Jump to content

Dragon Age II/WMG: Difference between revisions

m
update links
m (delink camelcase)
m (update links)
Line 11:
 
== Anders will not appear in Dragon age III ==
* Assuming The Exiled Prince DLC is canon, no matter what you choose to do with Anders in the final act {{spoiler|Anders will die}}. {{spoiler|Choosing to spare him after he blows up the Chantry (Either let him stay in the party or run off) will make Sebastian swear to hunt Anders down with the Starkhaven army. Seeing how Anders was willing to "pay with his life" for what he has done, it's unlikely he'd deny Sebastian the revenge he deserves. The other choice, of course, would be to kill him yourself.}}
** If you keep Anders in your party then you convince him to fight this revolution he's started. Until said revolution is over, I can see Anders brushing off Sebastian. Plus you might be giving Sebastian too much credit here. He ''says'' he wants vengeance and will destroy all of Kirkwall but he says a lot of things.
*** On the other hand you might not be giving Sebastian enough credit, throughout [[Dragon Age II]] his main problem is that he is conflicted between his vows as a chantry brother, and what he feels is his duty to reclaim his family's throne, after the events of the endgame {{spoiler|where Anders blew up the chantry with Elthina still inside.}} I can't see him being conflicted at all, in fact I can see him turning into a full on Determinator.
**** Again, there's little reason to think that Anders would just let Sebastian kill him when he has a revolution to fight and this will likely drag on so long that afterwards a lot of people will end up dead and it won't really be the same as his dying post-DA2. And while you're right that Sebastian may not be conflicted, we haven't seen any evidence that when he does finally pull himself together that he can manage to accomplish things.
***** I had a feeling that Anders was prepared to die in order to serve justice for {{spoiler|the destruction of the chantry and death of millions to come}} being possessed by justice/vengeance and all. It'd seem ironic for the spirit of vengeance/justice to deny Sebastian of both. Though, Anders always has been rather bias in his sense of justice.
****** He was but if you let him live and convince him to help you fight, you change his mind. He realizes that he's not done yet and that it would be too easy to just lay down and die because he started the war since now he's needed to fight. His need to fight for the mages now that he's put them all in terrible danger trumps any need Sebastian personally has to avenge Elthina.
******* It's worth noting that at one point in the game, the PC can question Anders about a similar situation. He says that he ''would'' kill a lot of innocent people to see justice served, but admits that those people would then deserve justice themselves.
******** Yeah, eventually. Not before the mages' situation is settled.
**** There's also the possibility that Anders and Hawke ran off together at the end of [[Dragon Age II]]. If Sebastian wants vengeance, there's a damn good chance he's going to have to go through [[One-Man Army|Hawke]] first. Good luck with that...
** Sebastian's kinda pathetic. He never gets anything important done without Hawke's help. Not to mention that even if he could track down Anders I rather suspect that Anders would hand him his arse on a plate. On a side note, it seems unlikely that Sebastian will actually be able to raise the promised army. He hasn't actually created any power base in Starkhaven at all.
*** Nah. Sebastian's badass enough that a fight between him and Anders wouldn't be that one-sided. But more importantly, it's made clear that the reason he hasn't gotten a power base in Starkhaven is because a) he was conflicted between Starkhaven and the Chantry, and b) if you convince him to reclaim his throne, he decides to put it on hold until the mage/templar conflict in Kirkwall is dealt with, since he (correctly) figures that's going to be a bigger problem. And given the events of the ending, I wouldn't be too surprised if he is running Starkhaven by the next time we see him, since he now has nothing to distract him.
**** Sebastian is no templar. If Anders doesn't let him within attack range and makes sure not to get hit by an arrow then it should be a reasonably easy fight for him. And don't forget that while Sebastian kept putting off building up his power base, others have had seven years to do so and Sebastian hasn't even ''been'' to Starkhaven since he was basically a male Isabela. It won't be so easy to just say 'hey, my family used to rule even though I'm practically a stranger. Follow me!' Even the likes of the Couslands and the Theirins in Ferelden had a great deal of difficulty once their family was killed off even though the Cousland starts trying to get support almost immediately and the Theirin line is a huge part of Ferelden national identity. 'Building a power base' isn't as easy as just showing up and wanting one.
**** OK, we're getting off topic here with the "Sebastian vs Anders" discussion. The point is this: for a full decade, Sebastian has been distracted from the Starkhaven throne for one reason or another. Now, for the first time in years, there is nothing distracting him from the throne. And if Anders is still alive, he has another reason to get the throne. It's probably not going to be easy, but a driven man is a powerful man. Also, remember that the mage/templar war just started, and a changing political world is inevitable. And Sebastian knows that the current ruler of Starkhaven was installed by a maleficar. If he can prove it (and even if he can't, given the anti-mage attitude likely going around) he gets a lot of allies very quickly.
***** It is far from a given that Sebastian possesses the skills to become the leader of Starkhaven, that the current leader is flawed enough for a coup to work, that Sebastian is loved enough in Starkhaven, that he didn't wait too long to attempt to claim the throne, and that he actually knows what he's doing on the ruling front given that he has zero experience. He ''could'' retake Starkhaven but it's just as likely that he doesn't manage it.
***** Also, the prince installed by a maleficar was a member of his own family. Not exactly the kind of thing that improves the family reputation.
**** Sebastian regaining the throne of Starkhaven is not only the crux of his Rivalry storyline, but it's a big part of the climax of the game. While Bioware does Retcon the player's decisions on occasion, they've been pretty consistent about keeping the big, climactic decisions in the player's hands. Sebastian going crazy with vengence and trying to reclaim the throne is such a climactic decision. So, frankly, if Sebastian doesn't get his hands back on the throne under such circumstances, it's going to be a horrific letdown.
Line 31:
***** Also, as another troper mentioned higher on this list, if Sebastian goes anywhere near a romanced Anders while Hawke is around, Sebastian will probably be killed five times before he hits the ground.
***** Considering a romanced Anders, if he knows he's being {{spoiler|pursued by the Starkhaven army}}, it's likely he'd leave Hawke for his/her safety. That way he can protect Hawke and continue fighting for the mages his own way. Storyline-wise, I don't think Anders can defeat Sebastian. Gameplay-wise, he's a powerful mage unit but storyline-wise, he's a healer.
****** The epilogue seems to think he's still with Hawke three years post-Chantry...or at least as far as Varric is aware.
****** Besides, does Hawke really strike you as the type of person who would let him/herself be left behind for the sake of safety?
****** Ahem: "storyline-wise, he's a healer." Sure, but he's also a healer with a powerful demon in him.
****** If anything, being a healer makes the case of Anders winning a fight against Sebastian all that much stronger. Unless Sebastian is able to kill him in one shot (which seems really unlikely) Anders can simply recover from any injuries Sebastian could give him. And let's not forget all the defensive spells Anders could have to help keep Sebastian's arrows away from him in the first place. Sebastian doesn't have either of those luxuries. Anders just needs to hit him with a few good offensive spells (which he DOES canonically have, remember him roasting hurlocks at the beginning of Awakening and Velanna's fireballs size comparison?) and Sebastian is done for.
****** A shot to the heart or the head would be instantly fatal if the cutscenes are anything to go by. At the very least they'd incapacitate him and give Seb a chance to finish him off. Also, romance shouldn't be taken into account; yea, a romanced Anders would have Hawke handy to administer the death, but a romanced Sebastian would have the same; it's fully possible to spare Anders' life only because you need his help in the fight and fully intend on killing him later.
******* Those only happen with cutscenes and unless the point is to have Anders dead in all games so Sebastian hunts down any living Anders and kills him, I doubt it will happen.
******* Also a meta reason why not; Sebastion is DLC and as a rule DLC is not allowed to dictate future games in case the player didn't download it.
******* A reason on why Anders, at least, won't be appearing in DAIII. He's the reason why Thedas is in absolute chaos. Imagine if he were to appear in the game in person. We are standing in front of the world's most wanted man. Why would he show himself to anyone? I'd expect he'd either be dead or in such deep hiding and protection from other mages/Hawke that no one can find him since nearly everyone in the world and their mabari want him dead.
* I think that the confrontation will most likely happen in DAIII with the [[Player Character]] meeting with them {{spoiler|mid-sparing and will be forced to make a [[Sadistic Choice]]. Whether or not Anders will possess any evil qualities will be determineable by his relationship with Hawke.}}
****** I'd say we should worry more if Anders will stay dead. Justice kept a dead body moving around for quite a while in Awakenings, it could be that even if Anders wants to die Justice can keep him kicking.
 
== Flemeth is collecting heroes in order to protect the entire world ==
Both the Hero of Ferelden and the Champion of Kirkwall vanish after their respective games, along with several of their companions. They were both set along their paths to greatness by Flemeth. It's entirely possible that Flemeth is gathering an army of powerful individuals to combat something even worse than the blight-such as the corrupted Golden City coming out of the Fade, and bringing the tainted Maker with it.
** Or Hawke hasn't vanished and Cassandra simply did a piss poor job of tracking him/her. Considering how little she actually knows about the (wo)man in the beginning, I wouldn't be surprised if this were the case. Thedas is a big continent stuck in [[Medieval Stasis]], so it's not like Hawke has a mugshot on the Internet or anything.
** If you take her offer of avoiding the fight with her in dragon form in Origins, she tells the Warden that they won't meet again. Flemeth seems to be someone who sticks to these sorts of promises. She may be pulling the strings, but personally gathering an army of Champions that includes the Warden strikes me as doubtful.
Line 62:
* Alternatively, the Warden will show up masked/hooded/helmed, and as the camera pans to take it off, the game will allow the player to use the character customization on the Warden.
** That sounds like a pretty terrible idea since it'd break the mood of the game.
*** How, exactly?
*** Not so much the game, but the mood of the scene, and I agree. A more appropriate moment would be encountering a painter/sculptor trying to get the likeness of the Warden just right, and you'll be able to give him tips through the character generator.
*** Well yea, needs proper framing. Still, simply giving the opportunity to use the character customization on the Warden works considerably better than giving them a mask. The Black Emporium dlc even gives an explaination for any differences in appearance; a mirror that lets you edit Hawke's appearance comes with a lore explanation. Could be used on the Warden.
Line 89:
== The first golems were inspired by rock wraiths. ==
 
Working with the above WMG, the "naturally" occurring Rock Wraiths got the primeval dwarves to thinking and they duplicated the process to create proto-golems. Alternately, the Profane ''are'' the proto-golems and the primeval dwarves were some seriously twisted [[Mad Scientist|Mad Scientists]].
 
== Qunari do NOT have horns, we're just experiencing a case of [[Unreliable Narrator]] ==
Line 100:
** From what I understand, it goes something like this: The Maker was planning to destroy the world, so the Old Gods sent the mages of the Tevinter Imperium into the Fade to fight it. Their attack greatly weakened the Maker, who ran from the Golden City and became Flemeth, and the mages became darkspawn. Flemeth then hunts down and kills a bunch of Old Gods in revenge, but puts the most powerful seven of them(?) to sleep. Later on she discovered that she could gain entry to the Golden City again and restore her power by consuming an Old Gods essence that was free of corruption, which is why she did the whole thing with Morrigan. The next two games are going to be about stopping her before she gets her powers back and destroys the world.
** [[Incredibly Lame Pun|God, I hope not.]] Why can't any mythos with ambiguous religions have them stay ambiguous!?
** Because we have enough of that in [[Real Life]].
 
