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** Talk to someone again, the conversation gets random. Also, Tony can talk to himself.
* Occasionally used to some effect in the ''[[Hitman]]'' games, particularly ''Blood Money'' where NPC conversations elaborate on, among other things, the various subplots. It's also possible to listen in on the two FBI agents in a surveillance van during one level for a handy piece of information (Namely the camera monitoring the kitchen entrance is not operating) which might have been a tad more useful to know if you ''hadn't'' arranged the delivery of some doped donuts to them.
* The ''SOCOM'' series sometimes has some [[
* ''[[Destroy All Humans!]]'' had an interesting variation on the trope--the [[Player Character]], an alien, is psychic and needs to absorb psychic energy to be recharge, much of the [[Enemy Chatter]] is in fact the hidden ''thoughts'' of the various humans (many of which reveal hidden sexual predilections, deep-seated stupidity and numerous pop culture [[Shout-Out|Shout Outs]]) that the player encounters. The standard kind of chatter can also be heard as well. And scanning an agent's mind in the first game might have him wondering why does Silhouette give him the shitty jobs, then says that maybe he hit on her at a party, then scratches the thought because no one is supposed to know that Silhouette is a chick.
* ''[[God of War (series)|God of War]]''. {{smallcaps| Diiiiiieeee with honoooour!!}}
* ''[[
** "''Jesus loves me, this I know, For the Bible tells me so, Little Ones to''- KILL THE OUTSIDER!"
** One nice touch in ''Bioshock'' is that there's actually several distinct personalities among the Splicers that can be discerned by the enemy chatter. The [[Despair Event Horizon|splicers quoted above]] are probably the most creepily memorable, though.
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