]: The Gallente Federation -- Who are all about freedom, spiced wine, tasty pastries, and exotic dancers. Except when they're all about "democracy by any means necessary".
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** On the same, venture into "Corporation, Alliance, and Organization Discussion" (CAOD) at your own risk. It's player politics (particularly those of the space-holding alliances) with large doses of trolling and [[Serious Business]].
** While [[Serious Business|CAOD]] and [[Acceptable Targets|IGS]] posters usually do not get along very well, there are certain individuals that [[Enemy Mine|both groups will actively troll]] for the [[Small Name, Big Ego|exact]] [[Sesquipedalian Loquaciousness|same]] [[Wall of Text|reasons]].
* [[Fragile Speedster]]: The [[Hat]] worn by any Interceptor pilot, but [[Up to Eleven|pushed quite close to eleven]] with the Crusader and the [[Names to Run Away From Really Fast|Claw]]. Meanwhile, the Dramiel, the fastest ship in the game, is often considered a Lightning Bruiser for a frigate, as it combines the mobility of an Interceptor and resilience/firepower of an Assault Ship in a single package, counterbalanced only by cost.
* [[Fun with Acronyms]]: Exotic variants of the Target Painter have acronyms beginning with 'pwn'. Meta 1-4 respectively being: pwn, pwnd, pwnt, and pwnage
** The in-game currency unit is the '''I'''nter'''S'''tellar '''K'''redit. which happens to share an acronym with the Icelandic Króna (ISK).
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* [[Glass Cannon]]: Destroyers are intended to be this against small ships; with a cruiser-sized hull and sensor signature, but only frigate-level defense slots, their effectiveness is... a bit situational. Blackbirds and Falcons are shield tanked ECM boats, which means they have to sacrifice most of their defensive shielding to maximize their electronic warfare capabilities. The Gallente Heavy Assault Ship Deimos is usually called "Diemost" because its impressive firepower, combined with average-at-best hit points, draws the attention of the entire enemy fleet. The ultimate example is the Stealth Bomber, a specialized frigate that fires anti-battleship torpedoes and area of effect bombs while having less resilience than a regular frigate.
** Pre-Dominion(~2009) Titans are considered this, as they used to have less than 3 times the hit point buffer of a dreadnought, while costing up to 50 times more. In fact, most Titan pilots were mandated to plug in implants that drastically improves agility, turning Titans into [[Fragile Speedster|FragileSpeedsters]]. Enter the battlefield, Deploy Doomsday, get out in 25 seconds. Rinse and repeat.
** The Tier 3 battlecruisers introduced in the Crucible (2011) expansion have bonuses to allow mounting of battleship-class guns on ships with cruiser-level shielding and armor. The defenses are basically tinfoil, but a Tier 3 battlecruiser can match the firepower of the heaviest-gunned battleship of the same race (and in practice, will often exceed it, because a Tier 3 pilot will likely have fitted his ship to maximize firepower instead of worrying about shoring up his defenses).
* [[Global Currency]]: ISK, amusingly its also the acronym for the currency of Iceland, where CCP is headquartered. Justified thusly: ISK is the currency of space, as agreed upon by the empires through CONCORD. Planets, and indeed countries on said planets, are all implied to have currency of their own; ISK was just created for space because the awesome amounts of normal currency that would be required otherwise. Anyone planetside can retire and live comfortably for the rest of their lives on a few ISK<ref>Don't try this with the real ISK, which is worth around half a U.S. cent</ref>.
** One mission involves getting a bunch of cash to a certain group to ransom some prisoners. "Fortunately, they asked for planetary currency which is nearly worthless in ISK." You're given an item to transfer to them; "A lot of money".
* [[A God Am I]]: The ''players.''
* [[Grey and Gray Morality]]:
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** Every ''player'' ship (except small frigates and shuttles) has a crew. If your ship blows up but you survive in your pod? Well, that crew is gone. Although the crew is said to be significantly less than non-capsuleer ships by an order of magnitude, you're still killing hundreds or thousands of people when you lose, say, that carrier ship you just stupidly flew into low-security space.
** A couple of recent Chronicle stories better establish that the non-capsuleer crew do have and use escape pods, which may soften this blow.
