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** It's made worse in the area where they're reintroduced. {{spoiler|1=Academia 400 AF, which is a beautiful utopia... until you show up! Not long after entering the area, everything falls into a chaotic [[AI Is a Crapshoot|machines-destroy-humanity kind of theme]] while dramatic music called [http://www.youtube.com/watch?v=Nm9VacI-oG0 Condition Omega] plays up until Caius' appearance.}} You are also shown a [[Body Horror|graphic transformation into a Cie'th]] when the first few people you see there shake violently and then become the monsters. To add insult to injury, you have to fight them immediately afterward. {{spoiler|[[It Got Worse|It gets worse]] when this later becomes recurring in the same place and time, only now there are screams heard throughout the city. And the boss of the area is none other than the horrifying Zenobia, a giant Cie'th with tentacles.}}
** Often when fighting the Cie'th, one or more of them will start off the battle by using a Remedy... [[Fridge Horror|We'll let that sink in]].
** Even worse, if a Cie'th spawns and you take too long to engage it (which ''WILL'' happen due to the absurdly high [[Random Encounter]] rate), it will ''start attacking nearby NPCs''; you'll hear them scream, then they keel over and stop moving... Yes, '''you can actually see NPCs killed before your eyes!''' And you'll have to live with the knowledge that you, the player, failed to save them.
* A Dying World. It's one of the darkest areas in Final Fantasy (in terms of lighting), has only three people present beside the visiting Serah, and spirits of others wander around with a red demonic glow. ''And you hear their pain''. What happens when you bring them back into phase with Mog? They fall dead (often while crying out in some way) '''instantly'''. [[Red Sky, Take Warning|Oh, and it has a blood-red sky]].
** [[Serial Escalation|And even worse?]] In the subtlest Shout Out, a sound effect plays '''every 15 seconds''' during that small part, sounding exactly like ''[[Silent Hill|Silent Hill 3's]]'' 'Red Light Chase'! [http://www.youtube.com/watch?v=nTT-2xYAKyE&t=3m24s The link] [[Schmuck Bait|for those who are curious]] (after 3:24).
* Yaschas Massif 10 AF. You start off in a small mountainous area at night. Okay, so there are a handful of people walking around, there's some lights to keep things viewable, and everything is calm and good... until you find your way to the open area in the center of the map, where the eclipse has made things ''pitch black'' and the only light available are the various spotlights and lamps in the area. You run toward the spotlight and suddenly the Mog Clock appears, and next thing you know a Behemoth that can ''decimate'' any normally-leveled player appears and you realize that the Mog Clock is going ''at an accelerated rate''. It plays [http://www.youtube.com/watch?v=5IURKLkJrAI this], which gives the feeling that something is sneaking up on you waiting to pounce at any moment... Then as soon as an enemy shows up, the music immediately changes to [http://www.youtube.com/watch?v=vtyTxrDLPug this], which is like that something suddenly pounces and gets you! There is hope, however: stepping into light resets and freezes the Mog Clock. But even so...
** It doesn't help that both themes are essentially a [[Up to Eleven|really]] [[Dark Reprise]] of the usually-cheery [http://www.youtube.com/watch?v=HsPRNAZ2ILU Prelude theme] heard throughout the rest of the series. You will never hear that piece of music the same way again.
* [[It Got Worse|It gets worse]] in Yaschas Massif 100 AF, where the permanent eclipse suddenly turns the skies blood-red and there are Crimson Spheres floating as soon as you enter ({{spoiler|which turn out being [[And I Must Scream|the petrified ghosts of people who where killed in the paradox!]]}}) They speak [[Eldritch Abomination|like Cthulhu]], and that creepy music continues to play.
** Then there is that alarming mission in 110 AF where one of those Crimson Spheres says something about some fatal error that could turn hazardous, where you have to talk to some guy who won't believe you no matter what you tell him to reconsider {{spoiler|unless you find the manual}}. That whole overtone is just terrifying and makes you wonder: [[Fridge Horror|what happens if you don't?]] Even worse is, after finding out that {{spoiler|one of the Crimson Spheres was a [[Adult Fear|child]]}}, 110 AF plays scarier music than the music above, and in 010 AF, if you look in a certain area, you see one of those Crimson Spheres floating beyond reach.
