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Cycle of Hurting: Difference between revisions

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{{trope}}
The distressing scenario in a video game when you're caught in an inescapable [[Death Trap]] and have to watch your [[Life Meter]] gradually be reduced to nothing -- ornothing—or, if you're a [[One-Hit-Point Wonder]], exhaust your supply of [[1-Up|One Ups]] one by one as you keep respawning in a very unfortunate position.
{{examples}}
 
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* ''[[Ninja Gaiden]]'' (NES): Owing to the lack of [[Mercy Invincibility]], in levels overloaded with [[Goddamned Bats]], such as the first game's [[That One Level|Stage 6-2]], they can [[Knockback|juggle you]] until you run out of HP or fall into a [[Bottomless Pit]].
* Yetis, Chieftains, and unarmed shopkeepers in ''[[Spelunky]]'' attack by throwing the player. Occasionally, they will toss the player against a wall only to rebound back into the enemy who then tosses the player into the wall again only for the player to rebound back into the enemy... you see where this is going. To add insult to injury, they'll continue doing this [[Beating a Dead Player|even after the player has died]], only stopping once the character has been gibbed or the player exits to menu.
* In ''[[Altered Beast]]'' there is no [[Mercy Invincibility]]. This is especially bad on the third level, which has [[Bottomless Pit|Bottomless Pits]]s and you often spawn right next to one, on top of an enemy. Rinse, repeat.
* In ''Atlantis no Nazo'', there is one door that leads to a "Black Hole" zone, basically a giant [[Bottomless Pit]] to fall into over and over again until you had no lives let.
 
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* In ''[[Oddworld]]: Abe's Exoddus'', you could achieve this thanks to the quick save feature if you happened to quick save right before your inevitable death.
* The [[Spikes of Doom]] are not immediately lethal in ''[[Castlevania]]: [[Symphony of the Night]]'', but some spike pits are arranged so that you can end up bouncing from one spike to another until reduced to [[Ludicrous Gibs]]. This becomes less of a problem later in the game, as you can simply turn to mist, or pause the game and equip the [[Exactly What It Says on the Tin|Spike Breaker Armor.]]
** The later games don't have this particular problem... but you're still likely to get petrified before landing in spikes, at which point you're pretty much boned. ''[[Portrait of Ruin]]'' actually codes spikes ''specifically'' to ensure that this happens.<ref>normally a character can be broken out of petrification by being hit by their partners attack. But spikes desummon your partner and make them unsummonable for several seconds. And you can't swap characters when petrified, either</ref>.
* The Redeads in ''[[The Legend of Zelda: Twilight Princess]]'' are often accompanied by half a dozen [[Goddamned Bats|goddamned mini-skeletons]]; the skeletons knock you down, when you get up the Redead paralyzes and hits your with their BFS, then the skeletons hit you again, lather, rinse, repeat.
** They did this in all the games, really, even if it's just a redead. Oh, and then there's swarms of [[An Ice Person|ice keese]], which will flap over, freeze you, and then freeze you again the instant you thaw.
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== Fighting Games ==
* This is generally known in fighting games as "infinite combos". They are often difficult to do, much less win with from 100% vitality, so they are generally considered either [[Game Breaking Bug|Game Breaking Bugs]]s or [[Good Bad Bug|Good Bad Bugs]]s depending on the player's skill, but they are a common motivation for [[Updated Rerelease|Updated Rereleases]]s in either case. Particularly bad loops are often banned in tournament play. Some games feature [[Combo Breaker]] mechanics to give players a way out of these.
* Until it was nerf'd, [[Guilty Gear|Sol Badguy's]] infamous Dust Loop was a textbook example of this. Now the ability belongs to Eddie's [[Memetic Mutation|corner screw potential]]
** In it's [[Spiritual Successor]] ''[[Blaz Blue]]: Calamity Trigger'' the baton passed to Carl and his infinite Clap Loop.
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== Other Games ==
* This is what happens in ''[[Soulcaster]]'' if you get surrounded by enemies and you have no [[Smart Bomb|Smart Bombs]]s left.
 
{{reflist}}
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