** Worse, some people make a practice of self-destructing ships to collect the insurance money. You can imagine some of the crueler capsuleers not waiting for the crew to get to lifeboats. If you get stuck in wormhole space without scan probes, this may be the only way out.
* [[Ironic Echo]]: [[Catch Phrase|"There are no Goons]]." "[http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=990381 There is no bob.]"
* [[Ironic Nursery Rhyme]]: Description of the Delve region, referring to the leader of the NPC Blood Raiders.
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* [[Luck-Based Mission]]: Invention.
** Apocrypha introduced Reverse Engineering, which is doubly luck based. You have a 30% chance of a successful job, then a 25% chance of that job producing the desired result.
* [[MacGuffin]]: A mission item: "Device" This is a thing. It does stuff.
** [[Memetic Mutation|All hail the Device!]]
* [[Macross Missile Massacre]]: The only adequate description for the new Caldari and Minmatar Doomsday Weapons.
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* [[Mind Screw]]: The whole of the Black Mountain storyline.
** Alts. Just alts. You could in theory be chatting to three or four separate people at one time, only ''they're all the same person and you have no way of knowing it!''
*** This is also sometimes used in scams - posting with alts to make it look like there's far more support for your "investment opportunity" than there really is.
* [[Money Spider]]: Justified. Killing pirate NPCs will net you money, but it's justified by the fact that you are collecting bounties placed on them.
* [[More Dakka]]: Specialty of the Minmatar race.
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*** The Moros, the Gallente Dreadnought, takes this to it's logical conclusion: with 3 "XL" Blasters, Tech 2 Sentry Drones (effectively portable turrets), and maxed out skills, they can do over 7000 DPS, which is more damage than anything else in the game by a very, very long shot. The downside? They're so unwieldy and turn so slowly that it has a hard time hitting anything smaller and faster than itself.
** Of course, the mere existence of a 6-barreled, 2500mm autocannon kind of proves this point.<ref>2500mm is over eight feet. The tallest players in basketball could stand upright inside ONE of those barrels.</ref>
* [[Named After Their Planet]]: Inverted by the Amarr. Amarr Prime was originally called Athra, but was renamed after the Amarr nation conquered the Khanids and Udorians.
* [[Names to Run Away From Really Fast]]: The Thukker Tribe. ''Thukker'' Tribe. Also an example of a [[Punny Name]].
** Some player pun names adopted from technical glitches; (Node Crash), which was inspired by yet another character named Server Lag, and is first cousin to the character Jump Queue...all things EVE's ''players'' fear. Node Crash's player has noted that they inevitably die first in combat against other players, perhaps because of fear she'll invoke her name.
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** Republic University School. Their level of sanity is below standard, to the point where a guy has, on a couple of occasions started a campaign against CONCORD... And even recruited newbies for support.
*** "There was this explosion, and I'm in a small, egg-shaped ship now. Did I level up?"
* [[Negative Space Wedgie]]: The EVE Gate, for starters. Not to mention the newest addition -- hundreds of unstable wormholes to uncharted space that appeared following a galaxy-wide [[Earthshattering Kaboom|Earth Shattering Kaboom]]. The systems that said wormholes lead to tend to have various physics-altering anomalies, as well.
* [[Nice Job Fixing It, Villain]]: The Minmatar's 'Elder Fleet' attack on the Amarr Empire wound up doing this. They arguably lost more in personnel than they freed in slaves, they gave Jamyl Sarum the perfect moment to make her 'miraculous' entrance and become Empress of the leaderless-for-years Amarr Empire, and the Defiants, a band of well-led and well-armed Minmatar pirates who were long a thorn in the Amarr's side, were [[Heroic Sacrifice|destroyed to a man]] holding off the Imperial Navy long enough for the Elder Fleet to escape. Ultimately, the attack wound up helping the Amarr a lot more than it hurt them.
** [[It Got Worse]]. {{spoiler|After Jamyl Sarum uses her nice new super weapon it gets [http://wiki.eveonline.com/en/wiki/We_Humans_%28Chronicle%29 blown up]. Which directly causes [http://wiki.eveonline.com/en/wiki/World_On_Fire_%28Chronicle%29 the destruction of Seyllin I and the creation of unstable wormholes].}}
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** Justified when you read the ships' descriptions, which tend to say they're heavily-modified, upgraded versions of the base hull.
