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That One Achievement: Difference between revisions

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* This page was inspired by the many fruitless attempts to beat the Score Attack mode in ''[[Blaz Blue|BlazBlue: Continuum Shift]]'', not so much to unlock the Unlimited characters as to get the two achievements for doing so. Score Attack in the original ''[[Blaz Blue]]'' was no picnic either, but in CS the CPU's difficulty level is turned up past "Hell" and into "Sadist". Inescapable combos, impossibly fast reaction times, no continues, and four [[SNK Boss]]es in a row as the final bosses combine for a hellish experience.
** In CS2, there's a medal for clearing all of the [[Boss Rush]]es in a specific Legion 1.5 stage. On Stage 6, this is a ''very'' tall order, as one of those consists of, in order, Unlimited Hakumen, Nu-13, Unlimited Mu-12, Unlimited Hazama and Unlimited Ragna.
** ''[[Arcana Heart]]'' 3's Score Attack is no joke either. But the real hell is its Final [[SNK Boss]]. [[Parace L Sia]], a boss so famously hard that not only does it put each of the bosses of [[Blaz Blue: Continuum Shift]]'s Score Attack mode to shame, but it might even go on to put [[SNK Playmore]]'s Entire Boss Library to shame. Unlike Blazblue, you do have unlimited continues for the score attack mode. Thing is, you will NEED THEM in order to get past the last boss.
*** Arc System Works actually ''toned down'' the difficulty for the toughest achievement in its most recent fighting games compared to their earlier game, [[Battle Fantasia]]. That game still has the dubious honor of possessing their most infamous Achievement requirement (and possibly the single hardest Achievement in the history of fighting games), aptly named "You Want Me To WHAT?!". What does it require you to do? Simple (not)... you must parry all 22 hits of the final boss's Super Move flawlessly, and win the fight ''at full health''. Yes, it's as hideously hard as it sounds. Yes, it means you have to be an absolute parry god and do a perfect match. To put things in perspective, Daigo's infamous EVO comeback only required him to parry Chun Li's Super (15 hits), and he didn't have to win with full health against a [[SNK Boss]] with at least two unblockable moves. You do the math.
* ''[[Super Smash Brothers|Super Smash Brothers Brawl]]'' has its fair share of difficult challenges, the worst of which include clearing the [[Boss Rush]] on [[Harder Than Hard|Intense]], clearing [[Multi Mook Melee|100-Man Brawl]] with all characters, and probably worst of all, trying to get a set amount of kills on Cruel Brawl. Luckily, there's the Hammers, but even then, they don't work on some of the achievements(In the US version, that is)... and of course, let's not forget the insane amount of time you'll be spending trying to get [[Last Lousy Point|every sticker in the game.]]
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== Survival Horror ==
* ''[[Dead Space 2]]'' has Hard to the Core, an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... untill you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
** The original Dead Space has a frustrating one in 'Don't get cocky, kid', which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
* [[Dead Island]] has the "Oh No You Don't" achivement. To get it you have to kill a Ram with a tackle. Dispite sounding simple, it is probably the hardest achivement in the game unless you use a guide. In order to obtain it you have to first [[Guide Dang It|play as Sam B. since he is the only character who even gets the tackle skill.]] Then, you have to whittle a Ram's health down without killing it some other way or you'll have to find another. [[Guide Dang It|Lastly, this is a secret achivement, which means the game gives you ABSOLUTELY NO CLUE that you need to do this!]] You either get extremely lucky and discover it by accident or find out about it from an online guide.
 
 
== MMO ==
* A meta-achievement in the original ''[[Guild Wars]]'' requires a character to max out 30 title tracks. There are about 40 potential tracks to max, but only 31 of these (two of which are mutually exclusive) are character-specific; the rest are account-wide and much more time-consuming to obtain. Most folks, therefore, will aim to complete all the character-based titles... which would be fine, were it not for ''survivor''. Survivor requires a character to gain 1,337,500xp without dying: if they do, even once, they must restart that character entirely from scratch.
** And honorable mention must go to the Defenders of Ascalon achievement. The only reason Arena-net isn't on trial for crimes against humanity for that one is that they only put in the achievement after some players already started doing it. It is the notorious achievement of reaching the level-cap in the the tutorial area of the original game. Since the enemies are too low level to get xp from after level 15-16, you must lure a group of enemies to a resurrection point, let them kill you over and over so they level up and then kill them for the xp. That's right, you must [[Level Grind]] your enemies so you can [[Level Grind]] on them.
*** To be fair, both Legendary Defender of Ascalon and Survivor have been made easier. Nowadays, there is a daily quest in Pre-Searing that gives XP based on level, and it entirely eliminates the need to do the whole monster Level Grinding thing if you are patient enough. Survivor is now based on how much XP you gain since you last died. This also means you can get both of these titles on the same character.
