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** If you order peasants to build a building, and they are fired upon while doing so, they'll walk alway until they're out of range, then return to try to construct the building again. If you order a dozen peasants to work on the same building, often they'll be able construct the building before they all die. But if there's only one or two peasants, often they'll just walk back and forth, getting shot at, without ever doing any work on the building, until they die.
* ''[[Fire Emblem]]'' 7 makes the commander an entity to represent the player (but has a minor role and second playthoughs give the option to remove him entirely.) who can issue someone orders from any distance. The rest of the games simply make the player a [[Non-Entity General]] (though FE 4 has the oddity of units cross country coordinating)
* ''[[Command and& Conquer]]'' games have this in spades, if an enemy attacks from outside their detection range they'll just stand there slowly dying, without even thinking to move away. The ''Generals'' series added an auto-retaliation option that let players allow their units to attack enemies who engaged them from outside their sight range.
** Being able to rapidly communicate with the soldiers, though, is actually justified in the setting by the EVA units relaying orders quickly and decisively to the troops in the field.
** The first ''Red Alert'' had an interesting case: most units would not auto-acquire targets unless set to "guard", and would never auto-acquire a building (although this is so they don't destroy anything you wanted to ''steal''). Worse, a particular elite unit, Tanya, could ''never'' be put into guard mode, and had to be directed for every shot - but, with her healthy range and high damage against infantry, she needed something to hinder her.
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* In ''[[Ender's Game]]'', the Formics were like this due to a [[Hive Mind]], and humans compensated by learning how to create instant communication technology. {{spoiler|Ender in fact commented on how the game he was playing was unrealistic because of the instant communication, when unbeknownst to him, it was actually real. Bean realizes the game is real for this very reason in later a later book, but never informs others}}
** It also ''does'' filter through a chain of command, albeit brief, once he started training with his squad leaders. This is ''usually'' not a problem...
* The EVA units of [[Command and& Conquer]] are noted as simplifying command of troops in the field, helping to justify that part of this trope in Tiberian Dawn, and, by extension, Tiberian Sun<ref>but not Firestorm, where the Brotherhood has no problems commanding units in the field for those two missions where neither CABAL nor a stolen EVA unit is available</ref>.
 
{{reflist}}
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