** Most T2 ships usually have bits added on somewhere to varying degrees.
* [[Perpetual Motion Machine]]: Played straight in the Industrial Career tutorial, which has you build one. And averted in the flavour text for the Skill Thermodynamics:
{{quote|''"Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit."''}}
* [[Perpetually Static]]: Played straight in High-sec space. Brutally subverted in 0.0, where player run empires can rise, deploy stations and collapse through player activity.
* [[Player Versus Player]]: '''ALL''' of the game -- EVE arguably stands for Everyone Vs Everyone.
** Considering market manipulation is a very real possibility in EVE and has been used as a weapon, arguably you don't even have to leave the station to be engaging in PVP.
*** [http://myeve.eve-online.com/news.asp?a=single&nid=2713&tid=7 Proof of the market manipulation part.]
*** Referred to as "PVP Economics".
** As the game has continued, the dev's inclination to emphasise ship combat to the exclusion of all else has also become obvious to the extent that some have nicknamed the game "[[Counter-Strike]] In Space". Never mind that Eve is ''not'' a twitch shooter...
* [[Point Defenseless]]: Defender missiles need multiple hits to kill torpedoes, must be manually fired, cannot intercept missiles fired at friendly ships, and can easily be overwhelmed by multiple missile-spamming opponents.
* [[Portal Network]]: Solar systems are connected with stargates, while sufficiently advanced groups of players may wield the portable version, jump portal generators.
** Alliances can also build their own full-fledged networks in space they control, using Jump Bridge Arrays.
** In the expansion ''Apocrypha'', unstable wormholes will allow players to travel to unexplored solar systems.
*** Or to other systems in known space, be they in (relatively) safe Empire space, or out in the middle of nowhere in Outlaw space.
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** The original settlers of Gallente Prime were at least a degree or two removed from France itself, having lived in Tau Ceti before migrating to New Eden. As well, the sect that the Amarr descend from are heavily implied to have been excommunicated by that era's "Unified Catholic Church."
* [[Refining Resources]] : Let's say that Planetary Interaction, a bare facet of the whole process, got five tiers of resources, about 120 total, each with it's multiple-resource schematic. and it's considered simple.
* [[Religion of Evil]]:
** The Sani Sabik, an heretical, blood-obsessed splinter group of the Amarr faith. While some sects are fairly innocuous<ref>as far as cults go, anyway</ref>, the Blood Raiders are... rather unpleasant.
** The Amarr religion itself a more debatable example. On the one hand, it does have a basic system of morality common to most religions. On the other hand, it condones slavery and forced conversions.
* [[Religious and Mythological Theme Naming]]: Amarr ships named after various religious/mythological concepts, some Caldari ships named after mythological creatures (e.g. Tengu, Kitsune, Phoenix, Chimera), plus a few Minmatar ships named after parts of Norse mythology (Ragnarok, Loki, Sleipnir, Hel, Valkyrie), Gallente tend toward Greek and deities with a sprinkling of Sumerian (Ares, Ishkur, Nyx...). Minmatar also have the Wolf assault ship, said in the description to be named after 'a mythical beast renowned for its voraciousness'
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*** To clarify: the sun's mass is about 2*10<sup>30</sup> kg while a stargate's mass is 10<sup>35</sup> kg.
*** Combined with the fact each volume of 10,000 km<sup>3</sup> has a volume 1.4 ''trillion'' times smaller than the Sun (volume of 1,400,000,000,000,000,000 km<sup>3</sup>) and you wonder how they don't collapse into a black hole. Note: when calculated out stargates are '''denser''' than black holes.
*** The reason for this is that mass is a key determining factor in lots of thing, most notably how things interact when they bump into each other, even things that are held still like stations the things that bounce of them are (or were) effected by mass. While almost everything in space can be bumped/rammed, planetary bodies, stars etc cannot be. Soooo they gave all of the big things in space that they didn't want anyone to ever be able to move and gave them impossibly vast mass values, while planets and stars have realistic(ish) values. Chances are the guys putting in mass values for different things never spoke to each other.
* [[Screw the Rules, I Have Connections|Screw The Rules We Have Connections]]: Band of Brothers in the lead-up to the T20 scandal.
