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Worker Unit: Difference between revisions

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* The ''[[Age of Empires]]'' series: Villagers act as worker units here, using cycling to gather resources and direct construction.
** In ''[[Age of Mythology]]'' Greek and Egyptian workers function essentially the same, though only the Greeks are called villagers. Norse peasants only gather (dwarves are peasants that mine faster) while infantry build, and the Atlantean citizens don't need to cycle while gathering.
* ''[[Civilization]]'': Workers build land improvements and transportation networks, while settlers are responsible for establishing cities. This distinction was introduced in the main ''Civilization'' sequence in ''Civ III''; in the first two and all their [[Spin-Off]] games (save one), settlers handled both tasks.
** We say "save one", because the distinction was actually introduced in ''[[Sid Meier's Alpha Centauri]]'' (transparently a much-modified ''Civ II'' spinoff). ''SMAC'' was actually the first Sid Meier game to split the improvement and city-building functions, with the improvement function taken by the Terraforming module ("Formers") that could be attached to any land or sea chassis (although some chassis are simply uneconomical) and the Colony Pod to build bases.
** Additionally, pre-''Civilization III'' games and ''SMAC'' all had a separate resource-collection unit: the Caravan in the main ''Civilization'' sequence and the Supply Crawler in ''SMAC''. These brought resources from outside a city/base's harvest area to a city/base or transferred one city/base's production of a resource to another, without cycling. These were ditched in ''Civ III'', but workers in that game were permitted to construct Colonies (permanent improvements) to harvest strategic resources outside your empire (strategic resources inside your empire were harvested automatically once you had a road through the square). ''IV'' and ''V'' scrap resource-collection units altogether, although ''IV'' makes you construct specific improvements in order to harvest a resource (e.g. a Farm to harvest Corn, a Mine to harvest Iron, a Pasture to harvest Horses...).
* ''[[Rise of Nations]]'': Workers are responsible for constructing most, if not all, buildings.
* ''[[Evil Genius (video game)|Evil Genius]]'': Construction workers, while serving as only Cannon Fodder in battles, are the only minions capable of building new rooms, and are the staple of any world domination plan.
* ''[[Grim Grimoire]]'': Has unique worker units for all four schools of magic. Besides collecting mana and building defense structures, each school's worker unit has an additional ability: Glamour's Elves can [[Healing Hands|heal other units]], Necromancy's Ghosts can [[Taking You with Me|perform a kamikaze]] for big damage, Sorcery's Imps can attack, and Alchemy's Blobs can [[Standard Status Effects|slow enemies down]].
* ''[[Dune II]]'' used a Construction Yard, a building that was used to build the other buildings in the base a set radius from the Yard or another building. Resource gathering was handled by a unit called the Harvester. A vehicle called the Mobile Construction Vehicle or MCV could also be constructed, and could then deploy into a new Construction Yard at a new location.
** Most ''[[Command and& Conquer]]'' games used the same interface, with a few exceptions.
*** ''Generals'': The GLA's construction unit also serves as the resource gatherer, and is the least efficient of all the factions. The American and Chinese armies use bulldozers for construction, and a different unit (the transport helicopter and truck respectively) to gather resources.
*** ''Red Alert 3'': The Prospector (Allies) and Ore Collector (Soviets and Empire, with different capabilities) move ore from ore mines to ore refineries. The Prospector also doubles as a constructor, since it can transform into a Command Hub and allow new buildings to be built nearby. The Soviets have a separate constructor type (the Sputnik) with the same transforming capabilities as the Prospector (the transformed form is called an Outpost). All of the Empire's buildings are unpacked from Nanocores.
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