* In ''[[Kingdom of Loathing]]'', aside from the Trophies that are now [[Lost Forever|impossible to obtain]] (be there for the rollout of ascension, beat up 10 reindeer) there is also 'Septuple Platinum," record all 7 possible Accordion Thief buffs at a special location. The problem comes from the songs themselves. 5 are obtained from Hobopolis, which requires your clan to go there and let you get the songs; one comes from underwater, a place that is intended for players that are too strong for the rest of the Kingdom; and one that you need to get from the Travelling Trader, who no longer sells them. While it is possible to get this trophy now, it will take a lot of resources.
** Two more infamous examples are "Bouquet of Hippies" and "Awwww, Yeah" [sic]. The first one requires eating 420 herb brownies, while the second on requires killing 240 [[Asteroids Monster|Black Puddings]], which have a 1/3 chance of being alive when you try to eat them. Given the game's [[Anti-Poopsocking]] method of limiting how much you can eat per day, those are likely to take 60 days and 90 days respectively. Hope you like eating lots and lots of crappy foods!
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* ''[[Meat Boy|Super Meat Boy]]'' has "Impossible Boy" achievement. To get this, you have to complete every Cotton Alley (which is a [[Brutal Bonus Level|Brutal Bonus Chapter]] and can take more than a thousand tries to complete it) level in a row without dying. And that with a [[Dark World]] variations of levels, majority which are harder than the Light World ones.
* ''[[Ratchet and Clank]]'' A Crack in Time has the "My Blaster Runs Really Hot" achievement, which requires the player to get 10,000 points in the arcade game. Far harder than it sounds {{spoiler|but easily exploitable when you find out that playing it with two people combines your score, so you only need to get a total of 10,000 points between the two of you}}. Which is, of course, a case of [[Guide Dang It]], since that's not mentioned ''anywhere'' in the game.
* ''[[Alan Wake]]'' has the "Night Life in Bright Falls," "No Punctuation" and "Run On Sentence" achievements, each of which require you to clear an episode of the game without dying. Each of them has something that qualifies them: Night Life in Bright Falls is the longest, Run On Sentence has the toughest combat sections, and No Punctuation has [[Unexpected Gameplay Change|platforming sections]] {though mercifully, they are all near the start).
* In ''[[Super Mario Galaxy 2]]'', "The Perfect Run" is an achievement where you have to cross an entire area full of mines and Bullet Bills by having Yoshi grab onto some flowers with his tongue, turn several blue tiles yellow without being hit by any lasers, cross an electric maze with the Cloud Flower, cross an entire path full of tiles that either flip back and forth or disappear while dodging enemies that fire either lasers or coconuts, cross another electric maze (only this time with the pull stars), and finally past these Hammer Bros. and kill the Boomerang Bros. at the end to beat the game, all with only one health point and no checkpoints!
** A similar level actually serves as the ''real'' final level of ''[[Super Mario 3D Land]]''.
* In [[Jak II Renegade]] in the [[Jak and Daxter]] Collection, "The Collectationator!" is a really nasty one, as it requires you to collect all 286 of the game's Precursor Orbs. This means that you not only have to complete a host of sidequests, many of which could qualify as [[That One Sidequest]] with a helping of [[Luck-Based Mission]] for dessert, but you also have to find the 94 orbs just sitting out in the open in the various areas around the city. There's no way in-game to tell exactly which of these 94 orbs you haven't found yet, so you may need to revisit every area, some of which are a real [[Guide Dang It]] to revisit. Worst of all, 7 of these orbs are in the last area of the game (and some are fairly well hidden), and once you beat the last boss you can never return to the area. So, if you've suffered through all the ring challenges, races, gun courses, and scavenger hunts, but you missed that one stinking orb hidden in the ruined tank near the {{spoiler|Metal Head Nest}}? Better start the whole game over again if you want that last trophy.
* [[Alice: Madness Returns]] has the bothersome "Seasoned Campaigner", which requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore.
** "That's Using Your Head" is another painful one. You have to complete the Off With Her Head 2 portion of Chapter 5 in under 6 minutes. Not only is it an [[Unexpected Gameplay Change]] with lots of perfectly angled shots required, but the cannons are finicky, and the "ball" you control handles like a severed head (because that's basically what it is). Fortunately, the 6 minute time limit is rather generous, so you have some leeway for mistakes.
* [[VVVVVV]]'s trinkets were tough to get in general, but two in particular are of note.
