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Part [[Rhythm Game]], part tactical war game, part [[Ear Worm]], pure fun, Patapon is a game in the [[Play StationPlayStation Portable]] that has you as the deity of a tribe of eyeball villagers, the titular Patapons, waging war in their quest to reach Earthend and gaze upon IT.
 
The main gameplay of Patapon has you issuing orders to your army of 'Pons via four drums, each corresponding to a button in your joypad. There are plenty of commands, each with preset drum sequences, that you have to input in time with the rhythm to successfully issue an order (Advance, Attack, Defend, Run Away, among others). When you successfully enter your orders in in time with the rhythm, your army can then enter into a "Fever mode", greatly increasing their effectiveness in battle.
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There are also other rhythm minigames back in your Patapon village that you can play to either acquire materials or currency (Kaching), used to upgrade your army.
 
It spawned two sequels, featuring more units, a Hero Unit, a multiplayer option, more minigames, and new enemies to conquer.
 
''Patapon 3'' has also been released, featuring RPG-like characteristics, online multiplayer (up to 4 players in co-op,to 8 in VS) and a [[Darker and Edgier]] storyline.
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* [[A God Is You]] - But of course.
* [[Always Chaotic Evil]] - Akumapons and Bonedeths.
* [[Animate Inanimate Object]]:
** The four drums
** Signs throughout the levels.
** Minigames have an animate furnace, baby mountain and a cooking pot.
*** And in the sequel, a giant bell and a... brewing machine of sorts... with a mustache.
** ''Patapon 2'' has one training mission where cannons will speak to you.
* [[Annoying Laugh]] - "Keh heh heh heh!" That's kinda annoying sometimes.
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* [[Bigger Is Better]]: Stronger weapons in ''Patapon 3'' are at least twice as big as the characters who wield them.
** [[BFS]]
** There are still some in the first two games, but those are subverted in that while they do a huge amount of damage, they slow the wielder down ''a lot''.
** Whenever the Uberhero holds a weapon in Patapon 3, it's at least twice as big compared to when a regular Patapon holds it. It gets even bigger when they enter Hero Mode.
* [[Big Good]] - You, the player assume the role.
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* [[Call a Hit Point a Smeerp]] - Call money life force (Ka-Ching).
** Used to justify why it drops from fallen enemies.
* [[Call a Rabbit a Smeerp|Call a Rabbit a Rappappa]]
** Call a dragon a Dodonga. ''Patapon 3'' justifies calling them dodongas as less cartoonish real dragons are present in that game.
* [[Catching Some Zs]] - Patapons under sleep effect.
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** Also used in ''Patapon 3'' 's multiplayer Versus games. One team is Blue, the other is Red.
* [[The Comically Serious]] - Ragewolf in ''Patapon 3''.
* [[The Computer Shall Taunt You]]
{{quote|'''Zigoton soldier''': You slimy eyeballs!}}
** An enemy in Patapon 3 holds a chest and will fly away if you don't kill him fast enough to get it, he'll laugh and taunt you while trying to get said chest. (He'll even show you what's inside it just to piss you off even more when he flies off with it)
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*** [[The Evil Genius]] - Sonarchy
*** [[The Brute]] - Ravenous
*** [[Enigmatic Minion]] - Buzzcrave
*** [[Sixth Ranger]] - Slogturtle
*** [[The Dragon]] - Ragewolf
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* [[Giant Enemy Crab]] - Present as bosses or larger enemies in hunting missions.
* [[Giant Spider]] - Centura and Darantula.
* [[Glass Cannon]] - Several classes. One example are the Megapons, which pack quite a punch, but are defeated in a handful of hits. And the Oohoroc from Patapon 3 are able to nuke everything onscreen with one of the super-unique staffs, yet they are prone to die if there are no other heroes/patapons in front to shield him/her from damage.
* [[Green Hill Zone]] - The first "serious" level of the first two games is always a hunting stage, with blue background, lush green plants, kaching-giving flowers and light hearted songs; Patata Plains in 1 and Tochira Beach in 2.
** In Patapon 3,it's no longer a hunting stage,instead being a series of tutorial levels. Still, the Training Grounds DO look a lot like Patata Plains.
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* [[Hero Unit]] - introduced in the sequel. Upgraded into the Uberhero for the third game.
* [[Hit Points]]
* [[Hotter and Sexier]] - Naughtyfins. She even pole dances in front of the Uberhero when they first meet.
* [[Hyperactive Sprite]] - Your army in the first two games, everywhere from missions to the obelisk/barracks, except during cutscenes. Applies to the enemy tribes as well; it seems like everyone has some sort of disease that prevents them from stopping. Averted in Patapon 3 though.
