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Super Smash Bros./Headscratchers: Difference between revisions

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* How does anyone see Game And Watch? He's clearly depicted as a 2D character, so shouldn't he appear as a nearly invisible straight line to all the fighters?
** If he's two dimensional, he would be seen from the same angle regardless of where you were standing.
*** Which indeed seems to be the case in the Subspace Emissary.
** If you look at his trophy, you will see that those grey outlines around him have depth. Of course, the characters are still fighting just a grey line, but it's better than nothing.
** I'm a little confused how some of the attacks connect, especially with Link, who has attacks that are PERFECT vertical slashes. Oh, and how do they manage to grab him?
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** He's a wizard. He probably has spells for understanding things.
*** He's also depicted as an intelligent man in general, and it isn't really known how long he's had to cook up his current plan before it was set into motion. He could have had plenty of time to learn.
*** Well, seeing as the Subspace Emissary takes place in some kind of parallel universe where all the Nintendo characters coexist, it isn't much of a stretch to assume that that world's version of Ganondorf would know how to use computers. Even if he were the original Ganondorf, though, I'm sure that he would teach himself how to use them. He'd gladly use anything he can if it furthered his goals.
* What makes no sense is after Lucas and the Pokemon Trainer beat Galleom, why couldn't the Trainer release his Charizard as they were falling to their doom? I'm sure Charizard is strong enough to carry two boys.
** Either he couldn't reach the pokeball grabbed like that, or he was unconscious.
*** The trainer looked pretty alive after he was grabbed and I think he could have gotten the ball after Lucas broke them free. If you meant Charizard, I don't see why it would be KO'd in the storyline since it was alive and kicking beforehand, and usually you can have all but one guy knocked out during the game and they magically come back in a cut scene.
*** He got knocked unconscious on the way up. Probably G-Forces. That's why Lucas had to grab him in the first place.
*** Alternate explanation: He doesn't have the badge needed to use Fly outside of battle.
*** Makes sense: For the FR/LG fly, you need to beat Lt. Surge. All our plucky hero had was a Squirtle...
*** How'd he catch Ivysaur and Charizard so easily though? Are they wild or did they belong to him and become separated?
*** He wanted to fill his Pokedex, of course. The real question is: [[Comically Missing the Point|How do you capture wild Ivysaur and Charizard on the Pokémon games?]]
*** Mew glitch.
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*** It seemed more to me that Trainer was catching Ivysaur and Charizard for the first time. To fill out his Pokedex, presumably.
** [[Bio Punk|Pokepunk.]]
** My guess is that Ridley was working for the Subspace Army, and he was there to make sure Samus doesn't take back her armor. And I think that they were using Pikachu to power everything because he can produce more electricity than a generator.
*** Pikachu can produce a great deal more power than anything they had, so they may have been using Pikachu to power the machines that were copying the Power Suit. Freeing Pikachu shut production down, which is why you didn't have to fight an entire horde of SA-X.
** The experiments looked like classic Space Pirate hijinx (namely, hurting others to benefit themselves). the pirates could have had a role similar to Bowser, or maybe one similar to Wario... in either case it seems they weren't popular enough for the game to bother clarifying.
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** Without a Super Mushroom on hand, it takes all of his power to manage such a transformation by himself. He can't even move or lift his arms while doing it. Thus, its only purpose is to intimidate or impress. "Hey, you're that plumber guy who can become really big!"
*** It's just an old school taunt... if you notice, when he does that taunt, he stands -exactly- how he does in Super Mario Bros: head sideways, etc. Apparently, he can move while he does this too. Look closely in Melee and you'll notice his arms and fists shift slightly; in Brawl, it's the same, but he bends his knees slightly, too.
*** It's reminding everyone except Mr. G&W and DK that he's been doing this since their series were in diapers. That he's old, and he can still kick their butts.
* What the hell were Ike and Marth doing after Meta Knight left them up until they all battled Tabuu?
