Jump to content

Conversation Casualty: Difference between revisions

m
clean up
m (clean up)
Line 30:
** Also [[Played With]] in the movie when Bateman continues talking to his drunk/drugged soon-to-be-victim about retro music while putting newspapers around him, putting on a raincoat, and finally killing him with a huge fire axe.
* This happens in the end of ''[[Of Mice and Men]]''. George is calmly talking to Lenny about the farm they've always dreamed of; he asks Lenny to close his eyes while talking, and George pulls out a gun and shoots him in the head. A non-villainous version, as George is doing this so that Lenny will die calm and happy.
* In ''[[The Big Sleep (Literature)|The Big Sleep]]'', Philip Marlowe overhears a conversation with Harry Jones, an informant, and [[The Dragon|a gangster named Canino.]] Canino makes sure Harry has a good stiff drink-- whichdrink—which is poisoned.
 
== [[Live Action TV]] ==
Line 40:
 
== [[Video Games]] ==
* ''[[Mass Effect]]'' -- This—This is how the conversation between Nihlus and Saren goes.
** It is possible to end one subquest in ''[[Mass Effect 2]]'' by talking to a mechanic repairing a plot-important weapon, asking him about what is going on and then ending the chat by stabbing one of his electric tools into his back.
* In Nimdok's scenario in the videogame adaptation of ''[[I Have No Mouth, and I Must Scream]]'', {{spoiler|Nimdok can talk with the anesthetist who wants him to perform mundane operations on a child, but after getting info from the anesthetist, he can exit the conversation without performing the operation, then grab the scalpel near him and kill the anesthetist with it}}.
10,856

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.