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We Have Reserves: Difference between revisions

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** It's the entire point of the Mastermind archetype. Your pets are disposable and easily replaced; you're not ([[Death Is Cheap|death may be cheap]], but it's still more of a nuisance than summoning and buffing new pets after a near-catastrophe).
*** Well, ''supposedly''. Masterminds were meant to be [[An Adventurer Is You|the tanks]], but [[Video Game Caring Potential|some players take too much of a liking to their pets]]. Even the '[[Stone Wall|tankermind]]' build has the player and pets effectively sharing a (now very large) life bar.
* ''[[Command and& Conquer]]'' infantry (and sometimes even tanks), thanks in particular to the [[Command and Conquer Economy]], just mass and charge!
** In Kane's Wrath there is a Nod subfaction, the Black Hand which even encourages this as their main tactic, given how good their infantry is, so you can eventually overwhelm nearly any enemy.
** This trope is pretty much invoked by name in the first level of Red Alert 2's Soviet campaign when you build your first Conscript.
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** In the second game, Baron Tarko has a similar attitude.
* In ''[[Overlord]]'', this is ''your'' attitude towards your own [[Mook|Mooks]]. Fun ensues.
* Many [[Real Time Strategy]] games will end up either encouraging this in their players, or doing so as their AI. Most noticable in the first ''[[Command and& Conquer]]'' game, when using ground troops against the laser towers. Laser tower = one guaranteed dead enemy soldier, or one very heavily damaged enemy vehicle, every few seconds. Infantry = lots of 'em, I can crank them out so fast I can't deploy them fast enough, and eventually.
** While various factions in various games incur bonuses for sacrificing troops. Examples: ''C&C Red Alert Yuri's Revenge'' where Yuri can feed troops (own or mind-controlled enemies) to the Meat Grinder for cash. Starcraft and Warcraft III where Zerg and Undead can 'eat' their own troops for energy/mana.
** Strongly averted in ''[[Company of Heroes]]''. The costs of getting a unit or vehicle to the frontlines is much, much more than the cost of reinforcing or repairing it (compare 270 manpower units for a basic rifle company, compared to 30 units each for each member of the squad, up to five). In addition, the American units gain veteran bonuses as they survive in combat, and veterancy only survives if the unit does: if your elite unit of riflemen are all killed, they take their elite status to the grave with them.
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