** In the cutscene right before Mario's party arrive for the battle in the canyon, you can see them chumming up with Lucas and PT. Presumably, they didn't follow Meta Knight up the mountain because they figured him retaking the Halberd was something he's got to do himself. Alternatively, since Meta Knight can fly, and therefore scale the mountain faster then any of them, they assumed that by the time they climbed the mountain, let alone reach the Halberd, the battle would be over.
** They took the kiddos out for ice cream.
*** Yay! Ice cream!
** Well, it's possible that they couldn't even climb the mountain. MK could only do it because he has wings.
*** Indeed, they aren't Berserkers. Nor Brigands. And even then they'd go rather slowly.
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** From the angle Mario was coming at, he couldn't have extended his hand in time to touch the trophy's base, he just would've punched it and hurt his hand.
* As someone who rather frequently plays oldschool platformers, I find it very strange that Mario, Luigi, and Sonic don't seem to have any attacks capable of knocking people out of the arena by stomping on their heads or performing a spin attack. Even worse, Mario and Luigi have attacks that hurt the enemy by jumping ''up'' towards them. Try doing that to a goomba in the original Super Mario Brothers.
** Everybody in ''Brawl'' can do a footstool jump, if that counts.
*** Not really, considering it does no daamge except to Goombas and Koopas in Subspace Emisary.
*** What about their down aerials? Luigi's is a stomp, and Mario's was until Brawl. Also, some of Sonic's spin moves are KO worthy. His up and down smashes come to mind.
*** Simple explanation. Smash Bros debuted when Super Mario 64 came out, so they're going to focus on moves from that rather than Super Mario Bros. The same thing with Sonic, only it's a last ditch attempt to make Next-Gen look like a decent game by putting in Silver and Blaze trophies.
*** Hey! Blaze debuted in an ''[[Sonic Rush Series|awesome]]'' game!
* Why do items (Home Run Bat, Fan, Capsule, Beam Sword, etc.) always stand up, going against the laws of physics?
** In the days where 8 and 16 bits rule and 32 and 3d were just a dream, items stand up for identification (I'd like to imagine how players of Donkey Kong will know the works of that Hammer if it looks like it's lying down). SSB just runs at this rule for nostalgic reason.
** [[A Wizard Did It|The same magic that allows big items to fit inside tiny capsules places them upright]].
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** As to the swords: They ''are'' blunt, you wouldn't want to give a kid a bunch of toys with razor-edged swords, and even if they were sharp enough to rip into a kid's hand, the edge of the blade would increase in bluntness as the size of the characters decreased. With regards to the lightsabers, that's just proof that SSB's framing device takes place [[Futurama|1000 years in the future]]. Or the kid has [[Star Wars]] toys, which usually go for a translucent plastic blade that looks kind of glowy when brightly lit.
** Slapstick cartoon violence. Same reason Grand Theft Auto couldn't get away with slamming an 8-year-old with a baseball bat, but these games do.
* Where are these recolored Pokemon coming from? Pikachu and Jigglypuff have been around since the original, and they have never been recolored; their alternate colors come from various adorable accessories. But what about Mewtwo, Lucario, and the trainer's choices? Why do they have so many alternate palettes? It can't be shininess; Mewtwo is the only one with his shiny color as an option. Is it because people can't recognize Pikachu if he isn't yellow? Do they not want to give Charizard a blue bandanna?
** Well, in Stadium 1, they could get different colors from what nickname they have...
** The reddish Pikachu is a shiny Pikachu with Red's original hat on. Some of the Pokemon are in shiny form too, and all of Red's costumes come from different game characters.
** [[Rule of Cute]] covers Pikachu and Jiggs, at least.
** Can anyone explain ''why'' the shiny variations of Lucario, Squirtle, Ivysaur, and Charizard are absent, since Pikachu's, Jigglypuff's, and Mewtwo's are present? I'd love to play the shinies of the missing ones! ('Cept maybe Squirtle, who's not really different from its original color).
*** Because they were too lazy to add them... Y'know, had they added them they would have as many colors as a regular character, so why they didn't think of that? Certainly less effort than giving Wario 12 costumes.