== The Maker is a trickster thief of a god who claims the works of all his fellows as his own, and his rival and peer Flemeth is engineering a long-term [[Xanatos Gambit]] against him in retaliation. ==
Line 151:
* Was just coming here to post this. It would make sense, there's some signifigant talk of Orlais in-game, and in all likelyhood Bioware would need to change the placement of the game for sake of coding and planning of the game. However, Cassandra is from Nevarra, not Orlais. Also, with the Divine based in Orlais, and the final shot of her order of Seekers could set them up for an undefined role in Dragon Age III.
* Another reference to Orlais; The Golem Shopkeeper in the "Hidden Dungeon" at Sundermount says something along the lines of "The Stone is beneath Orlais." He then goes on to say something in what I imagine is dwarven.
** That’s an interesting quote. Because Tug’s axe in Leliana’s Song has an inscription saying "The Stone lives beneath Orlais."
* Plus, Morrigan goes to Orlais if you didn't romance her and refused her ritual, and is seen in the Frostback Mountains, i.e. en route to Orlais, if you did. (I should also say I haven't played Witch Hunt, but my understanding is that at the end she goes through the mirror to a unspecified place)
* Given the nature of the conflict going on, this makes perfect sense, given that Orlais is the home of Val Royeaux, which is in turn the home of the Divine and the Chantry.
Line 186:
* Fenris on a bad hair day? No, seriously, it may be that Sandal is a Seer in addition to enchantment and that one day day Flemeth is going to be very happy. And that will probably be ''very'' bad for everyone else. The main page's [[Obfuscating Stupidity]] entry mentions that Sandal says some incredibly deep phrases on occasion.
** Sandal mentions the "scary old lady" in act 3. Who is the final boss of act 3? A scary old lady with a magic sword. He's quite obviously talking about Meredith.
*** Except Meredith could hardly be considered "old". She's early middle-aged at most.
*** Not to mention that Sandal mentions a scary old lady ''laughing''. Meredith is way too stern and strict to laugh at anything, never mind the chaos that's going on by the time Sandal makes the comment. Flemeth on the other hand almost certainly indulges in a mad cackle every now and then, judging from her general hamminess.
 
== Each game in the main Dragon Age line will have a "quirk." ==
Line 205:
== The lyrium idol is connected to the Darkspawn and the remaining Archdemons/Old Gods. ==
 
Both the Mother in Dragon Age: Awakening and {{spoiler|Bartrand}} kept raving about how they wanted to hear "the song" again. That can't be a coincidence.
* Even normal lyrium seems to have this effect as seen when Justice is given the Lyrium ring in ''Awakening''.
** Pure lyrium sings. Literally. That's how the dwarves find it.
Line 225:
== Miscellaneous guesses on what party members will be doing in later installments. ==
* If spared, {{spoiler|Anders}} will appear in DA 3 again. Either he crosses the [[Moral Event Horizon]] by doing something very cruel, ( {{spoiler|perhaps killing orphans of the Chantry who could become future templars}}) or he has a [[My God, What Have I Done?]] moment after seeing all the chaos he caused.
** I posit that this may change based on his interaction with Hawke. If a Rival, or not sufficiently friendly, he's going to be more antagonistic, but if a Friend, especially if a LI, he'll be seeking to do good to pay back for the wrong things he did.
** He was showing signs of [[The Atoner]] even before he did that.
** Depends, as a Rival, Anders believed that Vengeance simply has went too far and will at one point take control of his mind completely. He will either join Hawke in fighting for the Mages freedom or to fight to stop the Tevinter Imperium and maleficars who is taking advantage of this war.
Line 234:
 
== There will be various DLC exploring the fates of your party members ==
To expand upon the above WMG, and taking into account the considerable ambiguity in the epilogue as to what happens to Hawke and co. Multiple DLCs may be released with each of the party members as the "main" character (ala Leliena's Song). Depending on your relationships and choices, the story will change. The only issue may be certain storylines may be complicated to program, especially if its just for a DLC. For example, Isabela could potentially be with Hawke, {{spoiler|be on the run from the Quanari if she took the relic and didn't return}} or who knows what else. Thats ONE character...out of 8 possible companions (if all are left alive/still with you end game). Names could be stuff along the lines of -
* Varric - The Storyteller
* Carver and Bethany - The Younger Hawke
Line 250:
** Merril's would be set in Ferelden as she fights to protect her clan from the Blight during the events of ''Origins''. During the quest she could encounter elves that are giving up on their heritage which would motivate her to fix the pieces of the Eluvian she smuggled with her from the Dalish Elf Origin.
** Sebastian's could happen after the post-game as he returns to Starkhaven to take control of his lands. {{spoiler|He really doesn't have a choice}}. Flora Harriman could be a potential part member as well as Hawke if the player chose to {{spoiler|kill Anders at the end of the game}}.
*** Unless the plot is to kill all the enemy soldiers in the castle and his pawn of a cousin, I doubt that taking control of the kingdom he's ignored for seven years and hasn't been to for longer than that would be the kind of thing a DLC could be based around. Maybe a whole game but DLCs are too short.
**** Isn't killing a lot of people how we got through the game? There could be some quiet moments where Sebastian remembers his family and even if it's the length of Legacy that's still enough time to have some decent story lines. To save time Sebastian could arrive in the middle of the revolution and fights against his cousin's mercenaries with those that remain loyal to his family-or just hate his cousin a lot.
** Bethany/Carver could have two stories: a story set in the Gallows with either Carver as a Templar or Bethany as a Circle Mage trying to figure out why mages keep disappearing and a Grey Warden story that works for both of them. Alistair (if a Grey Warden) could make a special appearance and maybe some of the Wardens from Awakening for the fans.
*** Maybe Loghain too, seeing as he's apparently still knocking about by Act 3.
** Aveline dealing with a mysterious crime wave affecting Kirkwall, helped by her husband Donnic and Guardsman Brennan. Complete with a [[First-Person Smartass]] monologue by Aveline in the style of a noir film.
** Varric telling the true story of his meeting Bianca and showing his reliance on a crappy crossbow before meeting the love of his life. In ''Legacy'' {{spoiler|we meet Bianca's inventor Gerav so he could be a party member}} and Dougal Gavorn from the "Friends In Low Places" quest also worked with Varric in the past.
Line 260:
 
== The Grand Cleric is Meredith's mother ==
I just finished my first playthrough last night and got to thinking. As far as I know we only see Elthina and Meredith in one scene together (Act 3 with Orsino's public protest) but IMO the two did look to have quite a resemblence. Now Elthina does look old but perhaps not old enough to be Meredith's mother, but she mentions at one point having presided over some Chantry ceremony for Hawke's mother (I can't remember the name but Leandra was a baby so I'm assuming some sort of baptism) which given the age of Leandra makes Elthina a fair bit older than she might look.
 
I also noticed that when the {{spoiler|Chantry gets blown up by Anders}} while Sebastian goes into instant grief Meredith (being a [[Knight Templar]] and more than a little unhinged at this point) goes straight for the aggressive kill all mages option. Perhaps a little bit more understandable if {{spoiler|her mother has just been killed by a mage}}. Elthina seemed to know Hawke's grandparents quite well. If Meredith truly was Elthina's daughter, Meredith and Leandra might have been childhood friends, or at least known each other from a young age.
Line 276:
** At this point it would be surprising if he's not a playable character/party member in the next installment.
** SO incredibly happy someone else pointed this out/feels the same way. He seems to be having almost a bit of his own rise to power story, playing on the sidelines to both the Warden and Hawke. Stands to reason he's being set up to be a compaion. Possibly the writers testing out if he's well-received enough by fans. Also, if made a companion in the next sequel, it might be interesting to have him be romanceable. Especially given his infatuation with the female Mage!Warden.
*** I support the romanceable part *swoons*
 
== Sandal is a member of Primeval thaig ==
All things considered, including his ability to actually handle a shard of the lyrium idol, which is inside the Primeval thaig, point out that he might be one of its member, and probably a dwarven mage too.
* ...Except the Primeval Thaig has been abandoned since before the Blights. The only living things who have lived there since then are the Profane and various other monsters inhabiting it. Sandal might have been there once before (that could have been what fratzed his mind and gave him his enchanting abilities), or maybe he's descended from whatever dwarves once lived there (assuming the Primeval Thaig was built by dwarves), but he's definitely not a "member" of the Primeval Thaig.
** "Definately" nothing! This is a fantasy game with some immortal creatures in it. Suspended animation is a possibility, among other things. The Primeval Thaig is built in dwarven architecture even though it lacks the statues of the Paragons and other important details, so it's highly unlikely that anyone else could be behind it, unless they are some forgotten people who taught the dwarves all they know.
 
== Bodahn works for Flemeth ==
Line 289:
== Bodahn works for the Warden ==
* He appears in DA2 when a big expedition far in the deep roads is being organized, a subject of great interrest for the Wardens. Chances are that the Warden herself sent him to Kirkwall to have an agent in the expedition so she can have first hand account of what is found there. After the expedition, among Bodahn's repports are notes about Hawke which awake the interrest of the Warden who then order Bodahn to stay close to Hawke. This explains why Gray Wardens turn up during the Qunari Crisis and why the sibling comes back if a Grey warden at the end of Act 3: Bodahn was warning his boss of the looming crisis each time, who reacted by dispatching available troops to aid Hawke. That would also explain why Bodahn says that he's going to leave Hawke soon: after the current crisis, the Warden is going to send him on another assignment. Finally, it makes sense from Bodahn viewpoint: he specializes in rare, costly, lost artifacts, and Wardens have a knack at finding those, plus, he knows he's not getting younger and he needs someone to take care of Sandal, and the Wardens would have a big vested interest in taking care of a master enchanter who can kill single handedly Darkspawns by dozens.
** But Bodahn is leaving not to go with the Wardens but to have a place in Celene's court. And why is this particular Deep Roads expedition of more interest than the countless ones that take place in Orzammar but the Wardens don't see fit to spy on? It's not like anyone expects them to find what they find. And just how long was it being planned that the Warden has time to hear about it ''and'' send Bodhan over from Ferelden which, if Hawke's journey is any indication, takes two months? And why in the world would they be particularly interested in Hawke of all people? At the end of Act 1, Hawke is just an immigrant who managed to get rich in an expedition and who can fight well. Hardly a person of interest. Also, there are no Grey Wardens stationed in Kirkwall and though things had continued to deteriorate, the Qunari invasion ''and'' the Rite of Annulment really took people by surprise. And considering that the Grey Wardens basically ignored the invasion and only your sibling would help with the Rite of Annulment, why would they bother to make sure to be present if they aren't actually going to do anything?
*** ''Bodahn is leaving not to go with the Wardens but to have a place in Celene's court'' Bodahn is going to Celene's court to spy for the Wardens: even if he is getting older, this does not means that he is retiring yet
*** ''why in the world would they be particularly interested in Hawke of all people?'' The Warden was not interested in Hawke, s/he was interested in putting someone in the Dwarven merchant guild of Kirkwall: Kirkwall and Amaranthine being rivals in the Waking Sea trade; even if Dwarves do not directly take part in the seafaring business, they do have vested interest in a lot of the city's activity, which probably includes its merchant fleet as well, and the First Warden made it clear in Awakening that he wanted Amaranthine to prosper as much as possible since such a success would create a precedent usefull for the order political clout.
Line 327:
Not ''just'' wishful thinking. At the end of Awakening if you are married to Alistair it mentions your character vanishing, but also that Alistair isn't worried and is sure that his wife will be back. Several of the other endings hint at the same attitude with Leliana and Zevran. Plus neither looked too broken up when we saw them in game. So I'm thinking they know where he/she went or at least have a general idea of what he/she's up to. But they it's something important enough that they can't tell anyone else.
* This is highly likely, at least for some of them. If you're not married to Alistair but have a relationship with him, the Awakening epilogue says that you both disappeared. Obviously, he shows up again in DAII, but that just seems to imply that you're both off the grid, at least except for the vaguely-described work with the Wardens. Leliana may or may not know - I guess it depends on the nature of her own secret service activities.
* There's also a particularly suss line Anders gives - if the Warden was Dalish, Merrill will ask him if he has any news about him/her. Anders tells her she shouldn't wait for any news; 'The Warden likes his/her privacy.'
 
