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Chasing Your Tail: Difference between revisions

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** In the first ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' game, Labyrinth Zone's boss involves Robotnik simply fleeing from you in a repeating obstacle strewn shaft while the water level rises. Meaning you have to keep up, or else.
** In ''[[Sonic Adventure]]'', during the boss fight with Chaos 6, Chaos likes to shoot tentacle-like things at you while you're near the edge of the circular arena on the Egg Carrier. The best strategy is to simply run around the edge (don't worry - the game won't let you run off of the arena) until he stops and retracts the tentacles back into his semi-liquid body. Then you have to go back to trying to jump up and stun one of the freezing mine-things that are released onto the arena while he's not attacking, and pick up and throw the stunned mine into his mouth to freeze him so that your next attempt to attack will do some damage (he thaws out too fast for you to get more than one hit in).
* In ''[[Rayman]] 3: Hoodlum Havoc'', the battle with Begoniax the witch takes place near a cauldron full of a green, bubbling elixir. Begoniax chases you around the cauldron, until you manage to splash some elixir on her; at this point, she turns into a frog, and for a brief time you are the one who does the chasing.
* The Goomba King in ''[[Super Mario 64]] DS''.
** In ''[[Super Mario Galaxy]]'', the boss level Dino Piranha has this, only on a spherical planet,as opposed to a circular room. And you are quite literally chasing the tail of the enemy.
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** Hades in the various incarnations of ''[[Kingdom Hearts]]'', at least with his strongest attack.
** This also appears in ''Gunstar Heroes'', ''Contra'', and ''Streambolt''.
* ''[[Crisis Core]]'' encourages this behavior, since hitting anyone from behind causes automatic critical hits.
* In Burning Rangers, the third boss would run around in a large tube like room, while the player would have to knock off its armour and then hit its core.
* The final boss in ''Psychonauts'' chases Raz around the edge of a circular arena with an instant-kill zone in the centre. The absolute final fight against this boss is pretty much impossible to win with Raz in his normal condition - your only option is to {{spoiler|run away until Raz gains enough power to turn into a giant version of himself, and then turn on the boss.}}
* The ''[[Spyro the Dragon]]'' series had a lot of these.
* The ''[[Klonoa]]'' series loves this trope.
* The ''[[Mega Man Legends]]'' titles are all but made of this trope. Most of the bosses -- and a few of the bigger regular enemies as well -- are most easily defeated by circle-strafing until they pull off their (easily dodged) big attack, letting you get in a good number of hits while they recover.
* Jackle from ''[[Ni GHTS]]'' into Dreams backed away, throwing cards at you, and you would have to dodge the cards to get to him and throw him out of his mantle.
* A strange version of this can occur in ''[[Bushido Blade]] 2''. The boss in one of the story modes has nearly impenetrable armor, and you spend most of the fight running around in tight circles so you can get a perfect shot at his back while he tries to catch up to you by rapidly turning in place.
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* In ''[[Shadow of the Colossus]]'', the fight against Dirge is one of these. The first part is running from Dirge while he chases you. The second part is attacking him. Rinse and repeat until he's dead.
* The ''[[Sonic Rush Series|Sonic Rush games]]'' have a fair few.
* Most of the battle against Ruler of the Sky in ''[[Kingdom Hearts: 358/2 Days Over 2|Kingdom Hearts 358 Days Over 2]]'' consists of chasing it around in circles trying to hit it. Then it [[Turns Red]]...
** Also occurs in the mission: Eliminate the Emerald Serenade, with him being on a fixed route as opposed to a small room or circular arena.
* The fight against the Big Bad Wolf in ''[[World of Warcraft]]'''s Karazhan Opera Event has a stage like this: at regular intervals, the BBW will transform one of the raid members into Little Red Riding Hood, removing all of their defenses but making them move at a much faster rate. That player then has to run in a circle around the battlefield while the BBW chases them (since getting hit in that form all but guarantees the player will be one-shotted) until the debuff wears off. Otherwise, though, the fight is a normal tank-and-spank.
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