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Stay on the Path: Difference between revisions

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== Live-Action TV ==
 
* ''[[Babylon 5]]'':
** Susan Ivanova is warned not to stray from the path. She disobeys, and is nearly mind-raped by The Shadows.
** It is a really bad thing when you lose the signals of hyperspace beacons.
* ''[[The Invaders (TV series)|The Invaders]]'': The old TV series began like this, as the protagonist took a wrong turn somewhere and accidentally discovered the alien invasion going on...
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** Module I12 ''Egg of the Phoenix''. In one section of the adventure the PC's are told "If a path is given, do not stray from it". They really need to follow this advice. If they don't, not only will they not be able to complete the mission and possibly get lost 200 million years in the past, but if they stray off the Platinum Path in the Black Forest they'll end up getting massively energy drained and almost certainly die.
** Subverted in the adventure ''[[Tomb of Horrors]]'', where following the mosaic path on a hallway's floor will lead you past a couple of pit traps, then ''directly into'' another one. Not that anyone who so much as considers tackling the ''Tomb of Horrors'' has any excuse for not testing the floor [[Everything Trying to Kill You|(and the walls, the ceiling, the air, the doors, the doorlatches...)]]
* ''[[Changeling: The Lost]]'' makes it very clear that wandering off the path in [[The Lost Woods|The Hedge]] can be a very, ''very'' bad thing. Not only do the Thorns that make up most of the Hedge drink a Changeling's power (or a human's ''soul,'' but [[Our Goblins Are DifferentWickeder|hobgoblins]] lurk in some of the deeper parts... and of course, the [[The Fair Folk|Gentry]] occasionally take their strolls through it as well.
** Even the predecessor, ''[[Changeling: The Dreaming]]'', had elements of this, despite being [[Lighter and Softer]]. Wandering off the Shining Path while wandering the Dreaming was a very good way to get lost in some of the deeper delusions of the collective unconsciousness.
 
== Video Games ==
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