== In a similar vein, Varric ''does'' know where the Champion is ==
Line 337:
 
''Dragon Age'' has made a point of never explicitly saying how much of the Chantry's mythology is true, and there has been at least one in-universe suggestion that Andraste may have been a mage herself. Combine this with a codex entry from the first game that says inexperienced people sometimes mistake spirits for religious experiences and the MO of the two entities starts to look very similar. The Spirit of Justice favours the oppressed, but given enough time they can become the oppressors themselves requiring Justice to push in the opposite direction.
* Just a note, it probably wouldn't be that particular Justice. When met in awakening he says he'd never so much as thought of merging with a mage before, having no interest or experience with the waking world.
* Also, if the Maker is indeed a Fade spirit, then he would be far more likely a spirit of Faith rather than Justice.
 
== Sandal is the Maker. ==
Line 352:
== The Idol was corrupted by the Darkspawn Taint. ==
It used to be benign or at least not make-you-go-off-your-damn-rocker bad. But centuries of Darkspawn corruption, intentional or not, has bred the taint in at the routes. So it connects to the Fade ''and'' infects the user with the Taint. Bartrands yelling about a Song was very like the Mother's ravings and we already know the Taint drives people to violence and depravity.
* The Primeval Thaig is the only known thaig to be untouched by the darkspawn.
** Is it? Because I seem to remember fighting a lot of darkspawn during the Deep Roads expedition.
*** But you stop fighting them once you get to the thaig. What this means is anyone's guess.
**** Could be they consider that Thaig holy ground and won't fight there.
**** The Darkspawn are soulless and mostly mindless creatures. The only thing they consider remotely "holy" are the Old Gods who whose song eternally becons them, and compels them to seek them at any cost, even though it leads to their corruption. If the Darkspawn saw the Primeval Thaig as similarly "holy", they would have corrupted it long ago. It seems more likely that either the defenses of the Thaig are too strong for them, especially as their efforts aren't very concentrated on the Deep Roads, as they are too obsessed with seeking the Old Gods, or else there's something in the Thaig that prevents them from even noticing it, or entering it that doesn't affect ordinary mortals. Maybe they can't stand red lyrium? Who knows?
**** In one of the books they discover an emerald lake that is similarly untouched by darkspawn corruption. Obviously there are places in the deep roads that darkspawn can’t touch, though why is still a mystery.
 
== The events of Dragon Age II were not the "change" coming to the world mentioned by Morrigan and Flemeth. They were just the prelude to something larger. ==
The real change is outlined in Sandal’s prophecy:
* “One day the magic will come back - all of it. Everyone will be just like they were.”
** This means that everyone will become mages. The elves claim that all of them once possessed magic and there are hints that dwarves once possessed magic, so it’s entirely possible that there was a time when everyone of every race could use magic, but for various reasons became rarer (and totally extinct among the dwarves). However, the codex entry on Mana and the Use of Magic states that the potential to use magic exists in everyone (due to their connection to the Fade), but only manifests in some. This means that, in theory at least, if that potential was forced to manifest in everyone, everyone could become a mage. Furthermore, those severed from the Fade (Dwarves and the Tranquil) apparently CAN be (re)connected to it, as evidenced by Oghren’s ability to dream after becoming a Grey Warden and the scene with Karl during Anders’ first personal quest in DA2 (although the latter was only temporary, but it’s a start).
*** The mechanism for this? Think about what’s going on in Thedas: death on a huge scale due to the mage/templar conflict and desperate mages turning to blood magic and demons. Both of these thing would severely weaken the Veil all over Thedas, likely having huge repercussions for the physical world.
Line 387:
* The obvious objection to this is that parts of the game seem very rushed compared to Origins, especially the re-use of the same levels over and over with occasional different enemies. It also faces the problem that the Darkspawn and Wardens are so peripheral to this story that if it was originally the main project there would be no reason for them to be so developed and central to the setting. Running from a Templar crackdown would have worked just as well as an opening.
** No, that wouldn't have worked because then they'd have to explain don't come after mage!Hawke when he arrives in Kirkwall or why they didn't alert the Kirkwall templars to be on the lookout for mage!Hawke (presumably different templar orders talk to each other). If DAII was the original project, it's likely they came up with a story about Hawke and co. fleeing to Kirkwall and playing a key role in a massive Mage vs. Templar civil war, but when they came up with a reason for Hawke to flee Lothering (The Blight) they realized they'd need a whole other game to set up the story and environment for the players. So they reassigned most of their Dragon Age writers and developers to Origins and left a skeleton crew to work on what would become DAII. After DA:O was released maybe they had planned to put the writers and devs back on Hawke's story but got sidetracked by Awakenings and the Origins DLC packs. Then I guess they just...decided to release DAII early and hoped no one would mind the recycled levels. Go figure why.<br />Now admittedly this is pure speculation on my part, but I can think of no other reason why they named their first game "Dragon Age: ''Origins''" rather than just "Dragon Age". It sounds way too prequel-esque.
*** What about the fact that a huge draw of the game is the six different origins? DA2 only lets you be mage Hawke or non-mage Hawke.
*** Eh, that seemed like basic RPG fodder to me. Plus, the six different origins only come into play a few times. One would think that if the multiple origins were the point of the game they would come up more often than they do. But like I said, I admit this is pure speculation. Maybe I just don't want to believe Bioware is that lazy and desperate for a quick buck.
* If you look back at the earliest screenshots of Dragon Age (ie. 2004) the architecture and general design looks a lot closer to Kirkwall than the stoic, sturdiness of Ferelden.
* I always thought "Origins" sounded like the name of a prequel. Indeed, after watching the Sacred Ashes trailer, I assumed that there was a preexisting game called ''Dragon Age'' that I hadn't heard of.
 
Line 397:
== Alain and Keran will be possible party members in the future. ==
Both are minor but notable characters, both are pretty well fleshed-out and have interesting stories to tell, and both seem to fit important party roles (Alain a nuke mage like Merrill, Keran a tank like Aveline). The fact that you have the option to kill them doesn't matter, since you have this option with several other characters in DA:O that reappear in DAII (Anders, Zevran, Leliana). It could even be that if you sided with the Templars as Hawke, Keran joins your party, but if you sided with the mages, Alain joins.
** [[Word of God]] says that it's a bug, that Zevran is alive if you killed him in DA:O. As for Anders: He only dies in one epilogue. However, they aren’t 100% canon and the developers just ignore them if they don’t fit into the story. So the only characters who can come back from the dead are Leliana and Oghren (Yes, there seems to be a way to kill him if he wants to leave the group in Origins.).
*** While Anders only dies in the epilogue and the epilogues are subject to change at any time, it is possible to hand Anders over to the Templars at the start of Awakening instead of recruiting him. This action makes his appearance in DA2 impossible; while he could have escaped, he wouldn't be a grey warden(the only reason he was sought out) and he wouldn't have met Justice. So the retconning of this possibility, while it doesn't involve a characters death, still shows they're willing to select a hard canon.
*** It's entirely possible that Anders escaped from Rylock's custody or escaped again from the Circle and met another Grey Warden. This Warden would be interested in a desperate mage with no strong ties and could conscript him. He could meet Justice if he ever served in Amaranthine or while Justice is off trying to right various injustices he comes across in the world. It may be ''unlikely'' but it's not necessarily a retcon.
**** As far as we know, the Warden-Commander, that is, the PC, was the only Warden in Ferelden with recruiting rights at the time, and really one of only four grey wardens total in Fereldan at the time (along with Alistair, Loghain if he was spared, and that one bloke who's still alive but crippled in the Architect's base). For this to happen Anders would have to have been recruited after Awakening, which pushes the timeline to restrictively short levels, and likely would have a bigger grudge against the Wardens for one selling him out to the circle. Not to mention Anders referencing the Hero of Ferelden to Merrill and telling Varric stories about Awakening.
**** Why in the world would the Wardens limit themselves by only having the guy in charge be allowed to recruit people? Similarly, it seems unlikely that all of Thedas would agree to allow the Wardens to recruit literally anybody they want (though not without consequences)...as long as only the one guy did it.
***** By that time, I'm gussing wardens from other parts of Thedas would be coming into Fereldan to replace the old ones. One of the replacements would most likely be a warden with conscription rights
****** But if only the WC can conscript someone then even if a Warden used to be WC of somewhere else, they'd lose that power when coming into Ferelden.
***** Ok, to be clear. At the start of awakening, the only grey wardens in Ferelden are the PC and Loghain, assuming Loghain was spared(and Alistair, but he's not part of the order so he can't recruit). There were about a dozen Orlisian wardens who had just come to Fereldan, but they've all been killed/captured by the dark spawn literally hours before you have the option of recruiting Anders or handing him over to the templars. There aren't any reinforcements being sent. They've shown up and gotten themselves slaughtered. Awakening takes place over the course of a couple months with the only wardens being the ones the WC recruits, and the only supplies for the Joining at Vigil's Keep.
== The Third game may have race option. ==
Line 416:
* Playing as an Elf could make a lot of sense though. ''Dragon Age II'' ends with the mages rising up against opression so the question of what the other major opressed group is going to do in response is likely to come up. It also explains why a mage PC isn't ''already'' caught up in the conflict since the Dalish Elves have their own mages seperate from the Circle.
* And then they'll all team up when [[Gondor Calls for Aid]]?
* Qunari. Only option that hasn't been playable yet; even darkspawn got the Chronicles dlc. Could be either an orphan raised by humans, or a child of a tal'vashoth defector. Qunari can be mages, and for anyone saying they can't be rogues, well, no one noticed the qunari that snuck into the chantry and killed Mother Patrice until they saw the arrow sticking out of her, and that's only because he let them see him to send a message. So qunari can be stealthy.
 
== The Tevinter magisters physically entered the Fade by misusing an Eluvian they captured from Arlathan. Somehow while inside, they inadvertently caused the Blight. ==
Line 430:
* Here's a possibility - what if Justice was ''already'' a demon by the time he merged with Anders? Thinking about it, one of the chief complaints about DA2 is that Anders just doesn't act like Anders. He's severe, obsessive, humorless, easily frustrated, bitter... in fact, he is ''much more'' like Justice than he is like Anders. What if Justice's removal from the Fade and exposure to the 'real' world had already begun his downward spiral into becoming a demonic entity? The Anders we meet in DA2 is predominantly Justice; he can't hide himself as well in the Fade, or when he loses his temper, so he plays the 'split-personality' card, which explains the inconsistencies in just how cohesive their symobiosis is. They're mostly Justice, but Justice knows from what happened to him before that people react badly to a spirit in a human's body, and so he downplays it. So, really, Anders didn't corrupt Justice. ''Justice'' corrupted ''Anders'', and those little flashes of humor and charm he has every now and then are all that remain of him, in the same way that Kristoff's memories lingered in his dead body, and could affect Justice's outlook.
** As an addition to the above, the reason why both of them are still around if Anders died in Awakening is that Justice is actually in ''Anders' dead body'', using his memories and previous experiences to pass himself off as Anders, and manipulating his magic to keep his body from decaying. Though that wouldn't explain Nathaniel's lack of shock at seeing him again, it would explain a lot of the awkwardness which seems to color his social interactions. He took on the issue of the mages' plight because, as a spirit of Justice (or demon of Vengeance) he needed a cause, and he figured that it was a way to repay Anders for hijacking his remains.
*** It wouldn't explain the romances either. Passing himself off as Anders by mimicking his passion for mages and cats is one thing, but the soap-operaish passion he gets for Hawke and Karl? There's no reason for it, in fact it distracts from the cause.
**** IIRC, Justice had a strangely overwrought relationship with Christophe's wife while he was inhabiting his dead body. The conflict between his duty, his fascination with relationships, and his host's recalled emotions may very well be entirely his own. His freak-outs, likewise, could actually be a result of Justice vs Vengeance rather than Anders vs Justice.
*** Actually, Nathaniel ''is'' shocked to see Anders if he died in the epilogue. Anders makes some vague comment about how they just assumed a burned corpse was his.
 