* How come Lucas and Ness can't use their signature moves? Why can't they use PK Rockin and PK Love?
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** Also, PK Rockin' has a different Japanese name (PK [[Kiai]], in case you were wondering), which could cause complications in voice acting should they have chosen to make Ness [[Calling Your Attacks|call his attack.]] And it could be a bit difficult to reduce Rockin' to something that didn't cover the whole screen (though they obviously did that with Lucas, as mentioned.
* This is about a trophy in Melee. Why is Misty from ''[[Pokémon]]'' in her anime costume? This is based off the games. Her anime and game costumes have always been completely different. There was one game based off the anime, but it was never released in Japan, since it was a hack of an already [[Puyo Puyo|Japanese]] game.
** Because the anime designs are what people think of when they think of Pokemon.
*** Yes, but this game strictly uses the games as its source, no matter how popular the anime is. Did Melee not have that rule?
*** "Strictly uses the games"? Did you miss Pikachu having the Anime voice acting? Or Lucario and Mewtwo for that matter? [[Pokémon-Speak]] in general which is mostly absent from the main series outside of Yellow Version?
* Why is Ganondorf, one of the most powerful and unique villains in the series, nothing more than a Captain Falcon clone in Smash Bros.? If they needed a slower Captain Falcon that badly, they should've used Black Shadow or something. For that matter, why is Wolf suddenly so much more feral?
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*** In the trophy descriptions?
*** Yes.
*** Let's just face it. They made many typos. For instance, they said that Liquid used the cardboard box.
*** He used it. Long ago. He was a hobo. Okay, this is not [[Wild Mass Guessing]], moving on.
* OK, why was there no confrontation between ROB and Ganondorf near the end of Subspace Emissary? Ganondorf ''murdered all of ROB's friends/subjects, laughing his ass off all the while!'' How could ROB ''not'' confront Ganondorf when they teamed up?
** Cause Ganondorf is friggin' ''scary''.
** I have to admit, they didn't cover all the bases right before the Great Maze. One, they didn't have much-braver Lucas meet with Ness. Still, the above could be explained by ROB not seeing Ganondorf or that ROB's still [[Heroic BSOD|BSODed]] from the destruction of his homeland.
* How come they didn't use some very obvious palette swaps? Ones that come to mind:
** Ike's PoR Lord outfit
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** But there's no fighting in the water in Smash Bros. The only levels which have water are either too shallow or you can barely stay there, plus throwing the pokéball in water doesn't work. The joke is derived from the anime, where Goldeen was the prime example of why not to use a fish pokemon on land.
** Also, how odd it is to claim that they [[Did Not Do the Research]] on a game of their own company? O_o
** It's an in joke from the show. One eps Misty used a pokeball that had a Goldeen in there and the Goldeen splashed around like it does in Smash Bros, because it was on land.
*** And it should have been a Magikarp then, too.
** Goldeen ISN'T useless, at least not in Melee. While you have to be extremely lucky to pull it off, getting an enemy hit with Goldeen's horn is a 1HKO, no matter what.
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*** That wouldn't work out at all, Samus is only 90 pounds (200 with her [[Powered Armor]]) so trying to determine her gender let alone race by her weight distribution alone would be much harder then it normally would. That being said her so called "talent" does lend to a rather feminine shape to the armor, well in Brawl anyway.
*** Samus is only 90 pounds? '''Bullshit'''. If she was 90 lbs and over 6 feet tall, she would look like a stick.
* I know this sounds stupid, but why, in a game that's supposed to celebrate all the different things Nintendo did, does everything seem so [[The Theme Park Version|flat and shallow?]]. All [[Metroid]] stages just seem to be floating platforms over lava with either Brinstar or Zebes slapped on them. [[Star Fox (series)|Star FoxFOX]] stages are just on spaceships when we all know that there were far more interesting locations no thanks to ''Adventures'' and ''Assault''. Onett and New Pork City look nothing like they do in the games. Mario stages just seem like they're just modeled after either the NES or N64 games. Everything it seems about [[Pokémon]] is mostly from the cartoons... Why? I understand there's only so much you can do with a game, but seriously, it just seems everything's all too shallow and misrepresented, especially considering Sakurai and crew had all the games and references readily available (or so it would seem). Could anyone explain this?
