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Cable Car Action Sequence: Difference between revisions

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{{trope}}
A Cable-Car Action Sequence is a fight scene or other tense Action/Adventure moment that take place aboard a gondola, preferably while moving along its cableway.
 
This has some similarities with the [[Elevator Action Sequence]], in that it forces a fight within enclosed quarters, while moving to another place. Amongst the differences is that it relies on acrophobia (fear of heights) rather than claustrophobia, as it has much more of a scenery. It also tends to be much longer a sequence, a cable-car ride taking more time than any ordinary elevator ride. It can also involve more people, and of course adds the danger of someone falling from a great height.
 
More often than not, the fight will take place on the roof of the cable-car rather than the cabin, to increase the chances of a [[Literal Cliff Hanger]] or [[Disney Villain Death]]. This variant is closer to a [[Traintop Battle]], though not as speedy.
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== Live-Action TV ==
* The end of an episode of ''[[Chuck]]'' has a fight aboard a gondola.
* The climax of the episode "Sanctuary" of ''[[Human Target]]'' also has a gondola fight.
* The ''[[MacGyver]]'' episode "Cease Fire" has him dispose of a bomb on a gondola.
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== Video Games ==
* ''[[Indiana Jones and The EmperorsEmperor's Tomb]]'' features a cable-car complete with a mounted machine gun, and a bunch of [[Mooks]] to use it on.
* ''[[Resident Evil 4]]'' has one of these on a ski lift, which shows off the [[Jiggle Physics]] on Ashley. Earlier, ''[[Resident Evil 2]]'' also had a fight against G in a cable car.
* Twice in ''[[Halo 2]]'', first with the two gondolas on the Lake of Regret, and the gondola ride to the Library in the Quarantine Zone.
* ''[[Return to Castle Wolfenstein]]'' has a short cable-car battle after escaping the castle.
* In ''[[SnakesSnake's Revenge]]'', one of the later stages forces the player to ride atop a series of cable-cars in order to get from one place to the next. The game switches to a side-view perspective, where the player must avoid being discovered by the guard inside the gondola.
 
 
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