== Dragon Age and [[Warhammer Fantasy]] share a universe. ==
Line 439:
== Anders isn't actually possessed ==
Justice and Vengeance are actually split personalities, born from Anders' hatred of the Templars. The blue glowy thing that happens is his magic going into overdrive.
* That is a...disturbing thought, but plausible. He'd be pretty damn bat shit though to be deluded into thinking he's an abomination.
** There's a precedent, though. {{spoiler|The guy who kept kidnapping elf girls thought that demons were telling him to do it, but he was (or at least appeared to this troper to be) merely insane.}}
* Or maybe the glow is just Varric embellishing again. Maybe he says that Anders' eyes get bright and piercing when he's angry, but Cassandra chooses to believe Anders' story about being possessed and thus imagines the eyes as actually glowing. That would explain why Meredith and Orsino don't immediately freak out when he puts on his abomination-face just before {{spoiler|leveling the Chantry.}} Do the other party members comment on the glowing?
Line 452:
*** Or [[Michael Fassbender]].
* Sandal
* A relative of the Hawkes/Amells.
** Charade or one of her descendents to really link the games together.
* A grey warden, for exposition regarding darkspawn/etc.
Line 458:
* An animal companion. In a twist, this will not be a mabari, but an Orlesian hunting dog with abilities similar to a rogue, or perhaps a cat-abomination that serves as the [[Token Evil Teammate]].
** Or a griffon...
* A Qunari/Tal-Vashoth.
** If this ''doesn't'' happen I for one will be storming the Bioware offices with my torch and pitchfork. And I don't think I'll be alone, either.
** A Qunari Protagonist sounds good since there mages have mask
** [http://dragonage.wikia.com/wiki/Maraas Maraas] could work as a tal'vashoth companion. Easy going, laid back, pure mercenary. Gives a good explanation as to why he's in the party and has considerable potential for character growth.
*** He'd be quite old by the estimated time frame, but Loghain had to be in his 50's guessing by Anora's age. And maybe you have to convince him to stay once the scope of your quest gets too large, like how you had to convince Sten to stay in Haven.
*** More to support that - if you try to hire him as Hawke, he says he doesn't like to fight for causes, just simple things. I reckon he'd count 'mage/templar war' as a 'cause'.
Line 473:
 
== The Tevinter Magisters didn't unleash the darkspawn. ==
They ''did'' muck around with things like the lyrium idol in the Deep Roads, however, which mutated them horribly and caused no end of trouble for the dwarves. After the appearance of the darkspawn, the two stories merged and became one over time, with confused and frightened people ascribing the existence of darkspawn to the meddling of mages. The real source of the darkspawn taint has more to do with the old gods, as Morrigan's child will eventually demonstrate.
* Alternatively, the true origin of the Darkspawn actually relates directly to the Primeval Thaig and its red lyrium, and the Tevinter Magisters got the blame on political and religious grounds alone.
 
== Cullen will be an party member in the next game ==
The writers seem to like him enough, and there's definitely basis for a character arc there. If the game is roughly around same time as the second he may even be an LI, complete with a crazy rivalmance with a mage. If it takes place later on, he might be mentor character of sorts, like Wynne.
 
== Anders isn't actually Anders. ==
Anders is in fact [[Atop the Fourth Wall|Crazy Steve]], having knocked out Anders and assumed his identity. The real Anders is either dead, in templar custody(having been turned over to them by the warden and therefore never having been conscripted to begin with, and never meeting justice)), or back in Vigil's keep after a two month hiatus.
 
== Kirkwall was designed by the Magisters to be a giant human sacrifice to create a [[Fullmetal Alchemist|philosopher's stone]] or it's equivalent ==
The Mystery of Kirkwall as discovered by the Band of Three comments on how Kirkwall's streets wind, twist, and make no sense (design), how the entire place is built upon an ocean of blood from slaves (sacrifices) and that the Veil to the Fade was so damaged as to the point that it seemed deliberate (power). Along with spells and background effects that heavily encourage everyone in the city to kill each other. (Why kill everyone when you can have it done for you?) Kirkwall was never meant to be a city, it was designed to be the biggest Blood Magic spell ever.
* It would certainly explain all the maleficars and abominations that spring up around the place.
 
== Dragon Age 4 will take place in the Tevinter Empire ==
It's pretty obvious that Dragon Age 3 will revolve around the Mage-Templar war and will most likely center in Orlais, but when that's over and done with, it's time to turn to the often mentioned Magisters and their practices, as well as the impending Qunari invasion foreshadowed by the Arishok.
 
Line 494:
== Hawke doesn't exist. ==
S/he is just a character in Varric's story. One conversation with Varric even has him point out how perfect a protagnist Hawke is.
* Or maye s/he did exist but ''Varric'' is the true hero of the story and the leader of the group who got things done and made all the decisions, but Varric subordinates himself as [[The Lancer]] in the story because he's uncertain as to how Cassandra would react.
* Or maybe all in the group pulled their weight equally and Hawke just got the glory because he/she was technically nobility with family ties to the city, and Varric played along because a good story has a proper main character.
 
== Ser Pounce-a-lot was given away under Rolan's orders. ==
Line 506:
* Neat idea, but with one snag. If the player character is female, Roderick will balk at the idea, since in his homeland "a woman knows her place... unless she's queen." The problem is the use of the term "queen"; Orlais has an empress, so he can't be Orlesian. Individual Free March states have their own terminology (Kirkwall with "Viscount/Viscountess", Starkhaven with "Prince/Princess", etc.), so there might possibly be a "King/Queen" combo. Alternatively, he might be from Antiva or Fereldan... actually, Fereldan seems more likely, given his accent.
** Ooh, here's an idea. Maybe Roderick was a Fereldan refugee who got on a ''completely'' wrong ship and just decided to wing it when he got to strange new lands.
** Or, if we want to bring this out into the metagame, perhaps way back when the writers were designing the Jade Empire they had a different idea for Thedas. Explains everything.
*** I highly doubt it's Ferelden. Ferelden seems to be the most progressive country with regards to the equality of women and they're the one that the other countries marvel at for allowing women to fight. Accent aside, I'd say Antiva seems a better bet.
*** I actually vote for Orlais. Remember Roderick was speaking the Empire's tongue, so he was using the terms that were close enough for him if not the exact ones.
 
Line 531:
 
== Both the Warden and Hawke will be playable characters in [[DA 3]] ==
What do I mean? Well, Hawke and his/her love interest (if he/she has one) run into the Warden in Orlais. If the Da:O Warden is dead, the Knight-Commander from Awakenings takes his/her place. The Warden reveals why he/she's disappeared for so long (something to do with the Divine, no doubt), and then the two join forces. When choosing your party, you have a
choice of either the Warden or Hawke (or both). Whoever takes control of the mission is the one you're controlling at that time, or the one who has most to gain for the completion of that mission. Naturally, the two will commit mass amounts of badassery that would send [[Mass Effect|Commanders Shepard]] running back to the Normandy in tears.
* More probably, given strengths involved and what they've done so far, they'll be party members, possibly late game party members, and the main character will be new.
** Consider that Anders was at least a level 18 mage at the start of awakening, and consider how powerful he could be at the end of the game you decide to import. Also Isabela had quite the adventuring history before the first game started, enough that one expects her to be a little higher level than what she shows up in game. So call it gameplay and story segregation, call it bag of spilling, or let the next game simply up the level ante.
* Probability aside, I'm hoping this turns out to be true. I think they're better off starting a third game with an established character than creating a new one from scratch and making us get invested all over again; we're invested in the Warden and Hawke. Let us stick with one of them.
* I also hope this turns out to be true - for Hawke, mostly. I've become incredibly invested in my Hawke and would be disappointed not to continue his story. I never really felt a real connection with the Warden, Hawke's another story, however...
Line 549:
In the first game we had Morrigan who told the player over and over again that getting into a romantic relationship with her was a bad idea. Most of us ignored this and were completely blindsided when she offered up her God Baby ultimatum. Then we had Anders, who told the player over and over again that getting into a romantic relationship with him was a bad idea. Most of us ignored this and were again blindsided when he blew up the Chantry. For the third game, Bioware will instead make the traitor the love interest that actively pursues a relationship with the player. Whether or not this will still be a mage is up in the air.
** Merrill does not not betray Hawke so there is already one.
*** Does Merrill repeatedly tell you getting involved with her is a bad idea for you?
**** Nope, she is hesitant to pursue a relationship with you because any child from the union would be human, and she feels it is her duty to have elven children. But Hawke can persuade her out of this pretty early on, and once your in a relationship the nearest thing she has to doubts about it is {{spoiler|the possibility that Hawke will have to kill her if she turns into an abomination.}}
 
== The manifestation of Vengeance is actually Anders' dissociative identity disorder. ==
Line 579:
* Something to support this Wild Mass Guess: the majority of the Fereldan Circle given to open rebellion and probably almost all given to Blood Magic would have died with Uldred. The remaining mages, rallied around Irving, would be more likely to try and come to some agreement and Gregior is reasonable man and would probably be willing to at least listen.
* Also, given the fact that the Arl of Amaranthine is a Grey Warden position, it's entirely possible that the nobility of Ferelden do not have the same reactionary fear of mages immediately becoming puppy-kicking magisters if given even a smidgen of power, as the Warden-Commander could be a mage. Cultural standards do a lot to inform one's perception, and Fereldans are very different from Free Marchers.
** Human nature being what it is, I think it's much more likely that a mage WC would be seen as an exception to the rule. Garahel was an elf and everyone acknowledges that he saved the world and yet...four centuries later elves are still treated like second-class citizens. Plus, while I know that it's possible to have an Orlesian elf or dwarf (or mage) WC in Awakening that's not canonical and I think that realistically the Wardens want to avoid pissing people off and losing their Arling so they won't really send elves, dwarves, or (known) mages to try and rule when they can just send a human and avoid any problems.
** Perhaps, but that implies that Wardens have unsurpassed political savvy compared to all other groups, purely by design. Very few characters act completely pragmatically, and no one is entirely omniscient. The Grey Wardens could have appointed a mage WC after the Hero left, but before things really went to hell in Kirkwall, as there are ten years separating DA:O from the end of DA2. Also, Grey Wardens as a whole don't really seem like born politicians. After all, their Right of Conscription allows them to conscript anyone, including politically valuable noblemen, thereby, ironically, destabilizing the very countries they seek to protect. I could see them being less concerned about having a politically acceptable representative and more concerned about a.) fighting darkspawn and b.) keeping Warden recruitment up. If a mage or an elf did those, everything else is secondary.
*** They don't ''need'' unsurprassed political savvy. Ask any idiot in Thedas (and outside of Tevinter in the last case) if an elf, dwarf, or mage can be a noble. They will say no because it's not some secret that nobles are humans and mages can't even live free, let alone inherit anything. Take the common people of Ferelden. They are superstitious enough to whisper about Anora being barren because the Maker was angry that they put a 'commoner' on the throne and they know that they can treat elves like crap and no one will care. If your average villager knows that, the [[G Ws]] can be trusted to be aware of these same basic facts. I can see the GW risking a human mage if they keep the mage part a secret but they wouldn't be obvious about it. If the [[G Ws]] are sensitive enough about Ferelden's feelings about Orlesians to keep the Orlesian Wardens to a minimum (as Mistress Woolsey insists that they are) then they're going to be smart enough to realize that hatred and prejudice would follow any openly mage or non-human WC. They might be able to pull it off and if there is literally nobody else then I can see how they would do that but I have a difficult time believing that the Wardens would not have a single human non-mage or secret mage that could kill darkspawn and recruit people to send to lead Amaranthine. The mages, elves, and dwarves could also be sent over and do a lot of the work, the WC just can't be an open mage, a dwarf, or an elf because the WC is now also the Arl/Arlessa. Now, while it is always in the best interest of the Wardens to play nice with the local authorities when they can afford to, normally if the people hate them it's not the end of the world. In Amaranthine, if the Wardens don't make an effort they stand the very real risk of losing Amaranthine and their precious precedent for holding land.
 
