Jump to content

Armor-Piercing Attack: Difference between revisions

m
update links
m (update links)
m (update links)
Line 45:
* In ''[[Alien vs. Predator|Aliens Versus Predator 2]]'', Praetorian Xenomorphs are immune to most standard gunfire, and only vulnerable to heavy weapons or special armor-piercing bullets from the lighter ones.
** Of course, Predator players have to take down Praetorians the manly way: with their armor-piercing ''[[Blade on a Stick|spears]]''.
* One of the Samurai's abilities in ''[[Disgaea 3: Absence of Justice]]'' allows half of his basic attack's damage to ignore the enemy's defense. There's also a gun skill called Armor Piercing, but it subverts it by not ignoring the opponent's defense in any way.
* ''[[First Encounter Assault Recon|FEAR 2]]'' has several weapons which disregard or degrade the functionality of armor, both for enemies and the player.
** To be more specific: all weapons, especially in the first game, deal part of the damage directly to the health. However, in most weapons the damage that isn't absorbed by the armor is a very small fraction of the total. However, there's a weapon in each game (the Penetrator in the first game, the Hammerheadin the second) that ignores armor almost completely, making them true examples of this trope.
Line 70:
* ''UFO Aftermath'' has no less that '''seven''' damage types: soft, universal, hard, [[Frickin' Laser Beams|laser, plasma]], burn ([[Kill It with Fire|fire]] and [[Hollywood Acid|acid]]), paralyze and warp (the more armor you have, the more it hurts). Transgenants and armors have separate resistances for each. There is an eighth type referred to as "exception" for a few weapons like the psionic crusher.
* ''[[Company of Heroes]]'' gives AP bullets and shells as special abilities for American and British machine guns and AT guns. The former ability turns the dedicated anti-infantry HMG into a feared light-vehicle counter, while the latter boosts the penetration of the AT guns. As the British 17pdr is already one of the best antiarmor weapons in the game, the AP-Discarding Sabot ability makes it one of the few weapons that can counter [[Infinity+1 Sword|King Tigers]].
* While traditionally in ''[[Armored Core]]'' series, Attack Power is the only attribute to watch out for weapons (meaning, how much you need to pump it to any given target to make them go kablooey), 4/for Answer introduced the [[Force Field]]-like Primal Armor and consequently, "PA Penetration". Energy weapons, sniper rifles and railguns do this job really well, and since about a good 4/5ths of the game's armor isn't exactly energy-weapon proof, this can only go wrong, were it not for the balancer mechanics.
* ''[[Ragnarok Online]]'' not only has weapons that ignore defense, but a dagger called the Ice Pick, which isn't reduced by the target's defense and then proceeds to do more damage depending on how much defense it had. Wearing armor actually makes you take more damage. Thankfully, they are quite rare.
* In ''[[Guild Wars]]'', a few skills have an "armor penetrating ability" reducing a target's armor by a percent against the one attack. Due to how armor works (Extra armor is multiplicative in how much damage it reduces), this has a varying effect depending on the amount of armor. Guild Wars weapon skills that add damage also add a fixed amount of damage, that is unaffected by armor, making them useful against highly armored targets.
Line 89:
* ''[[Bioshock]]'''s pistol and machine gun both have variant armor piercing rounds, as well as standard slugs and anti-personnel rounds. Everything was more vulnerable to one and less vulnerable to the other, with the armor piercing being useful against machinery and Big Daddies, while anti-personnel pistol rounds would one-shot most splicers.
* ''[[Battlefield (series)|Battlefield]] 2'' had an unlockable anti-materiel sniper rifle for the sniper class, the M95. It's main claim to infamy among the player base was its ability to snipe the pilots of helicopters through their armored canopy glass, something no other gun would do.
* ''[[Command and& Conquer]] [[Command and& Conquer: Generals|Generals]]'' and ''[[Expansion Pack|Zero:Hour]]'' subvert it by giving the GLA upgrades for armor-piercing bullets and rockets, but those merely increase damage dealt by units using them by 25%.
* The Mass Driver in the ''[[X (video game)|X]]-Universe'' games. The weapon will ignore ship shields (which is 90% of a ship's overall health, generally) and damage the ship's hull directly. Mounted [[Spam Attack|en-mass]], this small, fighter based weapon is [[Death of a Thousand Cuts|hilariously effective at killing 4 kilometer long destroyers]].
* In ''King Arthur: The Roleplaying Wargame'', certain units can get the armour piercing trait, which reduces enemy armour by 50%. Oddly enough no archer units can get it, but then again ''King Arthur'''s archer units are generally considered [[Game Breaker|Game Breakers]] already and probably don't need any more help.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.