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** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend<ref> [[Stone Wall|Well-armoured but as a peashooter for a gun]]</ref> by having a potent gun and weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best money maker in the game. It proved so effective (and popular), it's real world cost was increased.
** The 0.6.7 patch saw the introduction of the Type 59, a one-off [[Shoddy Knockoff Product|Chinese knockoff]] of the [[Demonic Spider|T-54]]. It is Tier 8 (one tier lower than the original) and its acceleration and firepower are inferior even to the T-44, but it retains most of the original's armour and can still be quite a potent threat in the right hands. Being easy to play, it ended up appearing in such amounts, that it skewed game balance so now it is no longer being sold (as of January 16, 2012).
** The 7.2 patch saw the T34 Tier 9 American heavy being converted to a Tier 8 premium tank. It has weak hull armor, strong turret armor and a powerful 120mm main gun and is already giving the Lowe some serious competition as the game's premier credit farmer.
* [[Brits With Battleships]] -- Four British-produced tanks<ref> The Valentine, Matilda, Churchill and Mk VII Tetrarch.</ref> in Soviet colors and markings can be purchased for gold (or given as promotional items).
** They are planned as the next faction to be included, with Crusader, Conqueror, Black Prince, Churchill and Centurion tanks. The tank tree is rumored to be mostly divided to [[Lightning Bruiser]]s akin to the Soviet breakthrough medium tanks and [[Stone Wall]]s like early french.
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** The Type 59 to a lesser extent. It's a Chinese knockoff of the T-54, but requires no grinding to acquire, only real money. Also, since it's rated a tier lower than the T-54, you can start reliably seeing these guys as early as Tier 5. The matchmaker also has a habit of putting most or all of them on the same team, which in addition to how common they are, ruins game balance and diversity. This has lead to the developers removing it from the shop, though players who already had one were allowed to keep them.
** T-50-2s for artillery players. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from anything trying to keep them off you, and are quite capable of taking you down quickly.
** The French Tier 7 light tank, the AMX 13/90 is rapidly becoming this. It is almost as fast and maneuverable as the T-50-2, presents a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''
** The T18. Simply put it is an Tier 2 Tank destroyer tank that can hit up to 40+ speeds, oneshot tanks ABOVE it's tier with the 76 howtizer, has armour equal to the tier 4 Tank destroyer, [[Oh Crap|yeah]].
** The T95 can be this, since it's armour is so insanely heavy that it can [[No Sell]] even artillery shells head on.
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** The PzKpfw III can pack a short 7.5cm cannon with awful armor penetration and reload time, which seems rather undesirable, until you notice that its HE round has penetration that's almost as good as its AP<ref> Penetration for HE rounds is how much armor they ignore and since HE does damage based on armor thickness...</ref>. This inverts the usual German "snipe and run" tactics, making the PzKpfw III a powerful close combat vehicle.
** The old KV took the cake, being a radically different tank with the turret upgrade, and '''all''' of its weapons (except the starting one) being useful. The KV-2's 152mm cannon gives it its [[Lethal Joke Character]] status, 107mm turns it into an exceptional tank destroyer akin to top US tanks, meanwhile the KV-1 armed with either a 57mm, the 85mm or the 122mm is still a decent tank against anything up to tier 7. As of 7.3 the tank was split off into the KV-1 (the Tier 5 version) and the KV-2 (a tier 6 version with it's on side of the tree).
*** The new KV-1 can equip the T-28's 57mm "puncher" with small damage, but great rate of fire, penetration and accuracy, or an all-round 85mm cannon. The KV-2 (now with a lot more HP and faster reload) can be fit with a fast-reloading 122mm howitzer, the famous 152mm cannon, or the high-tier accurate and penetrating 107mm cannon. You still never know [[Confusion Fu|which KV you will encounter]].
** The Luchs has a Leopard-style turret that allows the use of more powerful guns instead of [[More Dakka|rapid fire autocannons]]. The downside is that it's heavy enough to hinder the tank's agility somewhat.
** The M4 Sherman has a 105mm howitzer upgrade that, at first glance, seems to be a poor tradeoff against the 76mm cannon that's also available. However, the 105, while slow loading, allows the Sherman to [[One-Hit Kill|one-shot]] most light and some medium tanks, and will still deal effective damage against heavies.
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** Artillery shells that hit the roof of a tank will generally penetrate and detonate inside, causing massive amounts of damage.
* [[Fragile Speedster]] -- Light tanks in general. Can be extremely annoying due to their high speed, but are incredibly fragile -- it's quite easy for heavier tanks to take them out and if they throw a track, they're practically always doomed. Artillery can also readily kill the light tank in a single hit or blow off their tracks, making them more vulnerable to follow up shots from other artillery or tanks.