== The Grey Wardens are trying to prevent future Blights from occurring. ==
Line 595:
* Just a thought, Isabella and Bethany are having this conversation in front of Hawke, who is portrayed as a bit of a [[Knight Templar Big Brother]] /Sister. Hawke even tells Isabella to stop at the end of one of Isabella and Bethany's banters. Wouldn't you claim to be a virgin in front of your overprotective sibling?
* I could easily see Bethany turning out to be bi-curious if nothing else. Also, she's a virgin in act 1 where she's 18/19. In act 2 & 3, she's been with the circle or the wardens for a few years, two organizations that aren't exactly known for strict codes of sexual conduct. There's nothing to say her virginity held up through those years(though that's largely speculation either way).
** True but there is a definite culture clash. The Circle may have a very free love environment but Bethany is pretty prudish in her talk with Isabela and is a virgin despite Carver not being one. Being thrust into an environment like the Circle so late in her life probably isn't going to make her see sex like they do. If Anders is right about no mage ever falling in love and it all just being about sexual gratification than I can't see Bethany getting involved much there.
** Also, the Circle in question is one under Meredith. I doubt Bethany would have the opportunity. If anything, being in such a tense environment, where any mage nearby is possibly a blood mage (which she is firmly against) and the Templars are becoming more and more vicious would likely sour her to the whole deal. If she appears in an expansion, I could see Circle!Bethany being nervous about love because of how isolated she was in the Circle. Likely she wrote to Hawke so often because s/he was the only emotional outlet she had left.
*** Bet she gets laid in the Wardens though. Everyone gets laid in the Wardens.
**** Except Alistair.
***** That's a good point. Bethany doesn't seem the type to want meaningless sex (as evidenced by the fact that she's a virgin when Carver isn't and it would probably be easier for a woman to find someone to sleep with than a man given the double standard about sex and the fact that the man doesn't risk pregnancy and the conversation with Isabela) so if she's going to sleep with anyone, she'll be in a relationship with them first or a long time will have had to pass to change her views.
****** I disagree. First letter I got from her after shipping her to the wardens was a bitter tale of isolation, feeling betrayed coupled with the torment of the taint nightmare's. When met alongside Nathanial, and later during the qunari invasion, she's cold and emptionally distant. I can easily see her turning to meaningless sex as a coping mechanism; easy, physical relief from the high stress of her enviroment. Healthy? Not particularly, and it doesn't seem to be working, but that'd be truth in television. As for the circle; Meredith isn't trying to keep the mages from getting laid, she's trying to keep them from turning into abominations. While she's likely much more strict than the ferelden circle, so long as every single mage isn't kept in solitary confinement(which they aren't), it'd be impossible to completely stop them from fucking.
****** Meredith was so strict, she was ''having mages whipped for even talking to civilians.'' I think that falls outside simply trying to prevent abominations. With that kind of attitude, she'd probably have a mage flayed for trying to get laid.
******* And the Qunari would kill people for mages doing that. She's trying to stop the mages from influencing people or coming off as too sympathetic.
****** That was during act 3. Again, the game takes place(and Bethany would have been in the circle) over several years with Meredith getting progressively worse. Moreover, I don't see any point in Meredith imposing strict rules over mages shacking up. She has them locked up, and sex happens in even the strictest prisons(again, outside of total solitary confinement).
****** The last thing Meredith would want is for the mages to be making more mages. A prohibition on boning would not be out of character at all.
Line 621:
** Also, Ferelden will prove to Orlais that they most certainly have taken a few levels in badass since the Fifth Blight, contrary to how Alistair describes the Orlesian view of Ferelden military readiness. In fact, [[DA 3]] might be about the steady destruction of the Orlesian Empire. Think about it. Codex entries say that Nevarra wants Orlesian lands, the Chantry is falling to pieces and based out of Orlais, Ferelden and Orlais are rivals, Tevinter and Orlais are enemies. The last known settlement of the Dalish (Halamshiral) is on Orlesian territory. Everyone has a vested interest in taking Orlais down.
** Riordan mentions that many in the Anderfels see the Wardens as stronger and more fit to rule than the local king and some Wardens agree with them. If the Templars did make a move for power while trying to bring the Wardens to heel, it might result in the Wardens themselves making a bid for power, which would cause all sorts of problems. There might even be a bit of [[Nice Job Breaking It, Hero]] as the power-hungry Wardens use the Hero of Ferelden's intervention in political matters as a precedent for justifying abandoning the non-interference policy the Wardens have used for centuries. And speaking of Ferelden, if Alistair is king then there is no way he will allow the Wardens to be seen as the enemy. He has first-hand experience with the results of that kind of thinking. In fact, depending on the outcome of Awakening, the Wardens might view Ferelden as a viable place to relocate their HQ in the event Weisshaupt does get overrun by Templars, since the people of Amaranthine look to the Wardens for leadership and protection.
*** The King does not have a monopoly on public opinion and how things are viewed. If that were the case, he would have much less difficulty trying to improve the lot of the elves.
*** Most of the endings of Awakening have at least some nobles skittish of foreign influences such as the Wardens. Also, Alistair, as king, is either an uninvolved figurehead who spends most of his time with his people, or a hardened talented ruler. In the former case, ministers and advisers would do the real ruling in his stead. In both scenarios, Alistair - whose throne is guaranteed only by placating the Bannorn - will have to sacrifice the Wardens' agenda for political stability if the two interests come in conflict. Those lords won't like Wardens - ''especially'' Orlesians - encroaching on their territory. I can see Wardens trying to exploit the Right of Conscription to destabilize areas where they lack support, for instance. I can also see Alistair's shortened life and potential infertility becoming an issue, as nobles jockey for power or find a figurehead to rally around in anticipation of his death.
*** Also, keep in mind that the Wardens are not unambiguous heroes. The Dwarven Warden-Commander preset was a total dick. Just as the Hero of Ferelden could be [[A Father to His Men]], Wardens can also be [[The Neidermeyer]] or a [[Smug Snake]]. A possible conflict could be between radical Wardens who, driven out of the Anderfels, are trying to move into Ferelden under the leadership of a Type V Anti-Hero Warden Commander by assassinating anti-Warden noblemen, using the Hero's political actions as precedent. On the other side would be Ferelden nationalists who, despite engaging in acts of blatant terrorism against Warden targets, are actually right in saying that the Wardens are attempting to subvert Ferelden's monarchy.
*** The Wardens would have to be morons to undermine a monarchy that was friendly to them, just as most of the Ferelden nobility would have to be morons to actively antagonize the Wardens so soon after a Blight. And as for Alistair - he knows how to put his foot down on matters that are important to him, as we all learned in the Landsmeet. He's going to support the Wardens and if some nobles move against him it would mean civil war. Again. It's incredibly doubtful Ferelden would want to risk such a thing when the Orlesians are rattling sabers. Plus, Wardens in general are still incredibly admired by most people (remember Wynne's story?) and the only reason some people doubted them during the Blight was because no less than a national hero denounced them. And even then there were plenty of doubters.
*** I think it was ''The Calling'' where Loghain was actually right about the Wardens trying to undermine Ferelden's monarchy with a possible plan to kill Maric when they felt Fereldan interests ran contrary to Warden interests. Granted, Genevieve wasn't all there and they never tried to go through with it, but the precedent for it is there. Again, we don't know how the Wardens have been treating their subjects in the ten years since the Blight and since the Hero (who might have been a good leader) is now gone, it's entirely possible that a [[Replacement Scrappy]] could be at the helm.
**** Also, ordinary people are sheeple, which seems to be reinforced by the second game. All it really takes is a particularly charismatic and influential demagogue.
**** Expecting people in DA not to do things because doing them is stupid is just going to leave you disappointed. It makes far more sense to have a civil war when the threat is just Orlais conquering them again (not that they don't have their own problems) than to have one when a Blight is going to kill everybody and yet it took a freaking miracle to end that civil war. Would Alistair start a civil war if all of the nobles are against the Wardens and he still wants them recognized? The king isn't all-powerful and if the Landsmeet votes against him he can either abuse his power or accept the outcome. People have short memories sometimes and it's been at least ten years since the end of the Blight already. If the Wardens' actions since the Blight have been unsatisfactory, they can't expect the fact that they ended a Blight to carry them through. Wynne happens to be a big fan of the Wardens and I wouldn't put her beliefs down as the beliefs of the common man. The Wardens wouldn't even have to be purposefully antagonizing Ferelden but just have different goals than everyone else and they always feel that their goals come first. While a Warden may look pretty indispensible during a Blight, afterwards people won't see them as nearly as important and in fact they are NEVER as important as they are than when an Archdemon is active.
***** It's more than just Wynne. Pretty much everyone you meet who isn't a crony of Loghain (and even some of them) basicly says "I know what Loghain said, but I don't believe the Wardens would do that." Even when publicly denounced by a national hero the Wardens remain popular in Fereldan. Add to that being saved by them and maybe having one as a popular king and I'd say that Fereldan is likely to back the Wardens, particularly if the Hero was a nice guy, but even if he wasn't.
***** Times change, and the Warden-Commander is now an Arl. The Hero is ''gone'' and, in all honestly, probably never coming back. Knowing [[BioWare]], the new WC could be an incompetent administrator. If the people of Amaranthine are suffering with empty stomachs and living in ramshackle, crime-ridden streets while all the arling's resources are going into fighting the darkspawn, they aren't going to be happy. These are townspeople and peasants - groups that care about being fed first, second, and third. A worthy goal, yes, but it would also highlight an important theme that being an asskicker doesn't always translate well to good governance. And don't say, "well, if a Warden-Commander is not a good administrator, he would be replaced immediately." That's not a guarantee. The First Warden is separated from Ferelden by hundreds of miles of territory currently serving as a battleground for the war, and being a Warden doesn't prevent one from having damaging character flaws or, for that matter, failing to see them in others. Just like we shouldn't judge every mage, warrior, or rogue based on Hawke, we shouldn't assume every Warden will be like ''the'' Warden.
***** A lot of people do believe in the Wardens and a lot more just don't care if you're on the right side or not or feel that the Wardens are obsolete. Even now that they've stopped a Blight, people will probably begin to look at them as unnecessary again because the Blight is gone. Ferelden had no problem with Arland kicking Wardens out for two centuries, it wasn't easy for them to convince Maric to let them back in, and at the start of the game everyone who isn't dwarven feels Wardens are largely obsolete and the PCs can ask why they should care about darkspawn since they are a dwarven problem. Maybe a lot of the people you meet ''during a Blight'' will value the Wardens but once that's over...Loghain was a big hero, too, and yet he couldn't do whatever he wanted and expect not to be turned on and neither can the Wardens. If it comes down to a fight, you can't assume that regardless of circumstances Ferelden will have the Wardens' backs.
***** No, but you also can't assume they won't. The poster above the one directly above is basing his argument on the assumption that the next Warden-Commander will be incompetant, which is just that: an assumption. Hell, chances are one of the characters from Awakening, most likely Nathaniel, will be put in charge and that could go very well. Arland was able to kick out the Wardens because they had rebelled against him. Not the same situation. And don't forget Alistair. If you left him in charge then either way he goes he's a popular king and a Grey Warden. It's far from a given that Fereldan will support the Wardens, but there's enough in place that it's a damn good possibility.
***** It's far from a given, but the series pretty much is set on eliminating any competent or reasonable authority figures simply for the sake of creating conflict. Why should the Wardens be spared from incompetence? Anders is either a fugitive or dead. Same with Justice. Nathaniel is doing something in the Free Marches. Sigrun is probably still a [[Death Seeker]], Oghren a boisterous drunk, Velanna a largely vengeful and taciturn elf. And some of them may have died in the endgame. Can you seriously see competent, temperate leadership coming from any of them? As for Alistair, he has little power in promoting the Grey Wardens if the banns start to dislike them. There are plenty of codex entries which make them seem extremely petty and willing to fight over anything.
****** We do hear a little bit about the WC that takes over after the Warden leaves. The new WC is willing to allow a templar clearly still loyal to the Chantry into the [[G Ws]] in order to harass Anders before he merged with Justice. This not only risks the Chantry learning GW secrets (which would be disastrous given how unpleasant and outright blooc magic-y they are) but it threatens the precious autonomy the Wardens have since they have ''never'' allowed the templars or anybody else to police their Wardens. The one thing that makes up for how awful being a Warden can be for mages is freedom from the Chantry as long as they stay with the Wardens and now there is a precedent for a templar to keep watch on mages even within the Wardens. That's pretty much all we know of the new WC but it really does hint of either corruption or incompetence.
****** Well, fine. But one bad move doesn't by itself preclude the possibility of Fereldan backing the Wardens.
******* No but which is more likely: the WC only makes noe disastrously and pointlessly stupid decision during his reign or he has a habit of ruling poorly? Even Alistair at the beginning of DA:O when he's very new, has barely gotten any darkspawn experience, and hasn't even been told about the sacrifice required to end a Blight realizes that [[G Ws]] can't take orders from the Chantry and that mage Wardens need to be left alone.
** Adding to this through the Mage-Templar War Ferelden will become an Empire. Since the mages helped during the Blight they may not be seen as bad as in the rest of the world so the revolutionaries may not find many supporters there leaving it relatively together unlike Orlais and the Free Marches. Orlais would be struck first to impede an attack and once Orlais has been defeated Ferelden would turn around and conquer the relatively weak Free Marches.
 
