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Individuality Is Illegal: Difference between revisions

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''A life that's been lived before a thousand times''|'''[[The Who]]''', ''905''}}
 
In any given society that works via a collective or [[Hive Mind]], the introduction of individuality into a single member can have one of several consequences.
# The individual is destroyed or removed, either by the other members of the collective or by some internal mechanism such as an [[Assimilation Academy]]. This individual is deemed dangerous and therefore not a part of the social order.
# The society is destroyed, since the structure itself is so finely balanced that the introduction of [[The Singularity|a different element]] into it proves catastrophic. This can lead to chaos or genocide.
# Something crucial that the collective protects or maintains is destroyed, which can be anything from a single structure to the known multiverse.
 
See also [[Assimilation Plot]], where individuality isn't just illegal, it's ''physically impossible''. See also [[The Evils of Free Will]], where this is also illegal, or at least someone [[There Should Be a Law|wishes it was]], but not really a problem thanks to [[Mind Control]] and [[Mass Hypnosis]]. [[All of the Other Reindeer]] is also somewhat related to this trope, and also the "Aliens as Communists" section of [[Scary Dogmatic Aliens]].
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See also [[Loss of Identity]], the consequence of this on former individuals.
 
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{{examples|Examples: }}
 
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(ad infinitum) }}
** Fortunately, we get rid of them in ''[[Final Crisis]]''. ''Permanently''. ([[Death Is Cheap|For now.]])
*** As if that was any bet[[Interrupting Meme|ALL IS ONE IN DARKSEID!!]]
* This is the driving force of Adam Susan's philosophy in ''[[V for Vendetta]]'' although he gets better. [[Redemption Equals Death|Then]] ...
 
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== [[Video Games]] ==
* In ''[[Shin Megami Tensei Nocturne]]'' {{spoiler|Hikawa's}} goal is to create a society based on this trope. And [[World of Silence|another one]].
* Unusually a ''positive'' example of this trope appears in ''[[Mass Effect 2]]''. The geth, the main enemy from the first game turn out to be a mostly peace-loving species with a 5% minority who are hostile to the organic races; they represent the most individualistic, "rebellious" part of their highly collectivist culture (justified by the fact that as individuals the geth aren't even sentient), and effectively brainwashing them to return to the collective is the ''good'' decision to make (as opposed to blowing them up). Of course they were [[Hoist by His Own Petard|Hoisted By Their Own Petard]], since they were planning to do exactly the same thing to the main collective.
** Hell, Legion (your geth Team mate) is out right ''terrified'' by the ideal of the geth becoming individualistic, when you try to claim its a good thing.
** All this may be justified by the geth's true nature: the geth are AI's, and become more intelligent when linked together. This is why there are always many geth in one platform (robot). To the geth, individuality means mental regression, so they despise it.
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[[Category:Otherness Tropes]]
[[Category:Individuality Is Illegal]]
[[Category:Alliterative Trope Titles]]
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