** The M18 Hellcat tank destroyer takes this trope to [[Beyond the Impossible]] levels, since it set records as one of the fastest large AFVs of all time, easily reaching speeds of around 60 mph on good terrain, but only having 13mm of armor even on the front. In game it's as fast as the T-50-2 and is capable of mounting a 90mm main gun. The new Tier 5 TD, the T49, also qualifies.
** The post-war period [[Gauls With Grenades]] (from Tier 5 onwards) take this trope and make sweet, sweet love to it. Their AMX 50 series heavies can outmaneuver large portions of the medium tanks of other nations, their light and medium tanks from the AMX 12t onward are blazing fast and all of them have autoloaders for their gun, letting them get off a lot of rounds before the enemy can return fire. However, if the enemy does manage to shoot back, they aren't going to last long.
* [[Friendly Fireproof]] -- Averted - misaimed shells, poorly aimed/timed artillery and sheer stupidity (driving into an ally's firing line) are all possible ways to get shot by a team-mate. Deliberate [[Team Killer|team killing]] is discouraged by penalties and having too many incidents of friendly fire will cause you to be flagged as team killer - which means open season on them from every other tank in the battle.
* [[Gauls With Grenades]] -- Came in patch 0.7.1. Also, 3 of their tanks<ref> The Hotchkiss H38, Somua S35, and Char B1 bis.</ref> are available as premium tanks for the Germans.
** Generally, they are divided between pre-war tanks ([[Stone Wall|as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[Fragile Speedster|as much speed as possible, since]] [[Armor Is Useless]]).
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** Special mention goes to [[More Dakka|machine guns and autocannons]], and to [[Kill It with Fire|setting enemies on fire.]]
* [[Half Truth]] -- Several tanks, especially low to mid tier German ones, have listed top speeds they can't reach even using their best engines; they can only reach it by going downhill.
** A prime example of this is the French AMX 40, which has a listed top speed of 50km/h, that ''can'' be reached by going downhill. However, it weighs around 30 tons and its best engine only produces 190 h.p., so you're lucky if it can go over 20km/h half the time.
** The listed tank stats dependent on crew skill, like reload time, were for 133% crew skill, not 100% crew skill. This was changed in the 0.7.2 patch.
* [[Hit and Run Tactics]] -- Most light tanks and the faster medium tanks do this when they aren't scouting.
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** The 6-pdr gun mounted on the Churchill and Ram II premium tanks and the regular M7 Medium are capable of sending rounds downrange at a blistering rate, balanced out by the fact that they (usually) can't penetrate anything tougher than Tier 5 tanks.
** The German 7.5cm L/100 has a rate of fire around double that of other guns in its tier.
** French tanks take this trope to the ''extreme'' throughout their entire tree.
*** Even their Tier 1 tank, the Renault FT-17, can equip itself with the 13.2 mm Hotchkiss mle. 1930, a machine gun that can shoot upwards of ''680'' rounds per minute. That's so fast, it spends almost as much, if not slightly more, time reloading as it does shooting.
* [[Mook Horror Show]] -- When the top of one team's list meets the bottom of the other team's list. Averted if the [[Not So Invincible After All|lower tier tank manages to cripple the high tier one]], or [[Tactical Withdrawal|escapes]].
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** When your gun takes half a minute to reload and costs as much as a low tier tank to shoot - you should assume that this will be your last shot and you should as much damage as possible.
* [[One-Hit Kill]] -- Ammo rack detonations, which cause you to die instantly, regardless of how much health you had beforehand.
** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage'', and at its tier, the tank with the most health (the T6) only has 870 HP. Needless to say, you really don't want to get hit by it.
* [[One-Hit Polykill]] -- Possible with HE rounds, though very unlikely, as it requires your targets to be right next to each other.
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* [[Parabolic Power Curve]] -- The credit gain per fight reaches its peak at levels 6-7 (8 for some tanks), and later tanks are usually not profitable.
* [[Pint-Sized Powerhouse]] -- The Tier 5 light tanks. They may look petty and harmless at first glance, but the game balances them as Tier 6.5 for a reason. The T-50-2 is the ultimate [[Lightning Bruiser]], the M24 Chaffee is [[Weak but Skilled|able to damage even Tier 9 tanks with skilled driving]] and the VK2801 can be equipped with a [[BFG|10.5cm cannon]].
** The French Tier 7 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.
* [[Play Every Day]] -- The first winning match of the day in each tank gives doubled experience. Some special events increase this, tripling or even ''quintupling'' the experience gained.
* [[PVP-Balanced]] -- Maps based on real-life locations are modified to make both sides equal.
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** The Americans have the 105mm SPH M4L23, which is a signature weapon of their entire medium line - Every American medium tank from Tier 6 onwards (and the M4 Sherman) can mount it.
** VK3601(H) and it's unique 7.5cm KwK41 L/58 Konisch gun.
** French Tier 6-9 heavies and Tier 8-9 mediums are capable of mounting the 90mm DCA 45. Average damage, very good penetration, cheap shells, fast rate of fire and completely devastating when coupled with a auto-loader.