== The Maker is Fen'Harel, the "Dread Wolf" of Elven lore. ==
Line 672:
* Not all decisions you can make in game are canon. Take [[Mass Effect 2]], for instance. If Joker is the only survivor besides Shepard, Shepard falls to her death and yet (despite the likely probability that some games have a lone Shepard) there is a sequel starring Shepard. That choice is invalid. Just because there has not been much of a canon set yet doesn't mean that it won't change. We already know that, regardless of what the Warden decided to do at the end of DA:O, they were forced to go to Amaranthine and promptly disappeared a little while after Awakening.
* I agree that the old god child is actually not as important as people think. If the old god child was important then that would isolate all the players who didn't choose to do the ritual. Rather, I believe the fact that Flemeth knows a ritual like this and knows that it will work against an archdemon is the important information. This isn't a ritual you could just look up in books after all.
** The problem with that, though, is that if the OGB is just a minor thing then that means that all of those Wardens who chose to die to end the Blight instead of sleeping with Morrigan basically died for nothing.
*** Conversely, perhaps Morrigan found a way to do the Ritual even if the Warden refused.
**** If the ritual is done then why would Alistair/Loghain/the Warden still die?
**** Not necessarily. The warden had no idea whether to trust Morrigan or not. Going through the warden's mind, and our minds, was probably 'if I do this, I could've made an even bigger catastrophe just because I wanted to live'. It'd be true the warden died for nothing if the old god child was minor but the thinking is still justified and the ending isn't ruined.
***** Sure, the Warden has no way of knowing but unless the Warden is suicidal or thinks that it would be kinder to let someone die than to help Morrigan become a mother because she'd be so terrible at it, the Warden (or Alistair or Loghain) sacrifices themself because they believe it is the only way to end the Blight without risking an even worse threat. Having the OGB be good or irrelavent means that they died because they were just being paranoid and should have trusted Morrigan.
****** In hindsight, it'd just be the warden being paranoid since the Witch Hunt DLC and a canon-comic shows that Morrigan truly did care for the warden. At that moment, Morrigan and Flemeth were mysterious since the beginning of the game. There was more than enough reason not to trust either of them.
******* Sure the Warden has plenty of reason to distrust them both at the time but in the future if things work out then the story will be that the Hero of Ferelden (or their associate) chose to die pointlessly because they refused to trust the perfectly legitimate offer to save the day without their death being necessary.
** This one's tricky. Make the OGB canon, and all the players who chose not to do the ritual feel cheated. Make the sacrifice canon, and the same applies to everyone who chose to preform the ritual. In the past, [[BioWare]] generally has gone with the choice that offers greater dramatic possibilities in the future and it's hard to argue with the fact that the OGB presents much more opportunity, but then [[BioWare]] generally chooses a hard canon only with minor things, and this is arguably the biggest choice in Origins.
*** It's possible that there are other tainted magisters out there besides Corypheus. Corypheus can also clearly body-hop to a non-darkspawn without killing it and maybe he could even do it to a non-Warden so it stands to reason than another magister could do that. They could have the OGB in games where that happened and the second magister in games where it didn't (to explain it, the OGB tracked down and killed the magister). They'd have to fulfill a similar role plot-wise in what makes them so special but I think that being one of the original tainted magisters that were the chosen of Dumas and who were the first darkspawn makes them nearly as special as someone with the soul of an old god. There would have to be some differences in personality, plot, powers, ect. and I think that the OGB should be stronger but it would work.
 
[WMG: Morrigan joined the grey wardens]]
Line 691:
== The ruler of Ferelden was in league with the mage underground and made it more effective than Ander believed ==
Imported from the [[Dragon Age II/Fridge|Fridge]]: why are blood mages and abominations so over-represented among the mage population of Kirkwall? Because the more harmless apostates who did not dabble in blood magic and demon summoning have already fled to Ferelden. The ruler of Ferelden (Alistair, Anora, or even the Warden him/herself) was helping the mage underground behind the scene. Sure, during the time-skip between Act II and III, Meredith's crackdown on the underground led to its collapse in Kirkwall, but not before it helped a lot of mages to escape to the more mage-friendly Ferelden (either because all its local mages were killed during the rite of annulment creating a big demand for mages and therefore an incentive to be softer toward mages than Meredith, or because after being saved by the Warden and taking part of the Battle of Denerim, the Mages became more popular and well liked in Ferelden). If Alistair is king and comes to Kirkwall, the real reason of his visit is to exfiltrate the last free members of the underground, including Anders. Since Meredith got wind of Alistair's visit, she moved fast to stop him from acting, forcing him to leave Anders and the Hawke team to their fate. Anders pessimism would be in this case less despair caused by his "failure", but the sign that he cannot read the situation clearly: most harmless apostates successfully fled to Ferelden, but, seeing only Kirkwall and the situation in the Gallows, Anders started to believe that the underground had failed, paving his way toward more extreme methods.
* Perhaps some of them end up in the completely pro-mage Tevinter.
** Tevinter Magisters are not above enslaving their fellow mages, according to Fenris, and Feynriel saw a magister killing another one in duel. Tevinter values magic, not mages, and except perhaps for the most powerful among them, Tevinter does not seem to be the safest place for mages. Ferelden, on the other hand, would be a much safer place: the local circle is less a prison than the Gallows and its monarch is willing to lend a hand to apostates. Actually, assuming that one's Warden maintained a very pro-mage attitude during Origins and Awkening and pushed for as much as autonomy as possible, It would not be hard to imagine Alistair inventing more and more preposterous excuses regarding Fereldan mages: ''«Six apostates were seen in Denerim? Nononononono: They're legitimate Circle mages who requested they're transfer to Ferelden to help with the rebuilding of our nation. No one approved their transfer? I'm sure someone did: the paperwork must have been lost, or burned down, or something... Three templars hunting down a dangerous apostate were found beheaded in a house in Amaranthine? Of course the Warden Commander is not involved: it's... probably Darkspawns: you know, post-Blight mayhem and all that... Apprentice Connor Guerrin was seen in Redcliffe without supervision? Did I approve him leaving the Tower? Why, yes, it was, hum... for Field Training, it'sa, haa... new, experimental, educational method that aim to... make mages more wordly and... give the general public a better opinion of mages, I MEAN: give the mages a better opinion of the general public, so that they can... you know... have non-mage friends and acquaintances and become less tempted to rule over them and all that, its... most definitely NOT me indulging in nepotism»''
 
Line 714:
 
As a result, Ferelden thoroughly trounces both Orlais and the Chantry, rising as the dominant power in Thedas, possibly with its own Chantry centered around its monarch (like real world England under Henry VIII).
* There are a lot of issues with this theory. For one, the Stolen Throne shows that Orlais didn't have much of a vested interest in Ferelden and the emperor sent someone he disliked and was trying to get rid of to govern it and allowed him to do as he pleased, which is hardly how one would treat a valued property. They lost the rebellion but that really seems more like a lack of commitment to really retaking Ferelden than Orlais literally being unable to hold it. Remember, Orlais is constantly at war with its neighbors and so it really didn't need another war going on with Ferelden. That doesn't make Ferelden stronger militarily than Orlais. Ferelden defeating the Blight in two years does not mean that they are more amazing than other nations. In fact, given the civil war and general anarchy, they were probably ''less'' prepared for the Blight than any nation except the Anderfels when the first Blight broke out. It was a fluke that the Archdemon chose to reveal itself so early in the game and that a GW managed to kill it instead of someone else (if someone else had killed the Archdemon and it possessed a genlock, more than likely you'd have a genlock-shaped Archdemon that would be ''impossible'' to track). You're right that this will bring forth a new wave of nationalism but the other nations aren't lacking for nationalism either so that's not a Ferelden advantage. The Ferelden nobility is rarely united about ''anything.'' It's canon that they've fought a war over an apple tree before. The Bannorn will ''never'' get along. Temporarily unite in order to face external threats, possibly (though it's not assured). This might help if they were invaded again but it won't keep them a unified and strong nation. And the Orlesian nobles petty bickering is actually one of the nations' ''strengths''. A previous emperor created 'the Game' that all of the nobles are embroiled in while stripping them of any real power so Celene is the one making all the decisions instead of trying to get a coalition to agree to what's important. There also isn't much reason to think that all these apostates will flee to Ferelden who, while wanting to make life better for mages, hasn't advocated letting mages live freely anywhere which is what many apostates want. Their struggle with the Chantry also isn't exactly common knowledge and Hawke only finds out by chance. Ferelden ''is'' considered the backwater of Thedas so between that and the mage paradise that is Tevinter, most mages are probably going to choose Tevinter. Sure, there's anti-Tevinter propaganda that the Chantry spouts but they also hate apostates and the apostates are likely to take Chantry word with a grain of salt. It's also important to note that, mages or no, Ferelden is a tiny and poor land and that, game mechanics aside, a few mages can't stand up to an army and hope to win and the mages will ''always'' be greatly outnumbered by other troops (and so will the Ferelden troops). Ferelden has a ''long'' way to go before it becomes any sort of superpower. And while the Warden and Hawkes' nationalities might not ''hurt'' Ferelden, they really won't help it, either. Hawke especially since, despite being called the most important person ever, events would have largely played out the same way if she hadn't been there.
** Yea, I'm not seeing it. If nothing else, Ferelden's hurt too badly by lack of numbers alone. Nearly half the nation fled to the free marches and most of them never came back, either because they had nothing to come back to or because they couldn't afford to. The half that stayed...well, between the darkspawn, the civil war, and the warden carving through anyone who got in his way, that population's got hit pretty hard and that isn't even taking into account the fammine and disease that comes with warfare. Which brings up another point; a good bit of Ferelden's blight lands now. That corruption doesn't go away easy; that's fields that no longer grow crops, herds that have been slaughtered, and a lot of people without a lot to eat.
 
