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Dark Reign: Difference between revisions

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This game contains examples of:
* [[Action Bomb]]: Aside from the Hostage Taker's drones, the Freedom Guard has Martyrs: Sprawlers on their last months of life who seek to go out with a bang.
* [[All There in the Manual]]: The manual contains histories of the conflict, biographies, even unit specifications. However, it's accessible in game and even contains a journal written by the player character.
* [[Apocalypse How]]: What happened to Togra's world was a Class 5, rendered uninhabitable because all the water on the planet was essentially burned out of it.
* [[Artificial Stupidity]]:
** When you tell a group of units to go somewhere, they proceed in a straight line, resulting in the first few units getting their health whittled away quickly.
** If units are being fired at by artillery, they'll charge the artillery regardless of the distance, leading to them most likely charging headlong into an enemy stronghold.
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** Even more blatant in the sequel, if at least more consistent and [[Justified Trope|justified]] by the difference in tech level. The high-tech JDA are silvery, the Sprawlers (whose gear is scavenged and jury-rigged extensively) are rust-brown.
* [[Determinator]]: Jeb Radec. He lived well beyond 25, and the popular tale is that this is because he refused to die until he saw the Imperium defeated.
* [[Escort Mission]]: Subverted because, once you find them, they fall under your control. Since every mission can be played from either side, this is also inverted, as you can go out and stop the transport escaping.
* [[Evil Sounds Deep]]: The Imperium units, when they talk. Eventually taken to ridiculous extremes.
* [[Frickin' Laser Beams]]: Every Imperium unit, with the exception of the Amper.
* [[Fog of War]]: As stated above, it came up with the complex fog used today.
* [[Follow the Leader]]: ''Very'' similar to [[Command and& Conquer]] games.
* [[Fragile Speedster]]: The Guard's Spider Bikes are weaker than Imperium infantry, and are very easy to kill. The only thing going for them is their range and mobility.
* [[Friendly Fireproof]]: Averted; if units get within the [[Splash Damage]] of larger weapons, they'll take damage as well. This can be a serious complication if you're trying to back up a tank squadron with artillery, but pretty much every weapon in the game has at least minimal splash radius. Also, if your projectiles miss due to the target moving (the AI does not lead targets), and a friendly happens to be in the spot the projectile lands, that's a direct hit; unlike weapons in many other [[RT Ses]], even single-target attacks will not [[Roboteching|Robotech]] to pursue a moving target.
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* [[Mad Doctor]]: The Amper.
* [[Magnetic Weapons]]: The Freedom Guard use a lot of railguns.
* [[Nintendo Hard]]: It's similar to [[Command and& Conquer]] games, but it gets much harder than any of them.
* [[Non-Entity General]]
* [[One-Hit Kill]]: The Guard's Snipers, of course (but only on infantry, which would have been far more useful in the Imperium's hands). There's also the Civilian unit Jeb Radek, who's available in the Map Editor only.
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