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Decoy Getaway: Difference between revisions

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But not so fast! The entire thing is just a distraction, and the ''real'' good guy is [[Not Quite Dead]].
 
Sometimes bad guys leave behind decoys or [[Body Double|Body Doubles]]s as well, but usually they don't bother, as they can nearly always pull a [[Villain Exit Stage Left]]. In a hurry, a character might give a distinctive piece of clothing to someone nearby, evading capture as the pursuers take on the lookalike.
 
A common variant is to have the princess of a kingdom escape during a coup, with her disguised lady-in-waiting (or some other hapless servant who's been dragooned into the job) remaining in her place to be brutally killed by the usurpers. This has occured in ''Murder Princess'', ''[[The Heroic Legend of Arislan]]'', Kurosawa's ''The Hidden Fortress'' and the [[Web Comic]] ''Legendary''.
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== Tabletop Games ==
* ''[[Dungeons and Dragons|Dungeons & Dragons]]'' Third Edition had a class called Outlaw of the Crimson Road that gained the ability to pull a [[Decoy Getaway]] at the end of its normal progression. Since a player could reasonably pull the same thing with just the normal skills allotted to a Rogue-type character, this ends up looking slightly moot.
** Wizards ([[Linear Warriors, Quadratic Wizards]] as usual) are the king of this sort of thing though, with spells ranging from Mislead, which turns the caster invisible and creates an illusory decoy, to Stasis Clone, which creates a copy of the subject's body and places it in suspended animation only to wake up with the subject's soul when he dies.
 
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