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Doom the Roguelike: Difference between revisions

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So there was this [[First-Person Shooter]] called ''[[Doom]]''. And there was this genre called the [[Roguelike]]. And Kornel Kisielewicz decided to make Doom [[Exactly What It Says on the Tin|as it would be if it were a roguelike...]]
 
The result is a surprisingly effective translation of the Doom "feel" to genre that is usually known for its slow, cerebral, and complicated gameplay. DoomRL, as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.
 
By no means is the game easy, though. That horde of zombies is eager and willing to shoot right back at you, along with all the monsters you remember from the FPS, including their [[Sound-Coded for Your Convenience|iconic growls.]]
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On February 28, 2012, version 0.9.9.6 was released, which marks some major updates to the game. DoomRL now has a full tileset by Derek Yu that uses Doom-style graphics for everything (the original ASCII graphics are still available in Console mode), interface improvements, mouse support, and high quality audio upgrades to music and sound effects.
 
The game can be downloaded for free [http://doom.chaosforge.org/ here].
 
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** The special weapon called the Tri-Star Blaster gives you an energy weapon version of the Mancubus attack.
* [[Degraded Boss]] / [[King Mook]]: An unusual case. At the end of the day, the Arena Master is "[[Bonus Boss|just]]" a souped-up Arch-vile with a [[Palette Swap]].
* [[Do Not Run with a Gun]]: Subjecting the player to this trope as well.
* [[Do Not Spoil This Ending]]: Anyone reading spoilers knows about the [[True Final Boss]], and the official wiki provides the full details on how to get a [[Golden Ending|full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[Guide Dang It|meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.
* [[Doom Doors]]: Well, it's ''Doom''...
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** Taken further if you get this trait ''and'' you're lucky enough to find a [[Equilibrium|Grammaton Cleric Beretta]].
* [[Guns Akimbo]]: The "Dualgunner" trait lets you shoot two pistols at once.
* [[High-Pressure Blood]]: You'd be surprised how messy an ASCII game can get.
** Played straighter with the graphical tileset introduced in 0.9.9.6.
* [[Harder Than Hard]]: [[Excited Show Title!|Nightmare!]] Along with the standard respawning enemies this difficulty is known for, the DoomRL take on this cuts the player's speed by 10%, gives enemies an additional 50% chance of attacking, and prevents the player from saving. That exclamation point is there for a reason.
** [[It Gets Worse|That's not all!]] [[Elite Mook|Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"
* [[Idiosyncratic Difficulty Levels]]: Inherited from Doom.
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