* Anything from 500 AF and onwards (except for the possibility of Archelyte Steppe {{spoiler|(not the one from the paradox ending)}} being somewhere at this time):
** Academia 500 AF {{spoiler|1=is a seemingly bottomless city with floating mechanical things all over the place, which gives an eerily mechanical feel; the green, clouded skies somehow make it worse and knowing this is the time Cocoon crashed into Pulse makes it just straight-out horrifying. To make things worse, you don't see any people until the end of the area. [http://www.youtube.com/watch?v=pTWPdcXm0Iw This] is the background music playing, which seems to say no matter what you do, you are screwed. Once you reach the end, you hear the sound of a bomb alarm go off.}}
** New Bodhum 700 AF. {{spoiler|Seeing the starting area of the game become an uninhabited wasteland is deeply disturbing.}}
** '''Paradox Ending #8'''{{spoiler|''':A Giant Mistake''' has a possible Archelyte Steppe 500 AF Paradox where the peaceful plains of the Archelyte Steppe has been reduced to a flaming war zone. Which may imply that the last area of peace may have been destroyed if it wasn't for them weakening Atlas, and that probability alone is disturbing.}}
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* Royal Ripeness, unusually, since most of the times Flan-type enemies are funny. {{spoiler|Not this one due to it leading to Cocoon crashing into Pulse, and if you don't stop it, Cocoon crashes into Pulse early! But once the Faeryl is destroyed, it becomes [[Nightmare Retardant]].}}
* '''The ending'''. It starts at such a typical high note, complete with hopeful pop music... {{spoiler|and then Serah falls over, dead, due to the timeline changes. Then a loud thud and clocks are heard, the sky starts to darken, a time paradox gate the size of ''Neo Cocoon'' appears, and Mog falls down. He warns Hope and Noel that the goddess Etro is ''dead'', with Caius' mocking voice reminding them that if he died while Etro was still recovering from her wounds, she would die, too. Cue the [[Time Crash]] as chaos erupts from Etro's prison, destroying the entire timeline - everyone, everywhere, every''when'' is either wiped out, placed in stasis for all eternity, or trapped in a Valhalla-like existence with no causality. The game finishes with a shot of Lightning's crystallized body on Etro's throne and [[To Be Continued]].}}
** The [[Mind Screw]] secret ending (gotten for [[Hundred-Percent100% Completion]]) doesn't help matters, either. {{spoiler|Caius is alive. He knew the entire time that all timelines end with Etro dying and him winning, only the specifics differ. He's sitting in the Void beyond, ''laughing at the player'' for [[Hundred-Percent100% Completion|trying so hard]] to find an escape, because ''there isn't any.'' He's won, he knows it, he always knew it, and there's literally ''nothing'' the player can do about it. Cue his [[Red Eyes, Take Warning]] kicking in, as well as chaos itself surrounding him like a cloak as he heads off to reunite with Yuel in the post-[[Time Crash]] universe.}} Oh, and {{spoiler|Lightning knew too, and her hitting the [[Despair Event Horizon]] is what leads to her voluntarily crystallizing herself to try and ride out the ensuing apocalypse.}}
* Just the intro when you first play as Serah. You open your front door and step outside, expecting to see your friends and neighbors and a beautiful beachfront view...and then the air seems to warp and fold in on itself as you find yourself walking in a blasted, desolate landscape completely devoid of human presence, or any life at all for that matter.
* [http://www.youtube.com/watch?v=v083EX9LCKI This song] sounds like something from Silent Hill, and it plays during a scene like the Scarecrow scene from [[Batman: Arkham Asylum/Nightmare Fuel|Batman Arkham Asylum]].
* Adam's plan, as revealed by the Augusta Tower Paradox ending. {{spoiler|First, he brainwashes Serah, Mog, and Noel into becoming his knights while he begins work on an army of fal'Cie. The worst part? This plan is called The Eden Project. He intends to make history repeat itself.}}
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