Line 723:
* Still too busy to fight their civil war, the rest of Thedas will not -at first- present an united front, and will start to be conquered by Qunari who finally decided [[Awakening the Sleeping Giant|to fight seriously]].
* The only countries to be avoided will be the Anderfels -because Sten from Origins told his superiors that messing with the [[Badass Army|Grey Wardens]] stronghold is a [[Superweapon Surprise|bad idea]]- and Ferelden because of distance.
** Sten knows a few Grey Wardens and only possibly has respect for you. Take Alistair, for instance. He's a Grey Warden and yet when Sten returns home he says he met ''one'' worthy person, not that the Grey Warden order is one full of worthy individuals. It makes no more sense that Sten or his Arishok would back away from the Wardens because they met one awesome Warden than it would that they'd stay away from every other group, including nationality, that the Warden is a part of. And the Qunari won't be deterred by difficulty since their ultimate goal is to convert ''everybody'' as instructed by the Qun. Ferelden might be spared at first but eventually if the Qunari are successful they would go there. And since Ferelden has been thoroughly researched by Sten, I don't see them letting that go to waste.
*** Sten met two ''novice'' Wardens, and Alistair may be an immature manchild, he's still a formidable warrior; the Anderfells have thousands of ''experienced'' Wardens: it makes sense for the Qunari to go first after easier targets, like the already decadent Tevinter and keep an harder to conquer country for after they get a strong footing on Thedosian mainland. The Anderfels and Ferelden would not be ''spared'' by the Qunari, they would merely be ''saved for last''., for different strategic reasons (the Wardens guarding the northern nation, the difficulties to have a reliable supply line to attack the southern one directly from Par Volen)
**** Decadent or not, Tevinter still has far more mages than any other nation and in a one-on-one fight, a mage usually beats a non-mage. Mages are all that's stopped the Qunari from beating the Tevinter before (though Sten, I think, implied that they weren't really trying) or the entire rest of Thedas (including the super-devout Anderfels) from completing their Exalted March. Wardens are very good at killing darkspawn and they're generally stronger than your average warrior but they're not exactly unstoppable killing machines and the fact that they're Wardens don't give them any advantage over non-darkspawn any more than templars have an advantage over non-mages.
**** Remember Sophia Dryden's rebellion? a few dozen Wardens nearly deafeted all of Ferelden armies. Wardens ''are'' nigh-unstoppable killing machines, that's their order entire ''raison d'être''
***** You mean Sophia Dryden's rebellion that we know virtually nothing about but involved a very difficult to siege fortress and a veritable army of demons? You can't just say that all Wardens are nigh-unstoppable killing machines. Becoming a Warden doesn't make you any stronger than you were before, it just makes you better able to sense darkspawn and capable of killing an Archdemon. Sure, the Wardens like to recruit only the best but this doesn't make them one-man armies. They are just elite fighters, not superhuman. Remember how all of Duncan's Wardens died at Ostagar and the Warden and Alistair would have been killed if not for Flemeth? Remember Nathaniel getting overpowered by a few guards? Remember every Warden at Vigi's Keep being slaughtered by darkspawn? Nigh-unstoppable killing machines would have been fine, particularly in the last case.
***** [[Fridge Brilliance]]: Dryden's rebellion happened when the Fereldan Wardens were at the peak of their power: strong enough to challenge a full standing army. During most of Origins and Awakening, the Wardens are weakened and disorganized after two centuries of banishment and the slaughter at Ostagar: The real goal of Awkening is to bring back the lost power and influence of the order in Ferelden: sure, the conflict between the Architect and the Mother is what catches most players attention, but plotwise Awakening is as much about the Warden learning to govern a province (taming the restless nobles, gaining the support of the commoners, maintaining the rule of law, etc...) and if s/he [[Guide Dang It|plays their cards right]], the [[Golden Ending]] describes a Warden-ruled arling of Amaranthine as rebuilding itself fast from the damage done during Awakening and becoming home of no less than two (if not three if you count Alec's knights) powerfull millitary formations (the Silver Order and Vigil Keep's Wardens). in DA2, Act 1 quest ''Secret Rendezvous'' shows that Amaranthine is, at most mere months afters the end of Awakening, able to challenge Kirkwall's merchant fleet, which implies that the [[Golden Ending]] is mostly the canon one. In other words: in Origin and the begining of Awakening, we see Grey Wardens in an abnormally weakened state, Awakening shows the order rebuilding itself and becoming once again a force to be reckoned with, and by Act 2 of DA2, they treat the ''Qunari invasion of a neighboring city-state'' as a skirmish of secondary importance, not even business-as-usual material.
* The other thedosian nations, weakened by civil war will keep on fighting a [[Hopeless War|loosing war]] against the technologically superior Qunari.
Line 740:
 
== The Maker didn't want to turn His back on the Spirits, but he had to because they were ''[[Ax Crazy|batshit insane]]''. ==
Merrill states that there is no such thing as a "good spirit", and that there never has been as they are ''all'' dangerous, which presumably includes ones of noble emotions such as Faith and Justice. We know that they turn into demons when their desires poison them enough.
 
The Maker was disappointed with His first children ''not'' because He was an uncaring deity, but because He knew that they were too dangerous and powerful to be left unchecked. He also realised that they all have the potential to become extremely powerful and horrific demons.
 
[[God Is Good|He didn't have the heart to genocide the crap out of them or]] [[Mind Rape]] [[World of Silence|them into perfect submission]] however, so He created mortals instead.
 
Which leads us to...
* We already know that even the spirit of Justice that had just arrived in the mortal world was already completely fanatical about his chosen virtue and couldn't comprehend the idea of extenuating circumstances.
 
== Demons are the ''real'' masterminds behind the First Darkspawn. ==
The whole "demons are jealous of the Maker's favour" thing either a cover-up or an idealistic misconception. The reality is that demons are so tainted by their wishes that they've become an [[Always ChaoticExclusively Evil]] race of [[For the Evulz]] [[Complete Monster|Complete Monsters]].
 
The demons were the ones who ''really'' got the Tevinter magisters to corrupt the Golden City in a bid to make the mortals overthrow the Maker. The whole thing was a [[Xanatos Gambit]]: if the magisters were successful in destroying the Maker, worship of demons would spread worldwide and they would rule the world. If they were cast out, they come back as tainted monstrosities that the demons could then guide to the so-called "Old Gods" (who were really just very powerful dragons) to continually destroy the mortal world. In their desperation, more people would turn to means such as blood magic or consorting with the demons to gain power... which has the side-effect of creating abominations in many circumstances.
 
Alternatively, the First Darkspawn were a kind of Abomination, but the plot and result were the same.
 
In either event, [[Spanner in the Works|the demons didn't predict the Grey Wardens]].
Line 786:
 