* [[Splash Damage]] -- Present with HE rounds. While not being very harmful to the hull, it often breaks the tank's tracks.
** Also, direct hits with HE will deal damage to several modules more frequently than AP rounds.
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** TDs have good frontal armor and powerful weapons, [[Glass Cannon|but are very vulnerable to flanking attacks and faster vehicles]].
** [[Combinatorial Explosion|And let's not get started on the specifics of the different tanks, their equipment variations and the terrain]].
* [[Take That]] -- The teasers poke fun at fantasy MMOs [[World of Warcraft|such as another "World Of" game]], hyper-realistic games, [[EveEVE Online]], and racing games.
* [[Zerg Rush|Tank Rush]] -- In random matches, teams will have a few coordinated platoons of three tanks each ''at best''. Most of the time, teams will have poor coordination, resulting in an unpredictable swarm of armor in the chokepoints. This is surprisingly common even at high tiers and even the best tanks will be much less effective without coordination.
* [[Tanks, But No Tanks]] -- Amazingly averted. No tank is made up, ''every'' tank in game or planned for the game had at least one example built or had blueprints, and all upgrades were either used in reality, or were planned and tested. However, if you want to be nit picky, tank destroyers and self propelled guns are not, technically, tanks.
* '''[[Tank Goodness]]''': '''[[The Movie|The Game]]'''
* [[Tech Tree]] -- How one advances through the game. Want to drive around in the IS-4 or King Tiger? You gotta play the tanks before them to unlock them. The tech tree can be bypassed by liberal use of converting regular [[Experience Points|XP]] to [[Leaked Experience|Free XP]] using real money, though you have to earn the regular XP the old-fashioned way, and Premium tanks which are also bought with real money do not have to be unlocked but also do not unlock anything on the tech tree.
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* [[Underground Monkey]] -- A lot of tanks in-game are similar to each other, often justified by their real-life counterparts. Modifications of some tanks are also considered different tanks in-game for balance purposes or to make up for the low diversity of the nation's tanks.
** The Soviet medium tank branch from the A-20 through to the T-43 are basically the same chassis with different armor and turrets; the KV-1, KV-1S, T-150 and KV-220 heavy tanks all look near-identical.
** The German PzKpfw III Ausf. A and PzKpfw III (Ausf. E or M) are the same tank with different equipment.
** The US T1 Heavy and M6 Heavy are the same tank model with different turrets and camouflage. The heavy and medium tank trees from Tier 7 onwards are basically prototypes or modifications of the M26 Pershing. 4 modifications<ref> The basic M4, the M4A3E8 "Easy Eight", the M4A3E2 "Jumbo" and the M4A2E4 gift tank</ref> of the M4 Sherman are also split into separate tanks.
** The SU-152 and ISU-152 are the inverse of the above examples, having near-identical upper hulls placed on different lower hulls (the KV-1S and IS-1/2, respectively).
** The French AMX 50/100, AMX 50/120 and AMX 50B are pretty much the same tank, just with different equipment (the 100 and 120 in the designations refer to the caliber of guns they are designed to mount). The same goes with the AMX 13/75 and the AMX 13/90.
* [[Unexpected Gameplay Change]]: A few vehicles don't play like everything else in their line.
** The M3 Lee medium tank does not have a rotating turret <ref> While the turret is modeled on the tank, it's not going to be made functional until multi-gun support is implemented.</ref>, making it play more like a tank destroyer than the medium tank it's classified as. This is a major factor in it being considered [[The Scrappy|That One Tank]] by a lot of players going down the American medium and heavy lines.
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* [[What a Piece of Junk!]] -- Soviet heavy tanks are covered in welding seams, peeling paint, dirt and rust. Do not be fooled.
** Pretty much EVERY stock tank (especially the Tier 1s) except premiums and Tier 10s. When you drive the new tank around, you'll probably feel it's a downgrade from your last one, [[Magikarp Power|but when you get around to upgrading it]]...
** General thought about low-level french tanks.
* [[Why Did It Have to Be Snakes?|Why Did It Have To Be Gun Depression/Elevation]]: Expect to confront the limits of your vehicle's ability to raise or lower its gun a ''lot'', particularly on the more hilly maps like El Halluf, or pretty much any time you want to come up over a ridge and can't fire at anyone before they get free shot at your vulnerable lower front glacis. This is especially bad with the high tier French heavies, whose oscillating turrets give them truly pathetic gun elevation, a paltry 8 degrees.
* [[World War Two]] -- Most of the vehicles in-game participated or were designed during it.
** A historical game mode (which limits teams to certain time periods and factions) has been announced by the developers, though nothing more has been said of it for a year.
** In the meantime, fans on the forums have been organising historical duels using training mode.
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