* [[Hypercompetent Sidekick]] - Meden's unnamed assistant seems fairly more capable than she is.
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* [[Lightning Bruiser]]- With the right combination,your hero can become this.For example, a pyokola dekapon with Rabasarana.
** One of the masks turns your character into one of these by granting both damage and speed, but also gives him a slight case of [[Glass Cannon]].
* [[Linear Warriors, Quadratic Wizards]] - From the second game we get Mahopons who are weak at first look until you get the later game spells. Lighting which hits everything 3 times more so if its a large target, blizzard which spams ice, and fireblast which is your own little nuke. Of course the hero chaincasts meteor. That doesn't even cover the support abilities.
* [[Locked Door]] - Every single dungeon in P3.
* [[MacGuffin]] - IT is the main motivation of the Patapons on their journey to Earthend. What IT is, though, is unknown to anyone.
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* [[Nintendo Hard]] - If you don't know what you're doing.
** Patapon 3 in general. Specially, the multiplayer dungeons. Even the first of these requires a well-coordinated lvl 25+ team with decent equip and rhytm skills to be completed. [[Oh Crap|And it only gets harder from there.]]
*** The last floor of the last multiplayer dungeon features '' '''[[Cluster F-Bomb|fucking bladed pendulums that are a fucking one-hit K.O. and never fucking STOP!!]]''' ''
* [[No Body Left Behind]] - Patapons and the opposing tribes melt into puddles when killed; however it seems to be just the way their body works, as defeated Uberheroes melt as well but DO leave their mask behind. Averted with bosses. Played straight with Patapon 3's mini-bosses such as Treants and Cyclops, which just dissapear into nothingness.
* [[No Cutscene Inventory Inertia]] - Patapon 2. In the few cutscenes of the game,your hero unit always appears as a normal lvl1 yaripon with Shuba mask, no matter what class, level, rarepon and mask you have him as.
** Averted in Patapon 3, however. The cutscenes do have your hero units in their equipped attire.
** In every game so far, at the very end, there's a part where three patapons (Ton, Chin and Kan) walk along with Hatapon towards {{spoiler|what they believe to be Earthend.}} In the first two games, these are three normal yaripons (spearmen) with normal spears, no matter what. In the third, the three normal heroes appear as their respective starter classes, each with their normal starter equipment.
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*** Or maybe because it's the simplest command in-game.
** Non-mission example; In Patapon 3 not so much, but optimizing your squads in P1 and P2 right before deploying, even if you don't have any new weapons, feels so...relaxing.
* [[Power Equals Rarity]]
* [[Power Gives You Wings]] - The ''Patapon 3'' intro demo...sort of. Hero gets wings indeed, but... on his head.
** The Barsala (wings on head) rarepon is the best obtainable rarepon of the original game, and is one of the three ultimate rarepons of ''Patapon 2''. Barsala Hero has been the series's mascot from ''Patapon 2'' onwards, and he even forms part of the ''Patapon 3'' logo. So it's definitely not far off.
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* [[Smashing Survival]] - A gimmick of the Fenrir in Patapon 3. They will crouch down, and after a command's worth of time, will lunge at your Patapons. Get caught, and you will be prompted to [[Button Mashing|Button Mash]] to escape their fangs. If you fail to do so, insta-kill.
* [[Smash Mook]] - Dekapons (and its analogues). Giants in ''Patapon 3''.
* [[Soundtrack Dissonance]] -
** One of the early levels in ''Patapon 3'' takes place in an area with lots of birch trees. Arabian-style fever theme plays there.
** When attacking a heavily fortified oasis in ''Patapon 3'', a jolly circus music fever theme plays.
* [[Speaking Simlish]] - The Patapons speak vague-sounding Japanese but otherwise only sing the names of the drums. (Pon, Pata, Chaka, and Don.)
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* [[Status Buff Dispel]] - The PATA! PON! DON! CHAKA! command.
* [[Stock Femur Bone]] - Most collectible bones are these.
* [[Stone Wall]] -
** Hatapon. He cannot attack but he has a lot of health. Changed up a bit in the third game; he has ''much'' less health and can die in a handful of hits, but he's invincible as long as there's a shield class alive in the squad.
** The Guardira class in Patapon 3. It's attack isn't exactly high but it's Hero Mode puts up a massive shield that protects the whole party,while taking only 10% the damage it would receive normally from enemy attacks.
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* [[When It Rains, It Pours]] - In the first two games. ''Patapon 3'' has a "light" rain too.
* [[When Trees Attack]] - ''Patapon 3'' introduces a tree-like enemy.
* [[Who Dares?]] -
{{quote|'''Ragewolf:''' You rotten little spherical scoundrels! How dare you!}}
** Several enemies through the whole game series as well.
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