** Or so other alliances say...
* [[Secret Police]]: When the Empyrian War started, the Gallente got their version of this called "The Black Eagles", because the Caldari invasion was partly enabled by an admiral who sold them information. Recently, they tried to enforce an attempted nationalization of several Gallente megacorps...and Jacus Roden, founder of Roden Shipyards, backed by the other corps, ''successfully faced them down''. He became the new President soon after.
* [[Self-Deprecation]]: [http://www.youtube.com/watch?v=77BLc11_gkQ&feature=feedu Eve Infomercial Spoof] from Fanfest 2011.
* [[Serious Business]]: Several players have spent more on this game than they would on Ferraris. People try to win battles by getting the power cut to their enemies' alliances' computers...in real life.
** Corp/Alliance forums and TS/vent servers are attacked or compromised to prevent their use or to gain information.
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** Spending large amounts of money on ingame money or items is rare though, since CCP bans anyone caught doing it, with the exception of selling game time codes, which works out as EXTREMELY expensive.... Buying enough codes for a titan or mothership plus fitting would cost thousands of dollars. People ''have'' done it though. Large purchases of ISK, particularly when combined with buying a character, are often followed by losing an extremely badly fit capital ship or other expensive ship due to having no idea how to fly it, followed by being laughed at on the forums.
*** Plus, if you haven't noticed from the intro text, the game has its own goddamned ''governmental body'' to provide real-world democratic oversight. Have you ''ever'' seen this in any other game!?
** Dr. Eyjólfur Guðmundsson<ref>Mercifully abbreviated to Dr. [[Eyjo G]] in most contexts.</ref>, CCP's in-house economist, publishes [http://wiki.eveonline.com/en/wiki/Quarterly_Economic_Newsletter Quarterly Economic Newsletters.] Yes.
* [[Shout-Out]]: "[[Battlestar Galactica|Frak]]" is the [[Unusual Euphemism]] of choice among Eve players, and has even been spotted in Eve Voice ads and mission descriptions.
** The tagline for the upcoming planet mining update? [[2010: The Year We Make Contact|ALL THESE WORLDS ARE YOURS]].
** In the system of Dead End (two jumps away from the EVE Gate), orbiting the fifth moon of the fifth planet, is a massive black monolith. The description reads "[[2001: A Space Odyssey|It's full of stars.]]"
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* [[Things Man Was Not Meant to Know]]: The Jovians were a spacefaring nation when the eve gate collapsed, and were far enough away that none of their technology was destroyed by the ensuing shockwave, which makes them far more developed than any of the other races. They've spent most of that time perfecting their cloning and [[Evilutionary Biologist|evilutionary biology]] in order to drive out their base instincts and other undesirable traits. They even have an "Academy of Aggressive Behavior" which teaches people how to act aggressively in spite of their genetic conditioning so that they can preserve that option just in case it's ever needed. However, somewhere something went wrong and they ended up introducing the "Jovian Disease" into the gene pool. The Jovian disease causes its victim to fall into an incurable depression which invariably leads to suicide.
* [[Those Two Guys]]: Kruul and Zor
* [[To the Pain]]: The [http://www.eveonline.com/background/potw/default.asp?cid=18-12-06 Amarr] and [http://www.eveonline.com/background/potw/default.asp?cid=29-01-07 Gallente] ''Methods of Torture'' chronicles make use of the second and first variant, respectively.
* [[Torture Technician]]: The main character of ''Methods of Torture -- The Minmatar'' is one.
* [[Tragic Villain]]: In the fiction, Idonis Ardishapur. Rare among Amarr of his era, he saw great things for the Minmatar people, generally treated them better than everyone else, and was even involved in a secret romantic relationship with one whom he truly loved. Then they killed his father, the Royal Heir, putting him into that position with all the demands and responsibilities thereof, including the responsibility to punish this murder and act of rebellion. Severely. So with great reluctance, he ordered his House's fleet to evacuate all Amarrians from the planet, then [[Earthshattering Kaboom|glass the entire planet and kill everything on it]], nearly completing genocide against the Starkmanir Tribe in the process. What's left of the planet has since become a safe-haven for Minmatar exiled from their own society, [[Pet the Dog|and a law Idonis secretly enacted keeps the Amarr from screwing with them]].
* [[2-D Space]]: Ships can move in any direction, but bizarrely, there seems to be a universal "up" -- stations are all oriented the same way, for instance
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