== [[DA 3]] will have the Warden as the player character, with Hawke as a companion ==
Isn't it strange how, all of a sudden, the Player has a voice? With everyone who's met the Warden Lampshading the fact that the Warden doesn't have much of a voice, it seems like Bioware won't be giving him/her one. The Warden appearing is prett much a given - but how do you put him/her in-game without taking away the crucial element of customization? Easy - make him/her the Player Character! But then what's the point of Hawke? Well, the reason he/she got a voice wasn't due to popular demand - it's because he/she is going to be a companion. Prove me wrong.
* Seems more likely than the other way around like other people are saying--after all, Hawke's personality is way easier to track then the Warden's. Hell, it probably would even be possible to track his/her stance on mages/templars, by recording who they were aggressive/diplomatic to.
** Seems to me that's backwards logic. The warden's personality being harder to track should make him an easier player character; one who's choices are in our hands, than an npc(who's decisions are set). As for events in previous games; consider what Bioware's doing with mass effect and it's interactive comic lead ins; they can do something similar(technically they already did) with Dragon Age, letting you choose the decisions made in previous installments.
Line 803:
** This isn't a dichotomy. It's not giving them an Arling, letting them be a noble, letting them have a great deal of political power to distract them from doing their job (especially in places not in Ferelden where Darkspawn sightings are considerably rarer) or rendering them completely powerless. Soldier's Peak is a good idea. It's a nice, solid fortress for them to use. Vigil's Keep is not because that's an entire Arling and we haven't seen anything good come from Wardens in positions of political power. They only need enough power to do their job and have the power to conscript people and fight darkspawn unmolested.
** "They only need enough power to do their job and have the power to conscript people and fight darkspawn unmolested."<br />The question is, how much power is that exactly? How much authority and autonomy do the Grey Wardens need to do their job effectively? That's the point of this WMG. We know there are Grey Wardens who aren't exactly saints. In fact I'm pretty sure it says somewhere in the codex that when looking for new recruits the Wardens consider fighting prowess first and a strong moral compass a distant second. And we've certainly seen some individual Wardens do some downright villainous things in the name of their cause. There will probably always be Wardens who will argue that if they only had ''a little more power'' they could do much more good. And as long as there are still darkspawn making sporadic surface raids there will always be Grey Warden sympathizers who will want to give them more power.
*** Their job is to fight darkspawn and end Blights. They aren't the only people who can fight darkspawn but because they can sense them and don't risk becoming tainted in the process they are by far the best. They are the only people who can end Blights. The world needs them doing their job. By Awakening, we have a GW Arl and a possible GW King (perhaps even a GW Queen as well). That kind of thing ''never'' happens but now it's a foot in the door. Maybe the effects won't be immediate but it's a precedent and the First Warden admits that that's what he's going for. He wants more political power and I really can't see how this is supposed to be a good thing. Surely they can do their jobs without being ''nobles.'' If anything, being tied to a land and noble obligations will less their autonomy.
*** Origins' plot happened, in part, because everybody competent in Fereldan completely ignored the Wardens' advice until the Blight was on top of them. The backstory implies that this isn't an unusual thing. If anybody less capable than the near-unstoppable Origins' Warden were around, the Blight would have lasted for decades after the 'spawn got Fereldan's resources. The Warden's provide a valuable service and do benefit from autonomy, but without any real, direct power, all they can do without going completely renegade is nag people until they remember that they're sitting on top of an endless army of evil monsters. If they kept real political titles, then they'd be much more effective at rapidly responding to the darkspawn and have less need for extreme measures like assassination. There are enormous risks, but the benefits would probably be enough for the First Warden to risk it.
**** It was never a question of the First Warden not wanting to risk it; it's whether it's in the best interest of the non-Wardens to do this. A Blight only comes along so often (and when it does and we don't have someone like Loghain refusing to believe it because of his personal issues with Flemeth and the Orlesians then the Wardens would quickly be given power again like they always do) and the rest of the time the Wardens' history of horrible decisions and abuse of power make giving them more power a horrible idea.
*** The only notable abuse of power not directly related to stopping or preventing a Blight was Sophia Dryden's rebellion, which was pretty well justified considering how terrible a king was ruling at the time. I admit that the Wardens' policy of "anything to stop the Blight" is more than a bit worrying, but the sheer scale of the darkspawn threat does justify it. Outside of a Blight, everybody above ground seems to completely forget about the Darkspawn horde beneath their feet. All it takes is one bit of intelligence to turn the 'spawn into the most deadly force in the world. The previous Blights took decades to resolve, leaving innumerable casualties and wide swaths of land completely uninhabitable. All five of them were beaten by the narrowest of margins. There's still two (well, two-and-a-half) Old Gods waiting to be turned. Even if they were both killed, the darkspawn wouldn't just disappear. Maker knows what'll happen when they don't have the calling to distract them. If it Wardens had some actual political power, they might be able to get the resources to at least understand what the 'spawn are and how to beat them. If they had more proper channels to work through, maybe the Wardens wouldn't need to resort to dangerous, morally questionable measures so often. I have no doubt that abuses would occur (not every Warden Commander will be as nice or effective as you could make yours), but at least it'd get the people of Thedas out of their false sense of security and realize how much danger they face. The biggest risk would probably be potential backlash against the Wardens from either the Chantry or commoners.
*** Governing takes a lot more than sitting in a fortress training soldiers or running through the Deep Roads killing Darkspawn. Roads have to be maintained, farms have to produce grain, coffers have to be filled with gold, people have to be bread & circused and nobles have to have their egos stroked. Wardens are good at one thing and one thing only: killing darkspawn. Some of them are former prisoners, some of them are thieves, or mages, or common grunts, but none of them are consummate politicians by trade. Also, Ferelden is a rather insular country that looks suspiciously at foreigners as potential interlopers. Loghain is merely this attitude turned [[Up to Eleven]]. Having Wardens, who may be Free Marchers, Anders, or even Orlesians, come in to run an arling will simply not sit well with the nobility in the short term. Also, the First Warden likes to send in personnel from his personal circle, distrusting local men (Mistress Woolsey is one). All it takes is for that to turn into cronyism, and the entire arling becomes packed with toadies who answer to the first warden ahead of the King or the Landsmeet. Add in the possibility that the new WC could end up being a [[General Ripper]], and its a recipe for disaster. With the Mage-Templar war under way, times are going to be tough. It might be the case that the WC will have to choose between devoting resources to the arling or to the deep roads. Also, the Right of Conscription is ripe for abuse. A noble bothering you? Conscript him and send him to the Deep Roads. A guard captain too [[By-The-Book Cop|by the book]] for you? Conscript him and send him to the Deep Roads. A running theme in DA is that unchecked power can and will be abused.
Line 817:
Or at least had some magical potential that Danarius chose him for. His {{spoiler|sister}} is a mage and his memory is shot all to hell so he doesn't remember possessing magic. The lyrium tattoos aren't the source of his power, they channel the power of the Fade away from his mind (preventing possession and involuntary use of regular magic, similar to the resistance of Dwarves to magic) while keeping his intangibility and other powers at his disposal. Danarius was trying to recreate the elven Arcane Warriors of Arlathan when he infused the lyrium onto Fenris and got something else entirely. When Fenris finds out about this he will find it ironically and darkly funny.
* Funny? I think he'd more likely find it horrifying. He practically breaks down in tears when he finds out he actually volunteered to get the lyrium tattoos. If he suddenly found out he was a mage all along I think he might try to cut his own throat.
** Fenris might have reacted better if the mother he freed weren't dead and the sister he freed weren't so bitter and insisting that he did her no favor while trying to return him to slavery. He basically finds out that all of his misery is something he signed up for and that it was ultimately for nothing.
* Okay, "funny" may not have been the right word... more like [[Laughing Mad]]. Or he may not even care, differentiating himself from other mages because he can't be possessed. The reveal of his past as a mage will make him a target for both Templars and Mages as well as other parties, whether to destroy him to keep the process from being recreated or to make more of him to win the war.
** Fenris can't be possessed? And either way, possession is not Fenris' sole fear. Danarius was never possessed nor was Hadriana. He thinks that those with magic will inevitably abuse it and very possibly knows just how easily he would give into a demon depending on if he was there when you helped Feynriel.
* He can't be possessed ''easily'', though it's not impossible. Throughout the game Fenris criticizes Mages for their easily abused powers [[Hypocrite|without realizing his own powers could be just as easily abused if he chose to]]. The factions do realise this and that's why they're chasing him.
* Fenris a mage, huh? Oh, the irony runs deep indeed! I love this idea! I can already picture the poor guy having a [[Heroic BSOD]] after the revelation.
Line 853:
** Corypheus can only escape if the blood of Hawke is used to lift the seal. He never could have escaped on his own or without it.
*** Malcolm Hawke was forced to restore the seals holding Corypheus using blood magic some thirty years prior to the DLC as they were failing. Once Hawke was trapped within the only real choice was destroy Corypheus before one of the groups involved (the Carta, Darkspawn, {{spoiler|Janeka}}) used his/her blood to free their master. Yeah, Hawke could have lived out the rest of his/her life in there, but would anyone have picked that option?
*** I wouldn't say it was the best possible outcome but more like the only reasonable outcome. It was either live in the deep roads, die, or free Corypheus. We also don't know if {{spoiler|possessing a grey warden}} makes him any weaker. Its akin to how an archdemon posesses a darkspawn if killed. Assumingly they still retain the majority of their power or find a way to regain all their power since the blight continues.
** Except that if Hawke sides with {{spoiler|Janeka}} it could be just as if {{spoiler|Corypheus kept his original body. Janeka seems to be reasonably powerful mage and Corypheus's knowledge and experience are probably just as dangerous as his raw power.}}
** Considering he's almost a [[Physical God]] in his {{spoiler|first body}}, it's probably still good he's {{spoiler|in a regular human's body after ''Legacy'', even if it is a mage}}. Also keep in mind that the ability of Archdemons to {{spoiler|[[Body Surf]] through Taint-bearing individuals}} isn't common knowledge, so as far as Hawke knew killing Corypheus ''was'' the best option.
Line 860:
* Varric will come up with a hypothetical tale of what would have happened if the elder Hawke had thrown themselves infront of an Ogre instead of one of his younger siblings. Carver and Bethany end up making the trip to Kirkwall together, and are constantly being torn apart by the mage-templar politics of the city. We explore their ten years in Kirkwall in fast forward, and how events would have unfolded around them.
** Holy Hell, that's good. Bioware designers: Read This Page.
*** Darkspawn Chronicles wasn't much loved given that it was impossible to figure out how things must have gone down to give Alistair the allies he had and why would anyone in-game want to hear about what Varric thinks may have happened if Hawke had died? Besides, if Bethany didn't get dragged to the Circle or Carver joined the templars, they would have died or become Grey Wardens down in the Deep Roads. And then a few more people might have died before the Arishok could be brought down by Meredith and Orsino's forces but it would have been done and Meredith's forces would have slaughtered Orsino's during the Rite of Annulment pretty much the same way it goes down if Hawke ''is'' there so there wouldn't really be much of a change from canon.
*** When I said Darkspawn Chronicles, I simply meant a hypothetical, non canon situation. If Carver and Bethany were the protagonists, things may have unfolded differently, and they may not have contracted the taint in the deep roads. Hawke got the ball rolling in a specific way in Dragon Age 2 when he impressed the Arishok with his abilities. Bethany, Carver, and the rest of the party might not have been good enough to draw that attention. The Qunari issue may have gone over completely differently. As would the Mage-Templar issue.
 
== Sandal's Prophecy redux ==
Line 875:
== DAIII will be more templar-centric ==
In both games, our main companions are mages and we learn a lot about the mage side of life and how they are hunted and oppressed. DAII was completely mage-centric (Other than the qunari storyline, almost every other big storyline was about mages). This painted templars in a fairly-bad light but we know there are good templars out there and the fault isn't entirely on them. Having a templar-centric DAIII adds another viewpoint for us.
* To be fair it did a good job of painting the mages that don't happen to be related to you in a pretty poor light, as well.
** It was a more understandable poor light for the mages. We learn that they're being oppressed, abused, and sentenced to tranquility. It doesn't explain all their actions but it does explain why many turn to blood magic because they're tired of the way they are treated. We know little about the templar's life. Are they constantly in fear of the mages they guard? Does being 'trapped' in the mage circle affect them in any way? Does their lyrium addiction leave them in crippling states like some real life drugs?
*** The first and third questions about Templars are sort of answered. Cullen for one is understandably terrified of [[Blood Magic]] after the events of ''[[Dragon Age]]'' ''Origins'' and claims that the Templars fight a losing battle against maleficarum everyday. Meredith is a [[Knight Templar]] because of a traumatic experience with magic that killed her entire family. You also meet an ex-Templar named Samuel who is suffering from lyrium withdrawal symptoms so bad that he is reduced to begging on the streets for another pinch of "dwarven dust". And before that in ''Origins'' you meet another Templar in Arl Howe's dungeon who is suffering lyrium withdrawal and is barely coherent as a result. A templar-centric game would still be pretty interesting.
Line 892:
 
== "I'm not calling you a liar" is based on the entire party cast and Hawke family ==
A more subjective interpretation of the song: "I'm not Calling you a liar" refers to everyone in the party in the first few lines by dives into an Anders and Hawke romance later on. The "liar" is referring to Varric who lies but is obviously much more than just a person who makes up hero stories. The "thief" is of course Isabela {{spoiler|for stealing the tome of koslum and starting the whole mess of act III}} but being much more than a thief for {{spoiler|returning out of loyalty}}. The "ghost" is Fenris who has powers which are like a ghost (Going through people) and reinforcing this is his personal skill "Lyrium ghost". "I love you so much, I'm gonna let you kill me" refers to both Aveline and Merrill. As in Merril's companion quests {{spoiler|The keeper loved her so much that she took the demon into her body just to save her}} and for Aveline's husband who was infected by the taint early on.
 
"There's a ghost in my lungs...and it talk in my sleep...etc" is quite obviously Anders who is possessed by Justice who has completley changed him. The rest of the song is shared by the Hawke family. One-by-one the family falls, Malcolm Hawke is already dead, one sibling dies in the beginning, the other {{spoiler|possibly dies or disappears from Hawke's life (There's no ending that your siblings followed you after all)}}. And of course, {{spoiler|Hawke's mother dies as well}}, and Gamlen most likely ran off for safety at the end. Hawke as implied in the epilogue, {{spoiler|disappears as well}}
Line 975:
 
== The Mage-Templar War is not going to be the large-scale, devastating conflict it's made out to be. ==
Somewhere, I can’t quite remember where, the number of Circles in all of Thedas is said to be 18. After the events of Origins, I think the Fereldan Circle can be written off. Even under the Mage ending, barely any of the mages survived. Even ten years later, it’s unlikely that they’ve recovered enough strength to make a meaningful contribution to the mage’s efforts. Ditto for the Kirkwall Circle. The Starkhaven Circle was destroyed, and any survivors merged with the Kirkwall Circle, so see above. While we haven’t actually seen the Circle in Val Royeaux, it’s described to be even more draconian than the Fereldan Circle. It’s also in the capital city of the Andrastian Chantry, a.k.a. Templar Central. Draconian measures plus a huge complement of hostile guards trained specifically to defeat you? I think you can safely be written off. That leaves 14 other Circles, scattered all across Thedas. Additionally, both Orlais and Fereldan only have one Circle for the entire kingdom, and the Kirkwall and Starkhaven Circles are said to be the only ones in the Free Marches. Basically, all of the mages in southern Thedas have been defeated before the war even begins.
 
Where is this conflict going to come from? Are there that many apostates wandering the countryside, ready to jump into a war for the freedom of other people? Are the Tevinters going to open up another war to sap strength away from their losing struggle against the Qunari? Do the Tevinters even care what happens to “White” Andrastian mages? The Dalish might step in to fight the Chantry, as there’s a long and ugly history there. But the Dalish have so few people and are so scattered it’s unlikely that they could turn the tide on their own, even if they were interested.
 
Now, the mages might have allies outside the groups outlined above, like a non-mage Hawke. However, given the amount of suspicion and prejudice we’ve seen mages suffer through in two games already, how much of an impact do you think those allies are going to make? We all love Hawke and the Warden, and we know they’re both badasses, but can they really turn the tide of a war that has the entire continent arrayed against a small, scattered group? And what will keep the game from being a total cakewalk if Hawke and the Warden side with the Templars?
Cookies help us deliver our services. By using our services, you agree to our use of cookies.