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Cyberspace just puts a modern spin on the idea.
 
Rather than go [[Down the Rabbit Hole]] into a [[Spirit World]], the character puts on some VR goggles, [[Unusual User Interface|plugs an Ethernet cable into his skull]], or gets "digitized" into data. What do they see when they go online? A pretty nifty 3D world, designed as a [[Viewer-Friendly Interface]] made up of [[Holographic Terminal|Holographic Terminals]] over a background full of [[Matrix Raining Code]] superimposed over [[Tron Lines]]. Not only is [[Everything Is Online|everything online,]] you can expect "surfing" from one site/database to another to be handled with all the aesthetic aplomb of a [[Design Student's Orgasm]] and to be completely lagless.
 
One curious alternative idea that seems to infest many cyberspaces is travel time... [[The Metaverse]] of ''[[Snow Crash]]'' has people ''walking to the shops on [[The Internet]]''. This could be seen as the illogical conclusion to the increasingly graphical user interface design evolution from the concise but user-unfriendly command line to drag-and-drop windows and pointers and presumably to the final stages where [[Extreme Graphical Representation|your avatar crumples up your virtual document and walks over to the virtual bin with it]]. People in the future clearly have a phenomenal amount of patience with their user interfaces. Essentially, Cyberspace [[Stylistic Suck|is stylized into]] a simulation that's [[Lotus Eater Machine|virtually indistinguishable from real life]], and less of a recreational pastime or tool.
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* In ''[[The Thirteenth Floor]]'', humanity creates a computer-simulated reality so detailed that its denizens become self-aware. We then discover that {{spoiler|our universe is itself only a computer-simulated reality run by the "next level up"}}.
* The plot of the third ''[[Spy Kids]]'' film featured the title characters traveling inside a video game.
* ''[[Inception]]'' turns this trope on its head by using nearly every single trope related to Cyberspace that it can ''without any computers'', because the characters are ''dream''-hackers. You still have a dimension that can affect people's minds. There are dangerous security "systems" that can hurt people in the real world. You need a team of experts to pull of a typical hackers' [[Trope Workshop:Impossible Mission]] plot, part of which is getting to the "target system" in the first place. The environment can be "programmed" and cheated, and the setting straddles the line between [[Cyberpunk]] and [[Post Cyber Punk]]. Oh, and there's a {{spoiler|[[Haunted Technology]]}} subplot too.
* The Day of Wonders in the [[Apocalypse]] film series takes place within a virtual reality program, mostly consisting of [[White Void Room|a white room]] with the Antichrist in it to offer whoever enters it the [[Mark of the Beast]], with the alternative being death, usually by decapitation.
 
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* Similarly, ''[[Mage: The Ascension]]'' had the Digital Web, a spiritual reflection of cyberspace heavily patronized by the Virtual Adepts.
* ''[[Werewolf: The Apocalypse]]'' has the Cyberrealm, which is pretty much the same as the Digital Web except the latter is exclusive to Mages, whereas Cyberrealm is a playground for Glass Walkers.
* ''Cyber Hero'' by Hero Games. Travel and combat in cyberspace used almost the same game mechanics as in the real world.
* ''Cyberspace'' by Iron Crown Enterprises (I.C.E.).
* R. Talsorian Games' ''Cyberpunk 2020''.
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* Ansem the Wise from ''[[Kingdom Hearts II]]'' was obsessed with Cyberspace, as many of his inventions seen in game revolve around it.
** Roxas is trapped in a [[Lotus Eater Machine|digital copy of Twilight Town]] where he can live as a normal teenager. He and everyone else enter the data-world physically though, not mentally, and apparently everything in that world can be brought into the real world, solid and everything. As the journal says that Ansem used ENCOM technology to build the virtual Twilight Town, and the movie ''[[Tron]]'' used a laser scanner to physically teleport Flynn in and out of cyberspace, this does make sense.
** Later, Sora enters a copy of the virtual world from ''TRON'' (the only case in the series where a Disney world is explicitly stated to be an alternate universe from that of the movie), which functions in a similar manner as the movie. However, like in the Data Twilight Town, items made in the computer world can be removed. The MCP even manages to use Hollow Bastion's Heartless Factory to materialize [[The Heartless]] from Cyberspace.
** In ''[[Updated Rerelease|Final Mix+]]'', Sora can visit the Cavern of Remembrance, where he can fight data simulations of the members of Organization XIII. ''[[Kingdom Hearts coded]]'' takes place in [[Cyberspace]] and stars a digital copy of Sora.
* In the ''[[Sly Cooper]]'' series, Bentley "hacks" miscellaneous devices by playing a retro-style shoot 'em up.
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{{quote|"Your cyberdeck implant renders the network archive in a visual form, easier for your brain to interpret."}}
* ''[[Pokémon]]'': Porygon and its upgraded forms were designed to be able to enter and move freely here.
* Never a gameplay element but the Nod ending of ''[[Command and& Conquer|Tiberian Dawn]]'' has Nod's Netwarriors infiltrate the GDI Ion Cannon control and [[Monumental Damage|destroy a major landmark of the player's choice]].
* The video game ''Ripper'' makes heavy use of a VR-type Cyberspace; they even call it as such, and it's a major plot point throughout the game.
* In the mod for the original ''[[Half-Life]]'', Minvera there is a section where you are shrunk down to a size smaller than a mouse. At one point you have to clamber around in a PC. Inside are bright lights, streams of binary that you can climb and walk over and the entire section is rather trippy.
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* In the ''[[Whateley Universe]]'', being able to dive into cyberspace is Merry's best power. It turns out she's not the only one who can do it, though, and one of the others is trying to kill everyone...
* Very prominent in the [[Chaos Timeline]] (of course, only towards the end, since it starts in 1200).
* [[DC Nation]] used this during the "J" plot. Jericho had been trapped in there for a decade with a crazy [[Technopath]]. When Jericho tried to get help. Oracle mistook him for a hacker. Queue Joey's powers misfiring and bringing Barbara into cyberspace. And ''then'' Babs realizes that there's no interface to bother with ''and'' that she's no longer in a wheelchair, making her twice as scary as she was as either Batgirl or Oracle...Babs describes it as a cross of [[Tron]] and [[The Matrix]].
 
 
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* ''[[Code Lyoko]]''. Especially the Digital Sea in Season 4.
* In ''[[Teenage Mutant Ninja Turtles 2003|TMNT: Back to the Sewers]]'', the turtles spent a lot of time in cyberspace searching for pieces of data to reconstruct Splinter.
* ''[[Twipsy]]'' is about a courier who delivers e-mails in the Internet. About half of the show takes place in the Internet, rendered in 3D CGI graphics. It can be entered by humans as well.
* On ''[[Regular Show]]'', Mordecai, Rigby and Pops end up inside the internet while trying to make a viral video. There the find the Warden of the Internet, an old woman on a screen who acts as a [[Moral Guardian]], punishing those who clutter up the web with silly videos by trapping them within their own videos.
 
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