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== Puzzle ==
* ''[[Bejeweled]] 2'' has an achievement for completing 280 levels in Endless Mode. Endless Mode is simply Classic Mode with no timer and a guaranteed match. What makes this a trope example is not just the [[Level Grinding]] involved - most people seem to get this achievement in 160 to 320 hours of game play! - but that there is a combination of a bug and poor design in the game that affects saved games. You can only have one saved game per mode: when you resume play, the saved game is deleted, and when you stop, a new save is created. However, Endless Mode is only available to people with the paid version of the game, and that's determined by checking with Microsoft's servers prior to saving your progress. If you lose your Xbox Live connection during the game, then the game can't verify that you own it, and it will assume that you own the trial version and thus can't save your progress ... and because your previous save was deleted, you either have to pause the game until Xbox Live is running again or lose all your progress!
 
 
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== RPG ==
* The first ''[[Mass Effect]]'' has the "_____ Ally" achievements. Each of them requires you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor [[Guide Dang It]])...but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being ''tedious.''
** [[Mass Effect 2]] has a pretty nasty one (at least in the [[PlayStation 3]] version) in "Insanity" which requires that one beat the game on the Insanity difficulty. This was tough enough on its own, but the true difficulty was due to a nasty glitch. If at any time during your insanity playthrough you loaded a savegame from a lower difficulty (even one belonging to a different character), the game counted it as changing your difficulty and locked you out of the achievement, forcing you to start over. Quite a nasty surprise, getting all the way to the final mission on Insanity only to lose 20+ hours of trophy progress because your roommate played for 15 minutes on Normal.
** The ''Arrival'' DLC also gave us the skull-cracking 'Last Stand'. You have to survive five waves of enemies in a small room with bad cover. Among the enemies are Engineers, which can throw incinerates at you to knock you out of cover, and Pyros, which are fully capable of stunlocking you with their flamethrowers. The soldiers themselves will constantly advance on you, working to knock you out of cover and destroy your shields. Oh, and you have to fight off an YMIR mech at the very end. Good luck getting through this as any class other than the [[Stone Wall|Sentinel]].
* ''[[Final Fantasy XIII]]'' has the "Treasure Hunter" achievement. To get this, you must possess or have possessed every single possible weapon and accessory available in the game, though not necessarily all at the same time. Doing this requires insane amounts of grinding for money, ore, and other materials. Also, if you happen to have sold any of the unique accessories that can be upgraded into other unique accessories, without upgrading them first, this achievement becomes unobtainable.
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* ''[[Ryu ga Gotoku|Yakuza 3]]'' has the aptly named Minigame Master. To get this, you need to meet the clear conditions in all the minigames. The game has 16 minigames in the western version and 20 in the Japanese one. Clear conditions go from 'easy as pie' for some gambling minigames to '[[The Computer Is a Cheating Bastard]]' for some of the skill minigames, like darts and pool where you have to beat in ALL sub-games all computer players. Including the one able to hit double-bull (or any other point of the dartboard) with over 90% accuracy, and the guy able to bunk with distance of an inch and completing the minigame without missing a shot (or even on the first one). It's a very long, very hard, very varied endurance test. In a game that's basically a sandbox brawler.
* ''[[Star Ocean: The Last Hope]]'' has achievements for getting certain percentages of available Battle Trophies, including one for getting 100% of them. Taking even just a quick look at [http://wikicheats.gametrailers.com/Star_Ocean:_The_Last_Hope_-_XB360/Battle_Trophies this list of the Battle Trophies] (warning: some spoilers) reveals how utterly insane the 100% (or, for that matter, even the 50%) achievement is.
** ''[[Star Ocean the Second Story]]'' had another one, which was in some ways much more painful, and that was the Voices. To achieve 100% completion of the voice board, you had to obtain every character, use every possible skill every character could learn, and have every single character obtain high enough relationship values with every other character that they would shout their names upon dying. You can only obtain six optional characters per game. Getting certain characters makes it impossible to get others. Playing with one main character means certain characters won't join. Yeah, getting 100% involves playing through the entire game many times, and worse still, you have to actually listen to the voices.
* ''[[Fable III]]'' has an achievement called "You can't bring me down", which requires you to go through the entire game without once being knocked out by any enemy. If you're playing the game before you travel to {{spoiler|Aurora}} and are thinking, "Ha! I've managed it up to now!", wait until you encounter a {{spoiler|Sentinel, big enemies with the power to use the darkness against you in the form of demon shadows and crows spurting from the ground.}}. And there's no way to avoid fighting one, because they appear at the point where {{spoiler|Walter Beck goes blind.}} and {{spoiler|on the bridge in Bowerstone Market during the fight against the crawler.}}
* ''[[Trinity Universe (video game)|Trinity Universe]]'''s trophies aren't exactly that hard to complete. Except for that 1,000,000 Evaluation Points Trophy where you have to walk through dungeons, over and over again just so you can clear out the debris. It would not be so bad, if it weren't for the fact that each dungeon clear you do (includes destroying the gravity core, defeating the boss, and defeating the Lurker) only nets you 3000 evaluation points.
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