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Brain-Computer Interface: Difference between revisions

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== Anime and Manga ==
* In ''[[Ghost in the Shell]]'', a number of characters, including the Major, have ports implanted onto their bodies, typically at the back of the lower neck / upper shoulders that allow a direct connection between the brain and virtual reality. In the ''Stand Alone Complex'' series, we get a glimpse of what the internet looks like from within.
* Lain gets a direct neural interface in ''[[Serial Experiments Lain]]'': she plugs herself to her Navi by sticking electrodes on her body and plugging them into the USB ports.
* ''[[Gundam Wing]]'' has the ZERO System, which feeds data directly into the pilot's brain and reacts to his decisions practically at speed-of-thought. Unfortunately, if you don't have immaculate focus, it drives you crazy.
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== Comic Books ==
* Cyberjack-style interfaces are common in Carla Speed McNeil's [[Finder]] series, and vary in complexity, from student-level jacks to full-immersion interfaces. Marcie's student jack makes it for medical computers to directly monitor her condition and influence her treatment. She can also use it to interface with computers, mentally conduct Instant Message conversations and learn skills quickly (albeit unpleasantly; Marcie [http://www.lightspeedpress.com/index.php?module=Finder&func=pub&issue=19&page=22 runs away screaming] when Lynne offers to teach her to read via hookup.) Movie theaters take advantage of this by including sensory enhancements and "mood tracks". In the Dream Sequence storyline, the narrator has a full-immersion connection as a job perk, which allows his employer to [http://www.lightspeedpress.com/index.php?module=Finder&func=pub&issue=23&page=11 physically pack employees like sardines], while they experience a [http://www.lightspeedpress.com/index.php?module=Finder&func=pub&issue=23&page=12 lush virtual office setting.] The plot revolves around a virtual theme park/MMORPG whose creator hosts the world inside his fully-networked brain (which, of course, [[Gone Horribly Wrong|goes horribly wrong]].)
* Dynamo Joe had Data Com One, a paraplegic whose brain was linked to a military computer, making him a brilliant strategist.
* In Superman continuities where Brainiac isn't a robot himself, this is what the diodes on his head are used for.
* ''[[Transmetropolitan]]'' has a "phone trait" that uses an imaginary keyboard, one time Spider uses his to transfer some incriminating photos over the phone lines.
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* ''[[The Matrix]]'' has every human used by the machines outfitted with a port in the back of the skull to plug into the matrix. Non-vat grown humans can't get one installed, either.
* The movie ''Sleep Dealer'' uses this frequently and most people work by controlling machines through brain computer interfaces.
* In ''[[Strange Days]]'' virtual reality is someone else's reality. Using computerized Walkmen that record and play back thoughts and sensations, voyeurs relive parts of other people's lives--sometimes with deadly results. The walkmen operate using a brain computer interface.
 
== Literature ==
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* In Scott Westerfeld's ''[[Uglies]]'' series, the Specials have this, as well as in the fourth book, ''Extras''. In ''Extras'', everyone has these.
* Samuel R. Delany's ''Nova'', published in 1968, featured a technology in which people had neural wrist- and neck-plugs installed so that they could control a wide variety of gadgets, from vacuum cleaners to starships. This style of interface was so pervasive that individuals who did not want to receive the implants were effectively unable to use any remotely sophisticated equipment.
* There was a Dean Koontz novel were people were mutating in bizarre ways. A 'popular' mutation was growing a computer interface, and when one such person died the computer freaked out and started 'screaming' about missing the rest of it. Another person melded with his car in a similar way.
* In the later ''[[Foundation]]'' books by [[Isaac Asimov]] some ships are flown by neural interface.
* ''[[Hitch Hikers Guide to The Galaxy]]''. Infinidum Enterprise's Computer Terminals in the Hitchhiker's Guide buildings. There is a quote explaining how they're not a 'clunky typewrighter in front of a television set', but in fact a brain-computer interface thing.
* ''Call me Joe'' is about a disabled man who controls life forms on Jupiter using such an interface.
* ''[[Animorphs]]'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.
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** Later on, he plugs a tesseract into the same port, which allows him to pass through solid objects.
* In ''[[Red Dwarf]]'', in a TV episode and expanded for the novelisation, the computer game "Better Than Life" works on this principle - terminally addictive total virtual reality
* [[Look Around You]] (series 1) parodies this with [[EB Es]], Electronic Brain Enhancements, chips that students can plug into their heads to help with their revision but which they can become addicted to.
 
== Tabletop Games ==
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* [[GURPS]] ''[[Transhuman Space]]'' makes brain implants practically the only cybernetics still in common use.
* Iron Crown Enterprises' Cyberspace. The Direct Neural Interface implant allows a person's brain to be hooked up to computers (such as a C Deck) with a DNI Cable.
* R. Talsorian Games' Cyberpunk. Interface Plugs allow the person implanted with them to connect to and control cyberdecks.
* ''Alternity'' has an implant that allows a character to interact with compatible technology.
* Present in ''[[BattleTech]]''. Enhanced Imaging and the Direct Neural Interface are implants which basically allows the pilot to directly control the [[Humongous Mecha|BattleMech]] with their mind, rather than with the standard joysticks and neuro-helmet. Protomechs all use this, as they're too small to fit a cockpit. The devices have a number of drawbacks, such as crippling withdraw and causing the pilot to go slowly insane.
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* [[Deus Ex]] mentions an occipital <ref>bone in the back of the skull</ref> jack in one in game news article and an in game email, based on the context of the news article (The fact that a teenage girl has one is mentioned alongside having a tattoo and wearing black) these are looked upon negatively
* Pretty much the entire point of the [[Half Life]] 2 mod Dystopia. The players can jack into a 3D interpretation of a computer by mentally connecting to the computer through the cyberdeck in their heads. Of course, since they are putting their own minds inside the machine, they leave their real bodies vulnerable to attack.
* In [[EveEVE Online]], players fly their ships by being inside a pod full of goo with a neural interface which connects to the ship's systems and can easily be transferred between ships as well as ejected in the case of the ship's destruction (and if it is destroyed, a neural scan allows the player's mind to be transferred to a clone maintained at a station to cheat death). The interface allows a single person to control all of the ship's systems on any ship from a shuttle to a 20km long titan, with much faster reactions and better control than a human crew manually controlling it could have (NPC ships are controlled by crews, and with the exception of CONCORD, are relatively weak).
* ''[[System Shock]]''. It actually makes sense from the player's perspective.
* The Dreamer consoles in ''[[Dreamfall]]''.
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== Western Animation ==
* In ''[[Megas XLR]]'', Coop meets a future version of himself, and their future Kiva is hooked up to a machine through her brain.
* In ''[[Exo Squad]]'', the [[Mini-Mecha|E-frame]] steering is twofold: the ground movement (walking) is synchronized with the pilot's leg movements, but aiming and flying are controlled via "cyberjacks" connecting directly to the pilot's brain via a socket at the back of his/her neck.
 
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