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Super Reflexes: Difference between revisions

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== Anime & Manga ==
* In ''[[Naruto]]'', one of the powers the Sharingan grants is super reflexes due to move prediction. It can read any movement the enemy makes, even those at high speeds and the user can avoid an attack-although this isn't an exact science. Rock Lee rightfully said that even if you can see an attack, if you can't move fast enough to counter, it won't matter. As Sasuke learned the hard way.
** The 4th Raikage can use [[Lightning Can Do Anything|lightning]] to boost his reflexes so much that even the Sharingan has difficulty keeping up with him, while the 4th Hokage apparently had comparable reaction time ''naturally''.
** Tsunade and Sakura's style also revolves around having super reflexes and move prediction to make up for their lack of speed.
* Sloth from [[Fullmetal Alchemist]] is a notable subversion of the [[Super Speed]] / [[Super Reflexes]] combination -- super-fast, super-strong, and as nimble as an 18-wheeler.
** Played straight with Wrath/{{spoiler|King Bradley}}, whose [[Evil Eye]] grants him the ability to accurately predict the movements of anything he can see, though even when he's not using it, [[Badass Normal|it's still nearly impossible to hit him]].
* Kallen from ''[[Code Geass]]'', being a combat mech pilot, has incredible reflexes, which tend to act up even when she is playing an [[Ill Girl]] [[Wake Up, Go to School, Save the World|in school]], e.g. in one episode, when Rivalz accidentally sends a champagne bottle cork right into her face, she notices it even before he does and deflects it with her hand.
** Suzaku Kururugi from the same show is shown to be able to dodge bullets from machine guns.
* This is one of the effects of the [[Psycho Serum]], Bloody Eye in ''[[Cowboy Bebop]]'', with both the minor villain, Asimov Solensan and the [[Big Bad]], Vicious being notable users.
* A common power for various enhanced humans in [[Humongous Mecha]] shows, seeing as how something as complex as a giant humanoid fighting machine would probably be nearly impossible to control without them in [[Real Life]]. Notable examples include [[Gundam|Newtypes]], [[Gundam Seed|Co-ordinators]] and [[The Five Star Stories|Headdliners]].
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* [[Batman]] has reflexes fast enough to almost qualify as a [[Charles Atlas Superpower]] version of this.
** Same thing with Cassandra Cain as [[Batgirl]], minus the "almost." In one issue, while being fired upon, she jumps between the bullets because ''it's more fun that way.''
* [[Captain America (comics)]] doesn't dodge bullets, he blocks them with his mighty shield. Yet somehow, even when surrounded on all sides by gun-wielding [[Mooks]], the shield always seems to be in the right place. This even applies when he is mindcontrolled chemically, an early story set in [[World War II]] had him under the influence of such a chemical by the Red Skull, but when he is taken before [[Adolf Hitler]] and the Fuehrer takes a swing at him, Cap reflexively blocks it with his shield, a body function that the Red Skull can't suppress.
* [[Teen Titans (Comic Book)|Deathstroke the Terminator]]
* [[Daredevil]]
* [[Spider-Man]]'s Super Reflexes is closely linked to his [[Spider Sense]].
** [[Spider-Man/Characters|Spider-Man 2099]], Miguel O'Hara, has enhanced perceptions that happen to tune in more quickly to what's pertinent, although "what's pertinent" could be anything from an immediate danger or a more general plot point. Unlike [[Spider Sense]], it's limited by what his attention is focused on, and he could still be caught flat-footed.
* [[The Mighty Thor|Thor]] has blocked plenty of bullets and energy attacks over the years, even those fired at point blank range. In ''Journey Into Mystery #100'', Thor deflected two bullets fired simultaneously with one swing of Mjollnir.
* [[Squirrel Girl]] has Squirrel Agility -- the proportionate speed and reflexes of a squirrel.
* [[X-Factor|Shatterstar]] is often shown to use his Super Reflexes to augment his swordfighting skills.
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== Literature ==
* A form of Super Reflexes has been described in literature for years now -- where a Main Character has gotten into a fix, and time seems to "slow down" for them. They don't actually get superhuman reflexes, they just get "extra time" to solve the situation. This may be [[Truth in Television]], as there are studies showing this to be a real phenomenon.
* Gentleman Johnny Marcone has this a [[Charles Atlas Superpower]]. The list of things he can't dodge/out react probably includes bullets and next to nothing else.
* In [[Discworld]], the History Monks have a technique called "slicing time" that allows them to do this. The problems with [[Super Speed]] are also deconstructed, as the monks have a number of requirements to avoid the "solid air" problem. At deeper levels, you see red/blue shift and have to keep moving so the air in your personal time pocket won't all get used up.
** Lord Vetinari is mentioned to move like a snake.
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* In ''[[GURPS]]'', the Advantage called Enhanced Time Sense is an "always on" version of Super Reflexes.
* In ''[[Shadowrun]]'', [[Street Samurai]] with cybernetic boosted reflexes see the world this way when the reflexes are turned on. Presumably anyone with magically boosted reflexes (whether from spells or physical adept abilities) gains the same perspective.
* Naturally ''[[Cyberpunk 2020]]'', being a cyberpunk-based RPG, has this and in two flavors: the Kerenzikov (always ON) and the Sandevistan (only when it's required).
* In ''[[Dungeons and Dragons]]'' 3rd edition, the monk has a class ability that more or less makes sure that they are never really surprised by an attack.
** The Pathfinder RPG (based on D&D 3.5) goes one further with the Divination specialist Wizard. Even if they didn't notice an ambush, they can act in the Surprise Round along with the attackers. And with the bonuses they get to Initiative, there's a better-than-normal chance that they'll even be able to act ''before'' the ninjas hiding in the bushes. This plays out as a quick-duration Cassandra sometimes, because the game mechanics prevent your fellow party members from gaining any benefit. Shouting a warning won't do anything.
 
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