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Grim Up North: Difference between revisions

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* The final dungeon of ''[[Golden Sun]]: The Lost Age'' is located on the blizzard-ridden northern continent. Amusingly enough, it's a [[Hailfire Peaks|fire-based dungeon covered in ice]], demonstrating that the northern reaches weren't always so cold.
** ''[[Golden Sun]]'' also subverts it with the Proxians; the story establishes that the villain's race come from the frozen north long before you can go there, but when you actually do you find that the Proxians are a fairly decent people; the thing that makes the north grim is that it is slowly crumbling away into an abyss ([[Well-Intentioned Extremist|the villainous characters were just a bit overzealous about saving their home]]).
* Inverted in the ''[[Command and& Conquer]]'' for the ''Tiberium'' timeline: The element Tiberium, with its extreme mutagenic and toxic properties, has its growth stymied by the cold. Guess where the Good Guys strike from?
** [[Kill Sat|Space!]] {{spoiler|[[Completely Missing the Point|and Reykjavik]].}}
* In ''[[Skies of Arcadia]]'', [[The Empire]] is headquartered on a perpetually grim and stormy [[Floating Continent]] north of most of the rest of civilization. The actual arctic ice cap isn't so bad, though; it just has one dungeon and a couple of [[Bonus Boss|Bonus Bosses]], no worse than the rest of the world. Of course, given that lazy programming makes Arcadia look like a [[World Shapes|torus]] according to the map, it's impossible to tell whether this dungeon is the north pole or the south pole.
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