** Also take into account that a lot of stages are based on the most popular game of a series or the most recent game at the time ([[Star Fox (series)|Star FoxFOX]] especially, the [[Star Fox (series)|Star FoxFOX]] 64 versions of Great Fox, the Arwings and the Wolfens are ''everywhere'', and even the Landmaster combines the ''Assault'' look with the ''64'' look. Especially egregious in Lylat Cruise, where we go from the Cornerian Fleet vs Venomian Fleet using ''Assault''-style models to the Star Fox/Star Wolf dogfight using the ''64'' models). But, on the other hand, not everything is "shallow". Yoshi got stages based on [[Super Mario World (video game)|Super Mario World]], [[Yoshi's Story]] and [[Yoshi's Island|Super Mario World 2: Yoshi's Island]]; Donkey Kong has 75m, Link has a stage from ''Legend of Zelda II: The Adventures of Link''; and all of the Pokemon stages (except for Poke Floats) are from the games (remember the [[Pokémon Stadium]] games?).
** I think it's a matter of capturing the atmosphere of each series while putting just enough detail to make you smile. [[Americans Hate Tingle|And we all know NCL doesn't give a crap about Metroid.]] Also, what do you mean New Pork City looks "nothing like [it] did in the games?" It looks EXACTLY like it did in the games (aside from the rocket propulsion thing), [[Sprite Polygon Mix|to the point of being ridiculous.]]
* Why does Marth have dialogue like "There's no way I can lose" and "Everyone look at me"? In [[Fire Emblem Akaneia|his games]] he's characterized as an [[Incorruptible Pure Pureness|almost disgustingly nice]] [[The Messiah|Messiah]] type who never acts condescending and he is often unsure of himself.
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** They've been trying to get Pit into the Smash Bros. games for years, but for the past few games, they were having problems animating the wings. They weren't really able to do it until this one.
* Look at the pictures of Ridley and Meta Ridley on the character page. Why did Ridley lose a finger on each hand during the augmentation process?
** He wasn't so much augmented as destroyed and rebuilt.
* In The Subspace Emissary, something about two particular levels bugs me: The opening Mario VS Kirby fight, and the Meta Knight VS Lucario battle later on. You can play as either character and fight the other, which is a good idea and all, but here's what bugs me: if you lose, you get a Game Over, when really, shouldn't it have instead triggered the cutscene for the other character winning and just continue? Plot-wise it makes no sense, and when playing on Intense Difficulty it'd be a nice relief in case you lose.
** [[It's Up to You]] in full effect. Yeah, I agree this one wasn't thought too far.
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* This troper wonders what Link and Zelda were thinking when they [[Enemy Mine|revived Ganondorf]]. They're obviously hesitant about it, but do they really need the power of the unified Triforce so much that they revive the guy who has followed them across history, [[The Legend of Zelda: Skyward Sword|"dooming them to wander a blood-soaked sea of darkness for all time"]]? I mean, the guy has a history of backstabbing his "allies", and the moment they turn their backs he clenches his fist and covers it in purple energy before dispersing it and following them up the stairs.
** They were about to fight an entity that OHKO'ed all of the heroes in one fell swoop before, and who Ganondorf clearly antagonizes (at the moment they find him), seeing how he's trophyfied. An entity who completely overpowered the Master Hand, which seems to be the closest thing to a god in the Smash Bros. canon (even if a malevolent one). Yes, they needed all help they could find, that was an [[Enemy Mine]] situation if there ever was any.
*** Plus, the [[Power Creep, Power Seep]] of the [[Super Smash Bros.]] universe means that all it takes for Link to defeat him is a quick battle as opposed to a quest though the dungeons of Hyrule.
* This is a very minor pet-peeve but why isn't there a badge on Pikachu's hat? The one that's based off Red's hat.
** Based on Red's, not actually Red's.
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