Jump to content

Booby Trap: Difference between revisions

m
clean up
m (update links)
m (clean up)
Line 1:
{{trope}}
[[File:rsz_grenade_trap_4705rsz grenade trap 4705.jpg|frame]]
 
{{quote|'''Gloval:''' It was so ''obvious!'' We should have known! A Boobytrap of course!
Line 8:
A version of the [[Death Trap]], except instead of the good guys being put into it, they have to somehow get past it to achieve their objective. Such devices will usually gruesomely kill the first [[Red Shirt]] sent into it before the hero correctly figures out how to get past.
 
Otherwise, most such traps act in exactly the same way as [[Death Trap|Death Traps]]s. Explosives are a particular favorite, as they will also destroy the installation involved. Expect a [[Defensive Feint Trap|retreating character to trick a pursuer into it.]] Naturally a feature of the [[Death Course]] and [[Temple of Doom]].
 
If you're looking for that ''other'' kind of [['''Booby Trap]]''', see the [[Marshmallow Hell]] page.
 
Also, please note that while [[Genre Savvy|some good guys]] and [[Seen It a Million Times|definitely the audience]] knows when and where the booby trap is, [[Genre Blindness|most characters just don't have these privileges]]. [[Contractual Genre Blindness|Unless they feel compelled to do things the "right" way]].
Line 19:
 
== [[Anime]] ==
* When visiting a haunted hospital in ''[[Full Metal Panic!]]: Fumoffu'', Sousuke suspects that a telephone that suddenly starts to ring is a [[Booby Trap]] (when in fact, it was "just" set up to scare him and Chidori), commenting that one of his friends was killed with such a device before.
** Later, in ''Burning One Man Force'', {{spoiler|Kurama sets up a booby trap for Sousuke in the arena, which succeeds in dislocating Sousuke's left arm, and giving Kurama the time to deliver an almost lethal shot.}}
* As mentioned in the page quote, "Booby Trap" is the title of the first episode of ''[[Super Dimension Fortress Macross]]'' (and ''[[Robotech]]''). It refers to the SDF-1/''Macross'' having been set up to automatically fire at any Zentradi ships when they approached it.
Line 42:
* A rare heroic example - Marv sets up a few of these for Kevin in [[Sin City]].
* In ''[[The Road Warrior]]'', Max's gas tank is set to explode if anyone tries to steal from it.
* Part of the appeal of the ''[[Home Alone]]'' series is during the final segments of the movies, watching Kevin set up some ingeniously nasty traps for Harry and Marv to stumble into. A good number of these traps, particularly in the second movie, would probably kill those who stumbled into them, but Harry and Marv are [[Iron Butt Monkey|Iron Butt Monkeys]]s, so apart from getting banged up, neither of them get seriously hurt.
* In ''[[Red Dawn]]'', the Wolverines leave the dying Toni Mason's body behind for the Russians to collect, with a live grenade wedged beneath her body.
 
Line 64:
 
== [[Tabletop Games]] ==
* A staple of pretty much any old-school [[Dungeon Crawl]] in ''[[Dungeons and Dragons]].'' Particularly fiendish [[Game Master|Game Masters]]s love filling their dungeons with these.
 
== [[Video Games]] ==
Line 87:
* In the [[Stronghold]] series, players can set up all sorts of traps for their enemies, such as sand-covered pits or cages full of starved wolves that open up when enemies get too close.
* Pills and armor shards often trigger ambushes in ''[[Serious Sam]] 1''.
* ''[[Half-Life (series)|Half-Life]]'' has mines which can be set off via their blue/green laser tripwires and sentries which can be set off by nearby red beams ,<ref>why they didn't simply have the sentries shoot anyone who walked past, as some indeed do, is anyone's guess</ref>, the former are one of the available weapons. The sequel has "hopper mines" which can be wrenched off the ground with the gravity gun and replanted <ref>detonating when enemies approached rather than you or allies</ref> or simply punted for a quick explosion, as well as several traps in zombie infested [[Ghost Town|Ravenholm]]; repurposed gas mains, blades on car engines and cars on pulleys.
* The ''[[Time Splitters]]'' series has both remote and automated land mines as weapons.
* Ah, the horrible, horrible things you can do in ''[[Dwarf Fortress]]''. From the simple "stone-fall trap" (which, as one would expect, drops a rock on something's head) to sections of hallway loaded with ten [[Chainsaw Good|giant serrated whirling discs]] to fully-fledged [[Death Trap|Death Traps]]s, the game lets you [[Video Game Cruelty Potential|indulge your horrible little imagination]] endlessly.
* These are half the "fun" of ''[[Theresia]]'', and an excellent reason not to [[Try Everything]]. Just after the title sequence, attempting to move a stretcher and see what's behind it makes it ''fire arrows at you''--and—and it only gets worse from there.
* The ''[[Prince of Persia]]'' series has ''lots'' of traps. [[Spikes of Doom]]? Yup. Wall-mounted buzzsaws? Yup. [[Smashing Hallway Traps of Doom]]? Yup. Bladed pendulums? Yup. Spinning poles covered in spikes? Yup. The list goes on and on. Frequently combined with [[Death Course]] for extra fun.
* It simply wasn't ''[[Tomb Raider]]'' without these. Huge rolling boulders, trap doors that gave way, spikes, lava pits...the list goes on and on.
10,856

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.